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All Skills

Total 43,503 skills, Product & Design has 1609 skills

Categories

Showing 12 of 1609 skills

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Product & Designraintree-technology/apple...

hig-components-content

Apple Human Interface Guidelines for content display components. Use this skill when the user asks about "charts component", "collection view", "image view", "web view", "color well", "image well", "activity view", "lockup", "data visualization", "content display", displaying images, rendering web content, color pickers, or presenting collections of items in Apple apps. Also use when the user says "how should I display charts", "what's the best way to show images", "should I use a web view", "how do I build a grid of items", "what component shows media", or "how do I present a share sheet". Cross-references: hig-foundations for color/typography/accessibility, hig-patterns for data visualization patterns, hig-components-layout for structural containers, hig-platforms for platform-specific component behavior.

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Product & Designraintree-technology/apple...

hig-foundations

Apple Human Interface Guidelines design foundations. Use this skill when the user asks about "HIG color", "Apple typography", "SF Symbols", "dark mode guidelines", "accessible design", "Apple design foundations", "app icon", "layout guidelines", "materials", "motion", "privacy", "right to left", "RTL", "inclusive design", branding, images, spatial layout, or writing style. Also use when the user says "my colors look wrong in dark mode", "what font should I use", "is my app accessible enough", "how do I support Dynamic Type", "what contrast ratio do I need", "how do I pick system colors", or "my icons don't match the system style". Cross-references: hig-platforms for platform-specific guidance, hig-patterns for interaction patterns, hig-components-layout for structural components, hig-components-content for display.

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2
Product & Designhermeticormus/libreuiux-c...

design-movements

Historical design movements and their enduring influence. Understand Bauhaus, Swiss International Style, Art Deco, Memphis, and more. Use when choosing an aesthetic direction, understanding cultural context, or predicting trend cycles.

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2
Product & Designraintree-technology/apple...

hig-patterns

Apple Human Interface Guidelines interaction and UX patterns. Use this skill when the user asks about "onboarding flow", "user onboarding", "app launch", "loading state", "drag and drop", "search pattern", "settings design", "notifications", "modality", "multitasking", "feedback pattern", "haptics", "undo redo", "file management", data entry, sharing, collaboration, full screen, audio, video, haptic feedback, ratings, printing, help, or account management in Apple apps. Also use when the user says "how should onboarding work", "my app takes too long to load", "should I use a modal here", "how do I handle errors", "when should I ask for permissions", "how to show progress", or "what's the right way to confirm a delete". Cross-references: hig-foundations for underlying principles, hig-platforms for platform specifics, hig-components-layout for navigation, hig-components-content for data display.

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2
Product & Designflpbalada/my-opencode-con...

cognitive-biases

Apply cognitive bias knowledge to product design and decision-making. Use when designing user experiences, analyzing user behavior, improving conversions, or ensuring ethical design practices.

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2
Product & Designflpbalada/my-opencode-con...

curiosity-gap

Create engagement through strategic information gaps that drive user action. Use when designing notifications, writing headlines, planning onboarding flows, or creating content that needs to capture and hold attention.

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2
Product & Designflpbalada/my-opencode-con...

status-quo-bias

Understand and design for users' preference for current state over change. Use when planning migrations, introducing new features, designing defaults, or overcoming resistance to product adoption.

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2
Product & Designguia-matthieu/clawfu-skil...

product-discovery

Build products customers actually want. Apply Marty Cagan's Silicon Valley-tested framework to discover solutions that are valuable, usable, feasible, and viable. Use when: **New product development** when validating what to build; **Feature prioritization** to ensure you're solving real problems; **Pivot decisions** when current direction isn't working; **Team alignment** on what problems to solve; **Risk reduction** before committing development resources

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2
Product & Designsebastiaanwouters/dotagen...

impeccable-onboard

Skills-only equivalent of impeccable.style /onboard. Design or improve onboarding flows, empty states, and first-time user experiences. Helps users get started successfully and understand value quickly. Use for frontend and UI design tasks.

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2
Product & Designoimiragieo/agent-studio

design-and-user-experience-guidelines

Specifies design and user experience guidelines, including dark mode compatibility, responsive design, performance optimization, modern UI, and accessibility. This rule promotes a user-friendly and vi

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2
3 scripts/Checked
Product & Designbasiclines/rampa-studio

theme-foundation

Create a complete theme foundation with accent, secondary, and neutral color ramps from a single brand color. Use when building light/dark mode themes or starting a new design system.

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2
Product & Designopenclaudia/openclaudia-s...

onboarding-cro

Improve user onboarding flows to increase activation and retention. Use when asked to design welcome screens, setup wizards, product tours, onboarding checklists, or activation sequences. Trigger phrases: "onboarding flow", "user activation", "welcome screen", "product tour", "onboarding checklist", "first-run experience", "setup wizard", "aha moment", "time to value", "user onboarding", "activation rate".

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