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All Skills

Total 50,473 skills, Product & Design has 1908 skills

Categories

Showing 12 of 1908 skills

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Product & Designowl-listener/designer-ski...

user-persona

Create refined user personas from research data with demographics, goals, frustrations, and behavioral patterns. Use when synthesizing user research into actionable persona profiles for design decisions.

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7
Product & Designerichowens/some_claude_sk...

design-trend-analyzer

Analyze design trends and recommend appropriate styles, color palettes, and typography systems for your project based on current design movements. NOT for accessibility auditing or full design system creation.

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7
Product & Design101xanshu/ux-improve

ux-improve

UX laws and cognitive psychology principles for designing better interfaces

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7
Product & Designrohunj/claude-build-workf...

edge-cases

Analyze a PRD for edge cases, failure modes, and scenarios that might be missed. Use after creating a PRD to strengthen it. Triggers on: analyze edge cases, find edge cases, what could go wrong, edge case analysis.

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6
Product & Designdavincidreams/agent-team-...

design-systems

Design system principles, component libraries, typography, color theory, spacing systems, and design tokens

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6
Product & Designdeanpeters/product-manage...

positioning-statement

Create a Geoffrey Moore-style positioning statement that clearly articulates who your product serves, what need it addresses, how it's categorized, what benefit it delivers, and how it differs from al

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6
Product & Designerichowens/some_claude_sk...

sound-engineer

Expert in spatial audio, procedural sound design, game audio middleware, and app UX sound design. Specializes in HRTF/Ambisonics, Wwise/FMOD integration, UI sound design, and adaptive music systems. Activate on 'spatial audio', 'HRTF', 'binaural', 'Wwise', 'FMOD', 'procedural sound', 'footstep system', 'adaptive music', 'UI sounds', 'notification audio', 'sonic branding'. NOT for music composition/production (use DAW), audio post-production for film (linear media), voice cloning/TTS (use voice-audio-engineer), podcast editing (use standard audio editors), or hardware design.

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6
Product & Designpetekp/claude-code-setup

cognitive-foundations

Apply cognitive science and HCI research to design decisions. Use when you need the scientific 'why' behind usability, explaining user behavior, understanding perception/memory/attention limits, evaluating cognitive load, assessing mental model alignment, predicting performance with Fitts's/Hick's Law, or grounding interface decisions in research rather than opinion.

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6
Product & Designflpbalada/my-opencode-con...

cognitive-load

Design experiences that optimize mental resources using Cognitive Load Theory. Use when designing interfaces, creating onboarding flows, planning information architecture, or improving task completion rates.

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6
Product & Designguia-matthieu/clawfu-skil...

product-discovery

Build products customers actually want. Apply Marty Cagan's Silicon Valley-tested framework to discover solutions that are valuable, usable, feasible, and viable. Use when: **New product development** when validating what to build; **Feature prioritization** to ensure you're solving real problems; **Pivot decisions** when current direction isn't working; **Team alignment** on what problems to solve; **Risk reduction** before committing development resources

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6
Product & Designguia-matthieu/clawfu-skil...

educational-presentation

Transform Claude into an expert in evidence-based educational presentation design. Use when designing presentations for teaching, training, or learning contexts where retention and comprehension matter. Applies Cognitive Load Theory, Mayer's 12 Principles of Multimedia Learning, Gagné's 9 Events of Instruction, C.R.A.P. design principles, and WCAG 2.1 AA accessibility standards. Triggers on requests to (1) create educational or training presentations, (2) design slides for teaching or workshops, (3) improve existing educational presentations, (4) convert content into visual presentations, (5) ensure accessible and inclusive presentations, or (6) apply learning science to presentation design.

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6
Product & Designthedivergentai/gd-agentic...

godot-tilemap-mastery

Expert blueprint for TileMapLayer and TileSet systems for efficient 2D level design. Covers terrain autotiling, physics layers, custom data, navigation integration, and runtime manipulation. Use when building grid-based levels OR implementing destructible tiles. Keywords TileMapLayer, TileSet, terrain, autotiling, atlas, physics layer, custom data.

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