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All Skills

Total 54,172 skills, Product & Design has 2093 skills

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Showing 12 of 2093 skills

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Product & Designbergside/awesome-design-s...

skeumorphism

Real-world mimicry with textured surfaces, 3D effects, and familiar physical metaphors for intuitive digital interfaces.

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Product & Designbergside/awesome-design-s...

dramatic

High-contrast, theatrical design with bold layouts, immersive visuals, and unconventional compositions that command attention.

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13
Product & Designhantechnology/oh-my-opena...

adapt

Adapt interfaces for different devices, breakpoints, platforms, and usage contexts without sacrificing core usability.

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13
Product & Designghaida/intent

articulate

Design the words in a product — labels, instructions, errors, confirmations, empty states, onboarding copy, tooltips, voice and tone frameworks, and content models. UX writing and content strategy as a deep discipline. Trigger when writing or reviewing UI copy, error messages, empty states, onboarding text, CTAs, tooltips, confirmation dialogs, or any user-facing text in a product. Also trigger for voice and tone frameworks, content models, microcopy patterns, inclusive language guidance, or asking "what should this say?" and "how should we sound?" Use this skill any time the words in an interface are the problem — not the flow they live in, not the structure they navigate, not the visual presentation.

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13
Product & Designowl-listener/designer-ski...

design-system-governance

Define how a design system evolves — contribution models, versioning, change management, and deprecation.

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13
Product & Designanthropics/financial-serv...

competitive-analysis

Framework for building competitive landscape decks — market positioning, competitor deep-dives, comparative analysis, strategic synthesis. Use when the user asks for a competitive landscape, competitor analysis, peer comparison, market positioning assessment, strategic review, or investment memo deck. Also triggers on "who are the competitors to X", "benchmark X against peers", "build a market map", or any request to systematically evaluate competitive dynamics across an industry.

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13
Product & Designrampstackco/claude-skills

beta-program-management

Running closed and open betas that produce real signal. Beta participant selection, structured feedback collection, beta-to-GA decision criteria, and the difference between soft-launch (no structure, no signal), kitchen-sink (everyone in, no actionable feedback), and structured beta (calibrated cohort, intentional feedback loops, clear graduation criteria). Triggers on beta program, alpha test, beta cohort, beta participant, beta feedback, beta to GA decision, design partner, early access program, closed beta, open beta, RC release. Also triggers when a feature is approaching launch and the team needs structured pre-GA validation, when prior betas produced noise rather than signal, or when the team has soft-launched before but wants more structured feedback this time.

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13
Product & Designrampstackco/claude-skills

usability-testing

Plan and run usability tests on existing or prototype designs including test design, task scripts, moderation, observation, and findings synthesis. Use this skill whenever the user wants to test usability, run a moderated test, run an unmoderated test, validate a design, find usability issues, or improve task completion. Triggers on usability test, usability testing, moderated test, unmoderated test, task script, think aloud, prototype testing, user testing, design validation, task completion. Also triggers when the user has built something and wants to know if real users can use it before shipping.

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Product & Designrampstackco/claude-skills

jtbd-framing

The Jobs-to-be-Done framework as applied product methodology. Job statements, struggling moments, hire and fire criteria, the difference between feature-thinking and job-thinking. Honest about where JTBD adds clarity (discovery, prioritization, positioning) and where it becomes performative ritual (job-statement workshops that do not drive decisions, persona-theater disguised as JTBD). Triggers on jobs-to-be-done, JTBD, job statements, struggling moments, hire criteria, fire criteria, switch triggers, functional emotional social jobs, outcome-driven innovation. Also triggers when a team is over-relying on feature-request lists or persona archetypes that do not drive product decisions, when a positioning conversation needs the framing JTBD provides, or when discovery is producing outputs that do not connect to product strategy.

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Product & Designbergside/awesome-design-s...

futuristic

Forward-looking design with tech-inspired typography, modern layouts, and a sleek, innovation-driven aesthetic.

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13
Product & Designkrishnakanthb13/antigravi...

ui_ux_pro_max

UI/UX design intelligence with searchable database of patterns, styles, and stacks.

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4 scripts/Checked
Product & Designabsolutelyskilled/absolut...

product-discovery

Use this skill when applying Jobs-to-be-Done, building opportunity solution trees, mapping assumptions, or validating product ideas. Triggers on product discovery, JTBD, jobs-to-be-done, opportunity solution trees, assumption mapping, experiment design, prototype testing, and any task requiring product discovery methodology.

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