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All Skills

Total 30,472 skills, Frontend Development has 3002 skills

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Showing 12 of 3002 skills

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Frontend Developmentpopmechanic/vibes-cli

design-reference

Self-contained design transformer — invoke directly, do not decompose. Transforms a design reference HTML file into a Vibes app. Use when user provides a design.html, mockup, or static prototype to match exactly.

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Frontend Developmentpopmechanic/vibes-cli

vibes

Self-contained app generator — invoke this skill directly, do not decompose into sub-steps. Generates React web apps with Fireproof database. Use when creating new web applications, adding components, or working with local-first databases. Ideal for quick prototypes and single-page apps that need real-time data sync.

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1
Frontend Developmentpiotrski/agent-react-devt...

react-devtools

React DevTools CLI for AI agents. Use when the user asks you to debug a React or React Native app at runtime, inspect component props/state/hooks, diagnose render performance, profile re-renders, find slow components, or understand why something re-renders. Triggers include "why does this re-render", "inspect the component", "what props does X have", "profile the app", "find slow components", "debug the UI", "check component state", "the app feels slow", or any React runtime debugging task.

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1
Frontend Developmenthaibaraaiaptx/frontend-op...

generate-models

Generate TypeScript models (interfaces/enums) from OpenAPI via aptx-ft. Use when user only needs model layer output, schema typing, or selective model generation; do not use for framework-specific enum adaptation.

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1
Frontend Developmentdavincidreams/agent-team-...

threejs

Three.js and React Three Fiber patterns, scene graph management, disposal, and TypeScript conventions

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1
Frontend Developmentbbeierle12/skill-mcp-clau...

particles-physics

Physics simulation for particle systems—forces (gravity, wind, drag), attractors/repulsors, velocity fields, turbulence, and collision. Use when particles need realistic or artistic motion, swarm behavior, or field-based animation.

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1
Frontend Developmentthebushidocollective/han

atomic-design-quarks

Use when working with design tokens, CSS custom properties, and primitive values that form the foundation below atoms. Quarks are the sub-atomic building blocks.

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1
Frontend Developmentacedergren/agentic-tools

tanstack-query

TanStack Query v5 expert guidance - migration gotchas (v4→v5 breaking changes), performance pitfalls (infinite refetch loops, staleness traps), and decision frameworks (when NOT to use queries, SWR vs React Query trade-offs). Use when: (1) debugging v4→v5 migration errors (gcTime, isPending, throwOnError), (2) infinite refetch loops, (3) SSR hydration mismatches, (4) choosing between React Query vs SWR vs fetch, (5) optimistic update patterns not working. NOT for basic setup (see official docs). Focuses on non-obvious decisions and patterns that cause production issues. Triggers: React Query, TanStack Query, v5 migration, refetch loop, stale data, SSR hydration, query invalidation, optimistic updates debugging.

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1
Frontend Developmentpaulrobello/claude-office

office-sprite

Generate game-ready sprites for the Claude Office Visualizer using Nano Banana MCP and ImageMagick. Uses 45-degree front/top-down perspective (NOT isometric) with retro 16-bit pixel art style. Includes validation step before processing and helper scripts for background removal.

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1 scripts/Attention
Frontend Developmenttidemann/st44-home

agent-storybook

Storybook expert for Angular 21+ component development, visual testing, and design system documentation

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1
Frontend Developmentilandahan/aid

atomic-design

Expert-level Atomic Design System development from Figma style guides. Build reusable component libraries with atoms, molecules, organisms, templates, and pages.

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1
Frontend Developmentmatthewharwood/fantasy-ph...

webgpu-canvas

WebGPU fundamentals for high-performance canvas rendering. Covers device initialization, buffer management, WGSL shaders, render pipelines, compute shaders, and web component integration. Use when building GPU-accelerated graphics, particle systems, or compute-intensive visualizations.

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