Total 50,614 skills, Frontend Development has 4876 skills
Showing 12 of 4876 skills
Production recipes for mouse-driven interactive GSAP animations. Companion to official gsap-core and gsap-performance skills (API reference). Triggers: GSAP mouse, mousemove animation, tilt card, 3D tilt, quickTo, quickSetter, hover animation, interactive GSAP, parallax hover, drag interaction, Draggable, liveSnap, mouse-driven animation, dock effect, macOS dock, magnification, proximity scale, dock magnify. Non-triggers: Not for scroll-driven animation (use gsap-scroll), text effects (use gsap-text), SVG drawing (use gsap-svg), visual effects like glitch/marquee (use gsap-vfx), or cursor/pointer effects (use gsap-cursor). Outcome: Produces mouse-driven interactive animations — tilt cards, hover effects, and drag interactions.
Skeleton UI component library for Svelte applications. Built on Tailwind CSS with comprehensive theming, design tokens, and accessible components. Expert patterns for layouts, forms, data display, and navigation. USE WHEN: user mentions "Skeleton UI", "Skeleton Svelte", asks about "Svelte component library", "Tailwind + Svelte", "Skeleton components", "Svelte design system", "Skeleton theming" DO NOT USE FOR: Other UI libraries - use respective skills (Shadcn, DaisyUI, etc.)
Localization rules and audit workflow for cmux UI strings, settings rows, menus, shortcuts, schema/config text, docs, command/help text, alerts, tooltips, and web messages. Use whenever changing user-facing text.
React Security. Use when reviewing security, implementing auth, or hardening code.
Produces distinctive, production-grade UI for pages, components, visual interfaces, typography, and screenshot-driven polish. Use when users ask in any language for UI, page, component, frontend, typography, screenshot-grounded visual polish, or complaints that a screen looks unclear, ugly, inconsistent, or visually wrong. Not for backend logic or data pipelines.
Customer Relationship Management (CRM) vertical skill for the Customware SPA. Defines the section layout, entity views, and mapping rules for transforming a DOMAIN.md into a CRM tool. Use this skill when the Builder Agent classifies a customer's domain as contact management, sales pipeline, deal tracking, or customer relationship workflows. Trigger signals: contacts, leads, deals, pipeline, follow-ups, opportunities, accounts, customer data everywhere, can't track who talked to whom, sales process, referrals.
Frontend full-chain performance optimization guide based on Web Vitals metrics. Provides metric thresholds, diagnostic methods, and optimization strategies for LCP, FCP, INP, CLS, TTFB, TBT. Use when optimizing frontend performance, analyzing Web Vitals, reducing page load time, fixing layout shifts, improving interaction responsiveness, or reviewing frontend code for performance issues.
Use this skill when rendering thousands of lightweight sprites in PixiJS v8. Covers ParticleContainer with Particle instances, addParticle/removeParticle, particleChildren array, dynamicProperties (vertex, position, rotation, uvs, color), boundsArea, roundPixels, update. Triggers on: ParticleContainer, Particle, IParticle, addParticle, particleChildren, dynamicProperties, boundsArea, particle effects, constructor options, ParticleContainerOptions, ParticleOptions.
Use this skill when displaying animated GIFs in PixiJS v8. Covers the pixi.js/gif side-effect import, Assets.load returning a GifSource, GifSprite playback (play/stop/currentFrame/animationSpeed), autoPlay/loop options, onComplete/onLoop/onFrameChange callbacks, GifSource sharing, clone, destroy. Triggers on: GifSprite, GifSource, pixi.js/gif, animationSpeed, currentFrame, autoPlay, onComplete, onFrameChange, constructor options, GifSpriteOptions.
Use this skill when overlaying HTML elements on the PixiJS v8 canvas. Covers DOMContainer with element, anchor, and scene-graph-driven CSS transforms, the pixi.js/dom side-effect import, DOMPipe registration, visibility sync, pointer-events handling. Triggers on: DOMContainer, pixi.js/dom, DOMPipe, HTML overlay, input on canvas, iframe overlay, DOMContainerOptions, element, anchor, constructor options.
Use this skill when upgrading to PixiJS v8 from v7 or diagnosing broken v7 code after an upgrade. Covers async app.init, single pixi.js package (deprecated @pixi/* sub-packages), Graphics shape-then-fill, BaseTexture → TextureSource, shader/uniform rework, ParticleContainer+Particle, constructor options objects, DisplayObject removal, settings/utils removal, Ticker signature, events rewrite. Triggers on: migrate v7, v8 breaking changes, @pixi/ import, DisplayObject, beginFill, endFill, cacheAsBitmap, BaseTexture, deprecated.
Use this skill when writing custom shaders, uniforms, filters, or batchers in PixiJS v8. Covers Shader.from({gl, gpu, resources}), GlProgram/GpuProgram, UniformGroup with typed uniforms (f32, vec2, mat4x4), UBO mode, textures as resources, custom Filter via Filter.from, GLSL ES 3.0 conventions (in/out, finalColor, texture()), uBackTexture sampling, pixi.js/unsafe-eval for strict CSP, custom Batcher via extensions. Triggers on: Shader, GlProgram, GpuProgram, UniformGroup, Batcher, Filter, Filter.from, GLSL, WGSL, UBO, uniform, custom shader, finalColor, uBackTexture, blendRequired, unsafe-eval.