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All Skills

Total 44,620 skills, Frontend Development has 4530 skills

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Showing 12 of 4530 skills

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Frontend Developmentpixijs/pixijs-skills

pixijs-environments

Use this skill when running PixiJS v8 outside a standard browser: Web Workers, OffscreenCanvas, Node/SSR, or CSP-restricted contexts. Covers DOMAdapter.set, BrowserAdapter, WebWorkerAdapter, custom Adapter interface, pixi.js/unsafe-eval for strict CSP. Triggers on: DOMAdapter, BrowserAdapter, WebWorkerAdapter, Web Worker, OffscreenCanvas, Node, headless, SSR, CSP, unsafe-eval, Adapter.

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3
Frontend Developmentpixijs/pixijs-skills

pixijs-filters

Use this skill when applying visual effects to PixiJS v8 containers via the filter pipeline. Covers built-in filters (AlphaFilter, BlurFilter, ColorMatrixFilter, DisplacementFilter, NoiseFilter), custom Filter.from() with GLSL/WGSL, options (resolution, padding, antialias, blendRequired), filterArea optimization, pixi-filters community package. Triggers on: filters, BlurFilter, ColorMatrixFilter, DisplacementFilter, NoiseFilter, Filter.from, GLSL filter, pixi-filters, filterArea.

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3
Frontend Developmentpixijs/pixijs-skills

pixijs-blend-modes

Use this skill when compositing display objects with blend modes in PixiJS v8. Covers standard modes (normal, add, multiply, screen, erase, min, max), advanced modes via pixi.js/advanced-blend-modes (color-burn, overlay, hard-light, etc.), batch-friendly ordering. Triggers on: blendMode, additive, multiply, screen, overlay, color-burn, color-dodge, advanced-blend-modes, glow, erase.

🇺🇸|EnglishTranslated
3
Frontend Developmentpixijs/pixijs-skills

pixijs-custom-rendering

Use this skill when writing custom shaders, uniforms, filters, or batchers in PixiJS v8. Covers Shader.from({gl, gpu, resources}), GlProgram/GpuProgram, UniformGroup with typed uniforms (f32, vec2, mat4x4), UBO mode, textures as resources, custom Filter via Filter.from, GLSL ES 3.0 conventions (in/out, finalColor, texture()), uBackTexture sampling, pixi.js/unsafe-eval for strict CSP, custom Batcher via extensions. Triggers on: Shader, GlProgram, GpuProgram, UniformGroup, Batcher, Filter, Filter.from, GLSL, WGSL, UBO, uniform, custom shader, finalColor, uBackTexture, blendRequired, unsafe-eval.

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3
Frontend Developmentpixijs/pixijs-skills

pixijs-scene-mesh

Use this skill when rendering custom geometry in PixiJS v8. Covers Mesh with MeshGeometry (positions, uvs, indices, topology), MeshSimple for per-frame vertex animation, MeshPlane for subdivided deformation, MeshRope for path-following textures, PerspectiveMesh for 2.5D corners. Triggers on: Mesh, MeshGeometry, MeshSimple, MeshPlane, MeshRope, PerspectiveMesh, positions, uvs, indices, topology, setCorners, constructor options, MeshOptions, MeshPlaneOptions, MeshRopeOptions, SimpleMeshOptions, PerspectivePlaneOptions.

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3
Frontend Developmentschoepplake/framer-motion...

framer-motion

Production-grade animation patterns for React and Next.js using Motion (formerly Framer Motion). Use this skill whenever the user asks to animate components, add transitions, create scroll-triggered effects, implement page transitions, layout animations, gesture interactions, or any kind of motion/animation in a React or Next.js project. Also trigger when code imports 'framer-motion', 'motion/react', or 'motion/react-client', or when the user mentions: animation, transition, fade-in, slide, parallax, scroll animation, exit animation, AnimatePresence, motion.div, spring, gesture, drag, hover animation, stagger, whileInView, or layout animation.

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3
Frontend Developmentphaserjs/phaser

graphics-and-shapes

Use this skill when drawing shapes and graphics in Phaser 4. Covers the Graphics game object, lines, rectangles, circles, arcs, polygons, gradients, fill, stroke, and generated textures. Triggers on: Graphics, draw shape, fillRect, lineStyle, polygon, arc.

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3
Frontend Developmentbbeierle12/skill-mcp-clau...

form-validation

Schema-first validation with Zod, timing patterns (reward early, punish late), async validation, and error message design. Use when implementing form validation for any framework. The foundation skill that all framework-specific skills depend on.

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3
4 scripts/Attention
Frontend Developmentbbeierle12/skill-mcp-clau...

postfx-router

Router for Three.js post-processing effects domain. Use when implementing visual effects like bloom, glow, chromatic aberration, vignette, depth of field, color grading, or any screen-space effects. Routes to 3 specialized skills for bloom, effects, and composer setup.

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3
Frontend Developmentbbeierle12/skill-mcp-clau...

audio-playback

Audio playback using Tone.js including players, transport, scheduling, and loading audio. Use when implementing background music, sound effects, audio synchronization, or timed audio events. Essential for any audio-enabled web application.

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3
Frontend Developmentc-jeril/framer-motion-ski...

framer-motion-react

Official Framer Motion skill for React integration — AnimatePresence, motion components, useAnimation, layout animations. Use when building React animations, using AnimatePresence, Framer Motion with Next.js, or when asking about Framer Motion React patterns, cleanup, or SSR.

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3
Frontend Developmentauth0/agent-skills

auth0-spa-js

Use when adding authentication to Vanilla JS, Svelte, or any framework-agnostic single-page applications - integrates @auth0/auth0-spa-js SDK for SPAs without framework-specific wrappers

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3
9 scripts/Checked
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