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All Skills

Total 43,502 skills, Frontend Development has 4473 skills

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Showing 12 of 4473 skills

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Frontend Developmentsyncfusion/flutter-ui-com...

syncfusion-flutter-funnel-charts

Implements Syncfusion Flutter Funnel Chart (SfFunnelChart) for proportional and stage-based data visualization in Flutter apps. Use when working with conversion funnels, sales pipelines, or process-stage visualizations. This skill covers series configuration, segment exploding, gap ratio, data labels, legends, tooltips, and customization.

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27
Frontend Developmentibelick/ui-skills

fixing-accessibility

Fix accessibility issues.

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26
Frontend Developmentibelick/ui-skills

fixing-metadata

Ship correct, complete metadata.

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26
Frontend Developmentmsw-git/msw-ai-coding-plu...

msw-avatar

MSW 아바타 관리 — 코스튬(CostumeManagerComponent 17슬롯) + 애니메이션 3계층 파이프라인(StateComponent → AvatarStateAnimationComponent → AvatarRendererComponent). State 키(대문자)/AvatarBodyActionStateName(소문자)/MapleAvatarBodyActionState enum/스프라이트 액션 ID(swingO1, shoot1) 4단계 구분, IsLegacy/ActionSheet/StateToAvatarBodyActionSheet 두 시스템, PlayerControllerComponent 자동 상태 전이와 ActionStateChangedEvent 충돌 시 RemoveActionSheet/SetActionSheet/BodyActionStateChangeEvent로 해결. DefaultPlayer뿐 아니라 모든 엔티티(NPC, 몬스터 등)에 적용 가능. Use for avatar costume get/set, 17 equip slots, animation state mapping, action override, weapon-specific attack motion, custom shoot/cast/dance action. Keywords: avatar, costume, animation, state, action, shoot, swing, weapon, ActionStateChangedEvent, BodyActionStateChangeEvent, RemoveActionSheet, SetActionSheet, StateToAvatarBodyActionSheet, AvatarStateAnimationComponent, AvatarRendererComponent, MapleAvatarBodyActionState, PlayerControllerComponent, 아바타, 코스튬, 애니메이션, 상태, 동작, 장비, 무기, 공격, 활, 칼, 사격, 휘두르기, 커스텀 액션, 자동 재생 차단, 매핑 변경.

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25
Frontend Developmentdylantarre/animation-prin...

entrance-animations

Use when elements need to appear on screen - page loads, modals opening, items being added, content reveals, or any "coming into view" animation.

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25
Frontend Developmentdylantarre/animation-prin...

notifications-toasts

Use when animating notifications, toasts, alerts, snackbars, or system messages to grab attention appropriately

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23
Frontend Developmentdylantarre/animation-prin...

universal-emotion

Use when you need to achieve any emotional outcome through animation—provides a framework for mapping Disney principles to any target emotion.

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23
Frontend Developmentdylantarre/animation-prin...

anime-js

Use when implementing Disney's 12 animation principles with Anime.js library

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23
Frontend Developmentdylantarre/animation-prin...

micro-interactions

Use when designing small UI feedback moments like button states, toggles, form validation, loading indicators, or notification badges.

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22
Frontend Developmentdylantarre/animation-prin...

continuous-loops

Use when creating ongoing animations - loading spinners, pulsing indicators, ambient motion, background effects, or any animation that repeats indefinitely.

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22
Frontend Developmentdylantarre/animation-prin...

professionalism-credibility

Use when creating animations for business contexts that require seriousness, competence, and trustworthy presentation.

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22
Frontend Developmentdylantarre/animation-prin...

lists-grids

Use when animating lists, grids, tables, or collections of items to create smooth ordering, filtering, and loading states

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22
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