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All Skills

Total 53,176 skills, Frontend Development has 5058 skills

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Showing 12 of 5058 skills

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Frontend Developmentiart-ai/web-animation-ski...

gsap-web

This skill should be used when the user asks to "build a scroll animation", "add ScrollTrigger", "pin a section while scrolling", "scrub an animation to scroll", "create a hero timeline", "do a horizontal scroll section", "split text and animate words", "animate a layout change with GSAP Flip", "sync ScrollTrigger with Lenis", "Lenis smooth scroll jittery", "ScrollTrigger markers drift", "ScrollTrigger pins break with Lenis/Locomotive", or "set up smooth scroll with GSAP pinning". Covers GSAP timelines, ScrollTrigger, SplitText, Flip, and Lenis/Locomotive smooth-scroll sync for code-driven web motion.

🇺🇸|EnglishTranslated
2
1 scripts/Checked
Frontend Developmentiart-ai/web-animation-ski...

ascii-animation

This skill should be used when the user asks to "make an ASCII animation", "build a terminal/CLI intro or loader", "convert an image or video to ASCII art", "add an ASCII shader/post-effect to a canvas or Three.js scene", "create retro/hacker text-character motion", or "animate text characters with a brightness ramp". Covers generative ASCII fields, image/video/3D-to-ASCII, and animated character art for both web and terminal.

🇺🇸|EnglishTranslated
2
1 scripts/Checked
Frontend Developmentiart-ai/web-animation-ski...

lottie-animation

This skill should be used when the user asks to "add a Lottie animation", "play a .lottie or .json animation", "integrate a Bodymovin/After Effects animation on web or mobile", "control Lottie playback / segments", "make a scroll-driven Lottie", "recolor a Lottie at runtime", or "export an AE animation to Lottie". Covers dotLottie/lottie-web integration, playback control, interactivity, theming, and the AE export checklist.

🇺🇸|EnglishTranslated
2
Frontend Developmentmengto/skills

animation-on-scroll

Create an on-scroll animation trigger using IntersectionObserver with Tailwind-friendly animation classes and keyframes. Use when asked for scroll-reveal, animate-on-scroll, or sequencing element animations when they enter the viewport.

🇺🇸|EnglishTranslated
2
Frontend Developmentag-grid/skills

ag-update

Update AG Grid, AG Charts and AG Studio dependencies to a newer version

🇺🇸|EnglishTranslated
2
Frontend Developmentmengto/skills

marquee-loop

Apply seamless infinite marquee loops using duplicated items.

🇺🇸|EnglishTranslated
2
Frontend Developmentmengto/skills

design-action-combat

Design, implement, tune, or test readable tactical action combat for web games. Use for attack timing, guard and dodge windows, hit contact, posture, lock-on, weapons, boss phases, combat feedback, and deterministic combat tests.

🇺🇸|EnglishTranslated
2
Frontend Developmentmengto/skills

globe-particles

Create a globe-like 3D particle visualization with a dense luminous spherical core and thinner orbital ring or flattened disc. Use when a design needs a premium planetary, orbital, synthesized data-globe effect rendered with real WebGL/Three.js particles, not generic starfields or full page layout changes.

🇺🇸|EnglishTranslated
2
Frontend Developmentmengto/skills

build-threejs-enemy-systems

Build or refactor reusable, data-driven enemy archetype and moveset systems for Three.js action games. Use for enemy content schemas, model and rig conventions, combat move timing and contact contracts, runtime state boundaries, placeholder fallbacks, deterministic fixtures, or production playthrough validation.

🇺🇸|EnglishTranslated
2
Frontend Developmentmengto/skills

build-game-monster-system

Build, integrate, audit, or refactor rigged monsters for Three.js and web action games. Use for monster asset contracts, procedural or imported creature rigs, semantic joints and sockets, hurtboxes and attack volumes, combat animation states, enemy-runtime adapters, LODs, deterministic review fixtures, and validating that every monster follows one shared system.

🇺🇸|EnglishTranslated
2
Frontend Developmentmengto/skills

build-isometric-arpg

Build or extend a playable isometric action RPG in Three.js, React, or similar web technology. Use for game-loop architecture, camera and movement, zones, combat integration, content data, progression, saves, or production-ready vertical slices.

🇺🇸|EnglishTranslated
2
Frontend Developmentmengto/skills

build-mobile-threejs-games

Build, tune, or test a Three.js game for mobile web. Use for touch movement, action controls, target selection, touch inventory, safe areas, portrait/landscape layouts, responsive HUD, battery/performance budgets, and real mobile browser QA.

🇺🇸|EnglishTranslated
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