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All Skills

Total 54,172 skills, Product & Design has 2093 skills

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Showing 12 of 2093 skills

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Product & Designconnorads/dotfiles

holistic-ux

Design holistic user experiences using systems thinking, service design, and psychological principles. Triggers on: UX design, user experience, journey map, service blueprint, user flow, wireframe, accessibility, WCAG, design critique, heuristic review, cognitive load, design thinking, holistic design, JTBD, jobs to be done, user research synthesis.

🇺🇸|EnglishTranslated
13
1 scripts/Checked
Product & Designorziz/aiskills

design-spec

Converge ideas of requirements, pages, modules, processes, visuals and experiences into implementable product, interaction, interface and visual design specifications

🇨🇳|ChineseTranslated
13
Product & Designeasychen/opc-methodology

opc-value-proposition

Design value propositions for candidate customer segments and help the user choose the strongest one. Use when Codex needs to explain jobs, pains, and gains when needed, check niche-positioning prerequisites, ask one question at a time, present multiple value-proposition options, and write user-confirmed outputs into `opc-doc/`.

🇨🇳|ChineseTranslated
13
Product & Designflora131/atomic

quieter

Tones down visually aggressive or overstimulating designs, reducing intensity while preserving quality. Use when the user mentions too bold, too loud, overwhelming, aggressive, garish, or wants a calmer, more refined aesthetic.

🇺🇸|EnglishTranslated
13
Product & Designflora131/atomic

critique

Evaluate design from a UX perspective, assessing visual hierarchy, information architecture, emotional resonance, cognitive load, and overall quality with quantitative scoring, persona-based testing, automated anti-pattern detection, and actionable feedback. Use when the user asks to review, critique, evaluate, or give feedback on a design or component.

🇺🇸|EnglishTranslated
13
Product & Designasgard-ai-platform/skills

biz-customer-journey

Map and analyze the customer journey across Awareness, Consideration, Decision, Usage, and Advocacy stages. Use this skill when the user needs to understand the customer experience end-to-end, identify drop-off points, optimize touchpoints, or improve conversion — even if they say 'where are we losing customers', 'what's our funnel look like', or 'map the user experience'.

🇺🇸|EnglishTranslated
13
Product & Designasgard-ai-platform/skills

grad-affordance

Apply Affordance Theory (Gibson, 1979; Norman, 1988) to analyze the action possibilities that an artifact provides to an actor. Use this skill when the user needs to evaluate technology design from an affordance perspective, identify why users struggle with an interface, analyze IT-enabled organizational change through affordance actualization, or when they ask 'what does this technology afford', 'why can't users figure out this feature', or 'how does technology enable new practices'.

🇺🇸|EnglishTranslated
13
Product & Designpeterbamuhigire/skills-we...

design-audit

Comprehensive UI/UX quality audit covering visual hierarchy, accessibility, AI slop detection, typography, colour, layout, interaction states, responsive behaviour, performance, and microcopy. Produces severity-rated findings with actionable...

🇺🇸|EnglishTranslated
13
Product & Designpeterbamuhigire/skills-we...

pos-restaurant-ui-standard

Standard Restaurant POS UI derived from the Restaurant POS redesign plan. Use for any restaurant POS screen to enforce the approved layout, components, accessibility, and speed workflow.

🇺🇸|EnglishTranslated
13
Product & Designjyoung105/future-slide

gpt-slide-design

Strict slide-style extraction skill. Converts one or more reference slide images into a reusable DESIGN.md for future deck generation. Focuses on presentation design, not semantic content.

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13
Product & Designfreeacger/loom

design-structure

Build the initial design structure from a vague or partially formed idea. Use when the task lacks a clear design tree, scope boundaries, core objects, key flows, or explicit decision points. Trigger when the user has an idea, feature request, or system goal that needs to be turned into a structured design skeleton before deeper refinement. Do not use when the design tree already exists and the main need is to deepen or validate it.

🇺🇸|EnglishTranslated
13
Product & Designgetagentseal/founder-play...

crossing-the-chasm

Applies Geoffrey Moore's chasm-crossing strategy for B2B tech products moving from visionary early adopters to pragmatist mainstream. Use when a product has early traction but stalls before mainstream adoption, when planning a beachhead/niche strategy, when designing whole-product offerings, when positioning against established competitors, or when scaling from innovator usage to industry standard. Triggers include 'stuck between early adopters and mainstream', 'we need a beachhead', 'pragmatist customers won't buy', 'how do we go from 10 to 1000 customers'. NOT for PLG/freemium SaaS (Slack, Notion, Cursor), pure consumer apps, two-sided marketplaces, or AI-native products with bottoms-up viral adoption - their dynamics break the visionary-to-pragmatist sequence.

🇺🇸|EnglishTranslated
13
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