Total 43,440 skills, Product & Design has 1608 skills
Showing 12 of 1608 skills
Matter's UI design system. Use when building interfaces inspired by Matter's aesthetic - dark mode, Inter font, 4px grid.
Loom's UI design system. Use when building interfaces inspired by Loom's aesthetic - light mode, Inter font, 4px grid.
Intercom's UI design system. Use when building interfaces inspired by Intercom's aesthetic - light mode, Inter font, 4px grid.
Ashby's UI design system. Use when building interfaces inspired by Ashby's aesthetic - dark mode, Inter font, 4px grid.
User research, usability heuristics, user psychology, accessibility, inclusive design, user testing, and UX metrics
Shopify's UI design system. Use when building interfaces inspired by Shopify's aesthetic - light mode, Inter font, 4px grid.
Things's UI design system. Use when building interfaces inspired by Things's aesthetic - light mode, Inter font, 8px grid.
Retool's UI design system. Use when building interfaces inspired by Retool's aesthetic - light mode, Inter font, 4px grid.
Lean Startup methodology based on Eric Ries' "The Lean Startup". Use when you need to: (1) design MVP scope for new product ideas, (2) define validated learning experiments, (3) create innovation accounting frameworks, (4) decide when to pivot vs. persevere, (5) set up metrics that matter vs. vanity metrics, (6) reduce product development waste, (7) apply scientific method to entrepreneurship, (8) test business model assumptions quickly.
Expert product strategist for vision, strategy, and market positioning. Use when defining product vision, assessing product-market fit, sizing market opportunities (TAM/SAM/SOM), competitive positioning, or choosing between build/buy/partner. Covers business model design, monetization strategy, platform decisions, and strategic roadmap planning.
Clarify ambiguous requirements through focused dialogue before implementation. Use when requirements are unclear, features are complex (>2 days), or involve cross-team coordination. Ask two core questions - Why? (YAGNI check) and Simpler? (KISS check) - to ensure clarity before coding.
Comprehensive game design theory covering MDA framework, player psychology, balance principles, and progression systems. Master why games are fun.