Total 44,010 skills, Frontend Development has 4494 skills
Showing 12 of 4494 skills
Guide on UI/UX guidelines, accessibility, and component usage for Epic Stack
Core JavaScript language features, patterns, and best practices including ES6+ syntax, async/await, closures, prototypes, and modern development patterns
Build consistent design systems with tokens, components, and theming. Use when creating component libraries, implementing design tokens, building theme systems, or ensuring design consistency. Triggers on design system, design tokens, component library, theming, dark mode.
Web工具库的skills和rules。精准推荐ts/web/react/vue/uni-app中常用工具函数和hooks
Expert blueprint for responsive UI layouts using Container nodes (HBoxContainer, VBoxContainer, GridContainer, MarginContainer, ScrollContainer). Covers size flags, anchors, split containers, and dynamic layouts. Use when building adaptive interfaces OR implementing responsive menus. Keywords Container, HBoxContainer, VBoxContainer, GridContainer, size_flags, EXPAND_FILL, anchors, responsive.
Use when adding authentication to Angular applications with route guards and HTTP interceptors - integrates @auth0/auth0-angular SDK for SPAs
Эксперт по TypeScript. Используй для типизации, дженериков, декораторов, паттернов проектирования и best practices в TypeScript.
Use when implementing animations in code, building UI transitions, or when a developer needs practical animation guidance for web/mobile applications.
Protect routes with Next.js middleware. Check authentication once, protect routes declaratively. Supports public routes, protected routes, and role-based access.
Pinia Colada expert for Vue 3 — queries, mutations, keys, invalidation, optimistic updates, pagination, and debugging.
Writes React components without unnecessary useEffect. Use when creating/reviewing React components, refactoring effects, or when code uses useEffect to transform data or handle events.
Expert knowledge for GPU shader development across GLSL, HLSL, ShaderLab, and compute shadersUse when "write shader, shader code, GLSL, HLSL, ShaderLab, vertex shader, fragment shader, pixel shader, compute shader, post-processing, visual effects, screen effect, bloom effect, outline shader, toon shader, water shader, dissolve effect, custom material, render texture, GPU compute, raymarching, SDF, signed distance field, shader, glsl, hlsl, shaderlab, gpu, graphics, rendering, visual-effects, post-processing, compute, webgl, vulkan, directx, metal, opengl" mentioned.