Total 43,548 skills, Product & Design has 1609 skills
Showing 12 of 1609 skills
Defines visual systems, colour palettes, typography scales, and layout patterns for web UI. Produces design tokens and component styling for product dashboards (SaaS/admin/data-heavy) or marketing/brand landing pages. Use when choosing visual direction, selecting colour palettes and fonts, establishing layout patterns, starting a new UI design system, theming a web application, or asking "make this look good", "design the UI for", or "pick a visual style".
Product Manager (Morgan). Use for PRD creation (greenfield and brownfield), epic creation and management, product strategy and vision, feature prioritization (MoSCoW, RICE), roa...
Conduct systematic competitor analysis to understand competitive positioning. Use for market entry, competitive strategy, and strategic planning.
UI/UX design intelligence with searchable database of patterns, styles, and stacks.
Use this skill when working with game balancing - economy design, difficulty curves, progression systems, reward schedules, playtesting analysis, or tuning game parameters. Triggers on any game design task involving resource sinks and faucets, XP curves, loot tables, difficulty scaling, player retention mechanics, or interpreting playtest data to adjust game feel.
Use this skill when creating battle cards, competitive intelligence, case studies, or ROI calculators for sales teams. Triggers on battle cards, competitive analysis, case studies, sales collateral, ROI calculators, sales training, product positioning, and any task requiring sales enablement content or strategy.
Use this skill when analyzing competitive landscapes, comparing features, positioning against competitors, or conducting SWOT analysis. Triggers on competitive analysis, market landscape, feature comparison, SWOT, competitor positioning, market mapping, and any task requiring competitive intelligence or strategic positioning.
Analyze what customers truly need by discovering the "job" they hire your product to do. Use when the user mentions "customer discovery", "why customers churn", "what job does this solve", "competing against luck", or "product-market fit". Covers JTBD interviews, competition analysis, and jobs-oriented roadmaps. For product positioning, see obviously-awesome. For rapid validation, see design-sprint. Trigger with 'jobs', 'to', 'be'.
Conduct simulated user research with AI personas. Triggers when the user says 'do user research', 'run user research', 'simulate user interviews', or '/user-research'. Three phases: free growth → pain extraction → product collision, with four quality validation checkpoints. Supports single or multi-concept testing.
Explain the same design observation to a designer, a developer, and a non-technical stakeholder. Same insight, three languages. Use when working cross-functionally or presenting design decisions to mixed audiences.
Help other designers develop judgment without imposing your style. Use when mentoring designers, running design education, or building team-wide quality standards.
Systematic design quality evaluation. Hierarchy, type, color, space, craft, system. Use when evaluating whether a design is ready to ship, running quality audits, or setting quality standards.