Total 50,638 skills, Frontend Development has 4877 skills
Showing 12 of 4877 skills
Senior expert in Tailwind CSS 4.0+, CSS-First architecture, and modern Design Systems. Use when configuring themes, migrating from v3, or implementing native container queries.
Svelte coding guidelines for the Windmill frontend. MUST use when writing or modifying code in the frontend directory.
TanStack Query v5 expert guidance - migration gotchas (v4→v5 breaking changes), performance pitfalls (infinite refetch loops, staleness traps), and decision frameworks (when NOT to use queries, SWR vs React Query trade-offs). Use when: (1) debugging v4→v5 migration errors (gcTime, isPending, throwOnError), (2) infinite refetch loops, (3) SSR hydration mismatches, (4) choosing between React Query vs SWR vs fetch, (5) optimistic update patterns not working. NOT for basic setup (see official docs). Focuses on non-obvious decisions and patterns that cause production issues. Triggers: React Query, TanStack Query, v5 migration, refetch loop, stale data, SSR hydration, query invalidation, optimistic updates debugging.
shadcn/ui component integration for Inertia Rails React (NOT Next.js): forms, dialogs, tables, toasts, dark mode, command palette, and more. Use when building UI with shadcn/ui components in an Inertia app or adapting shadcn examples from Next.js. NEVER react-hook-form/zod — wire shadcn inputs to Inertia Form via name attribute. Flash toasts require Rails flash_keys initializer config.
Best practices for setup and use of shadcn-svelte library to develop UX/UI in Svelte projects. Use this skill when project is using Svelte/SvelteKit framework as main app framework, when user attempts to setup new project or when user is developing on existing project using shadcn-svelte components.
Create unique, production-grade frontend interfaces with high design quality. Use this skill when users request to build web components, pages, artifacts, posters, or applications (e.g., websites, landing pages, dashboards, React components, HTML/CSS layouts, or styling/beautification of web UIs). Generate creative, polished code and UI designs that avoid generic AI aesthetics.
This skill should be used when the user asks to "design ArkUI API", "add component property", "create Modifier method", "review ArkUI API", "deprecate API", "write JSDOC for ArkUI", or mentions OpenHarmony API design standards. Provides comprehensive guidance for ArkUI component API design following OpenHarmony coding guidelines, including static/dynamic interface synchronization, SDK compilation, and verification.
shadcn-vue component integration for Inertia Rails Vue 3 (NOT Nuxt): forms, dialogs, tables, toasts, dark mode, and more. Use when building UI with shadcn-vue components in an Inertia + Vue app or adapting shadcn-vue examples from Nuxt. Wire shadcn-vue inputs to Inertia Form via name attribute and #default scoped slot. Flash toasts require Rails flash_keys initializer config.
Build stunning glassmorphism dark-mode interfaces with Next.js and Tailwind CSS v4. Use when creating any frontend UI, component, page, or application. Specializes in glass-like translucent surfaces, luminous color palettes on dark backgrounds, fluid animations with Framer Motion, and premium visual polish. Always generates dark-mode-first, glassmorphic, production-grade code with exceptional aesthetic quality.
When the user wants to add, fix, or optimize schema markup and structured data on their site. Also use when the user mentions "schema markup," "structured data," "JSON-LD," "rich snippets," "schema.org," "FAQ schema," "product schema," "review schema," or "breadcrumb schema." For broader SEO issues, see review-seo-audit.
Create interactive chart visualizations (bar, line, pie) from data.
Build explorative, interactive learning experiences as Next.js apps using the Geist design system. Use when creating tutorials, explorable explanations, interactive lessons, code sandboxes, quizzes, or any educational UI. Covers the Learning Loop pedagogy, 23+ learning component patterns, progress tracking, spaced repetition, and Bret-Victor-style interactive exploration — all with Geist's dark-first minimal aesthetic.