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All Skills

Total 54,063 skills, Product & Design has 2092 skills

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Showing 12 of 2092 skills

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Product & Designopendndapps/ogt-skills

ogt-docs-define-branding

Create brand definition documents covering visual identity, tone of voice, brand guidelines, and brand assets. Use when establishing or documenting brand identity and ensuring consistent brand expression.

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11
Product & Designmelodic-software/claude-c...

domain-storytelling

Collaborative domain modeling through pictographic stories. Use when gathering requirements, understanding business workflows, onboarding team members, or preparing for event storming. Follows Stefan Hofer & Henning Schwentner's methodology with actors, work objects, and activities.

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11
Product & Designoldwinter/skills

positioning-messaging

Create a Positioning & Messaging Pack (positioning statement, messaging hierarchy, value proposition, tagline/headlines, copy set, validation plan). Use for positioning, messaging, value prop, tagline, homepage hero, one-liner, elevator pitch, and press pattern-matching.

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11
Product & Designoldwinter/skills

scoping-cutting

Right-size scope to ship within a fixed timebox (appetite). Produces a Scoping & Cutting Pack: appetite, minimum lovable slice, cut list, validation plan, and a scope-creep guardrail plan. Use for MVP/descoping/scope creep.

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11
Product & Designmike-coulbourn/claude-vib...

brand-archetype-selection

Provides Jungian brand archetype frameworks, the 12 archetypes with profiles, the 70/30 primary/secondary rule, archetype combinations, and selection templates. Auto-activates during brand archetype selection, emotional positioning, and brand personality work. Use when discussing brand archetypes, Jungian archetypes, 12 archetypes, Hero, Outlaw, Magician, Creator, Lover, Jester, Everyman, Caregiver, Ruler, Sage, Explorer, Innocent, 70/30 rule, Mark-Pearson, or archetype combinations.

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11
Product & Designmenkesu/awesome-pm-skills

positioning-craft

Crafts product positioning using April Dunford's positioning framework. Use when defining target customers, choosing categories, identifying alternatives, or articulating differentiated value. Based on Obviously Awesome methodology.

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11
Product & Designomer-metin/skills-for-ant...

card-game-design

World-class expertise in TCG/CCG design, resource systems, and metagame balanceUse when "card game design, TCG design, CCG design, trading card game, collectible card game, mana curve, deck building, card templating, keyword mechanic, set design, draft format, limited format, card rarity, color pie, faction design, card balance, magic the gathering style, hearthstone style, deckbuilder, card text, rules text, card-game, tcg, ccg, trading-card, collectible-card, deck-building, mana-curve, draft, limited, constructed, set-design, card-templating, mechanics, keywords, rarity, balance" mentioned.

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11
Product & Designvm0-ai/vm0-skills

figma

Figma REST API for accessing design files, comments, components, and projects. Use this skill to read file contents, export images, manage comments, and integrate with Figma workspaces.

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11
Product & Designdralgorhythm/claude-agent...

brainstorming

Generate and explore ideas effectively. Use when starting new projects, solving problems, or exploring solutions. Covers ideation techniques and divergent thinking.

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11
Product & Designkimny1143/claude-code-tem...

ux-psychology

Apply UX psychology effects to UI design. Automatically reference when designing landing pages, pricing tables, onboarding flows, and CTAs.

🇨🇳|ChineseTranslated
11
Product & Designl3wi/claude-eda

eda-architect

Electronics project architecture and constraint definition. Guides users through defining project requirements, power systems, interfaces, and physical constraints.

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11
Product & Designthedivergentai/gd-agentic...

godot-genre-educational

Expert blueprint for educational games including gamification loops (learn/apply/feedback/adapt), progress tracking (student profiles, mastery %), adaptive difficulty (target 70% success rate), spaced repetition, curriculum trees (prerequisite system), and visual feedback (confetti, XP bars). Use for learning apps, training simulations, or edutainment. Trigger keywords: educational_game, gamification, adaptive_difficulty, spaced_repetition, student_profile, curriculum_tree, mastery_tracking.

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