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All Skills

Total 44,274 skills, Frontend Development has 4510 skills

Categories

Showing 12 of 4510 skills

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Frontend Developmentphaserjs/phaser

actions-and-utilities

Use this skill when working with Phaser 4 utility functions, actions, alignment, grid layout, or batch operations on game objects. Triggers on: align, grid layout, actions, set operations on groups of game objects.

🇺🇸|EnglishTranslated
4
Frontend Developmentphaserjs/phaser

scenes

Use this skill when working with Phaser 4 scenes. Covers scene lifecycle methods, scene transitions, parallel scenes, scene communication, sleeping, pausing, restarting, and the SceneManager. Triggers on: Scene, scene lifecycle, preload, create, update, scene transition, SceneManager.

🇺🇸|EnglishTranslated
4
Frontend Developmentphaserjs/phaser

sprites-and-images

Use this skill when creating Sprites or Images in Phaser 4. Covers factory methods, texture/frame selection, position, scale, rotation, tint, flip, alpha, origin, depth, and the component mixin system. Triggers on: Sprite, Image, this.add.sprite, this.add.image, texture, setTint, setAlpha.

🇺🇸|EnglishTranslated
4
Frontend Developmentphaserjs/phaser

particles

Use this skill when creating particle effects in Phaser 4. Covers ParticleEmitter, emission zones, death zones, particle properties, textures, gravity wells, and particle movement. Triggers on: particles, emitter, particle effect, explosion, fire, smoke.

🇺🇸|EnglishTranslated
4
Frontend Developmentphaserjs/phaser

v3-to-v4-migration

Use this skill when migrating a Phaser 3 project to Phaser 4, or when a user asks about breaking changes, API differences, or how to update their v3 code. Covers renderer changes (pipelines to render nodes), FX/masks to filters, tint system, camera matrix, texture coordinates, DynamicTexture, shaders, lighting, removed game objects, and a full migration checklist. Triggers on: migrate, upgrade, v3 to v4, breaking changes, Phaser 3 to 4, migration guide, update from v3.

🇺🇸|EnglishTranslated
4
Frontend Developmentphaserjs/phaser

filters-and-postfx

Use this skill when applying visual filters or post-processing effects in Phaser 4. Covers bloom, blur, glow, color matrix, barrel distortion, displacement, custom shaders, and the filter pipeline. Triggers on: filter, post-processing, shader, bloom, blur, glow, color effects.

🇺🇸|EnglishTranslated
4
Frontend Developmentphaserjs/phaser

groups-and-containers

Use this skill when using Groups or Containers in Phaser 4. Covers organizing game objects, object pooling, batch operations, and nested transforms with Containers. Triggers on: Group, Container, object pool, getFirstDead, children.

🇺🇸|EnglishTranslated
4
Frontend Developmentphaserjs/phaser

curves-and-paths

Use this skill when working with curves and paths in Phaser 4. Covers splines, bezier curves, lines, ellipses, path followers, and mathematical curve types. Triggers on: curve, path, spline, bezier, path follower.

🇺🇸|EnglishTranslated
4
Frontend Developmentphaserjs/phaser

animations

Use this skill when creating or controlling sprite animations in Phaser 4. Covers spritesheets, atlases, AnimationManager, AnimationState, play/stop/chain, frame callbacks, and animation events. Triggers on: sprite animation, spritesheet, play animation, animation frames.

🇺🇸|EnglishTranslated
4
Frontend Developmentsteedos/steedos-platform

steedos-webapps

Develop custom React + Vite webapps in Steedos packages (webapps/ directory). Build custom amis Renderer components via IIFE compilation, with JSX runtime shimming (amisRequire), CSS scope isolation (postcss-prefix-selector), ScopedContext registration, Express router for SPA access, Tailwind v4 workarounds, and multi-webapp management. Covers vite.amis.config.ts, amis-entry.ts, amis-jsx-shim.ts, client loader files (main/default/client/*.client.js with waitForThing/loadJs/loadCss), build scripts, and deployment to public/.

🇺🇸|EnglishTranslated
4
Frontend Developmentvibe-motion/skills

remotion-3d-ticker

Creates infinite 3D vertical scrolling ticker animations in Remotion. Use when you need to build a parallax gallery, infinite image scroll, multi-column continuous vertical scrolling effect, or a 3D photo wall (3D照片滚动墙 / 3D相册瀑布流).

🇺🇸|EnglishTranslated
4
Frontend Developmentgsmlg-dev/code-agent

phoenix-duskmoon-design

Design conventions and visual quality guide for Phoenix projects using DuskMoon UI. Defines component color defaults, theme setup, surface elevation, color pairing rules, typography, layout composition, and motion patterns. Read this before writing any HEEX template, CSS, layout code, or creating new pages/views.

🇺🇸|EnglishTranslated
4
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