Total 43,502 skills, Product & Design has 1609 skills
Showing 12 of 1609 skills
Expert in Windows 3.1 era pixel art and graphics. Creates icons, banners, splash screens, and UI assets with authentic 16/256-color palettes, dithering patterns, and Program Manager styling. Activate on 'win31 icons', 'pixel art 90s', 'retro icons', '16-color', 'dithering', 'program manager icons', 'VGA palette'. NOT for modern flat icons, vaporwave art, or high-res illustrations.
Use this skill when the user needs to create a brand identity, choose a color palette, design a logo, establish design tokens, or build visual consistency for their SaaS product. Covers color systems, typography, logo design, and brand recognition.
Guides "ship or iterate?" decisions using Shreyas Doshi's frameworks, Marty Cagan's shipping philosophy, and Tobi Lutke's reversible decision-making. Use when deciding if feature is ready, preventing perfectionism paralysis, applying one-way vs two-way door thinking, or balancing technical debt vs shipping speed.
Shifts thinking from tactical to strategic using Anneka Gupta's frameworks for becoming more strategic. Use when escaping feature factory, moving from output to outcomes, or communicating strategic value.
Identifies which user segment to focus on first using pain severity, willingness to pay, reachability, and strategic alignment. Use when choosing your initial target audience or re-evaluating segment focus.
Business model design and validation using Business Model Canvas, Lean Canvas, and Value Proposition Canvas. Use when designing new business models, validating startup ideas, achieving product-market fit, or innovating existing business models.
Use when asked to "jobs to be done", "JTBD", "why customers churn", "prep for customer interviews", "hire and fire products", or "find real competitors". Helps discover unmet needs and the context behind purchasing decisions. The Jobs to be Done framework (created by Clayton Christensen and Bob Moesta) explains why customers hire and fire products.
Build high-converting landing pages with a simple 6-section framework. Use for landing page guidance.
Use when a founder has a rough product idea and wants autonomous deep validation, market and competitor research, and an evidence-based MVP decision with minimal back-and-forth.
Companions and group dynamics — you're never alone
Propose concrete, high-leverage product/UX improvements to increase a software project's appeal and retention. Use when asked to generate product improvement proposals, UX ideas, onboarding/doc improvements, packaging/pricing positioning suggestions grounded in repo evidence, and prioritized MVP plans (ideation only; no implementation).
Gate 1: Business requirements document - defines WHAT/WHY before HOW. Creates PRD with problem definition, user stories, success metrics.