按 PRODUCT_BRIEF 锁定的平台、生产引擎、目标运行时、显示/输入、范围、分级和联网边界交付。
目标工具链不可用时不得自动改做网页;只有 brief 已批准替代运行时才可使用,并分开记录
、
与未覆盖项。
正式生产继承美术方向的明度边界。非低照度题材不得在实现阶段擅自用全局黑罩、暗角、降曝光或低对比
小字制造“电影感”;夜景也要保留人物、器物、行动与结果可读性。确需偏暗的界面只按已批准范围实现,
并保留方向中约定的亮度或高对比 fallback。
时代题材的高风险画风先接入一张实际目标图并在目标视口确认,再批量生产。目标图已批准后,后续资产
必须继承同一时代世界、表现媒介、人物成熟度、身份锚点、光色和文本留白;不得把“当代审美”擅自实现成
现代服装/棚拍,也不得把“古风”擅自实现成古画旧化。用户否决方向时停止扩批,替换运行引用并清理被
否决资产,不能让旧图、试验图和批准图混在同一发布包。
BUILD_BRIEF 只压缩产品边界、必须保真的体验事实、运行方式与完成证据,实现细节交给实现模型。
先声明
buildStage: whitebox|production
与
buildPath: template|custom
。已有交互语法只有在能保留原作
独有动作、代价和世界回应时才采用;实时手感、空间、视线、物理或模板覆盖不了的核心动词走 custom。
白盒也必须选择能验证最大风险的形态,不能把所有项目降成文游。
当前会话能编码时直接实现;外部模型不可用时只交付构建说明,不声称游戏已生成。不要发送与原型
无关的完整受版权保护原文。
Deliver according to the platform, production engine, target runtime, display/input, scope, rating, and networking boundaries locked in the PRODUCT_BRIEF. Do not automatically switch to web development when the target toolchain is unavailable; only use an alternative runtime if it has been approved in the brief, and record
,
, and uncovered items separately.
Formal production inherits the brightness boundaries of the art direction. For non-low-light themes, do not arbitrarily use global black masks, vignetting, reduced exposure, or low-contrast small text to create a "cinematic feel" during the implementation phase; night scenes must also retain the readability of characters, objects, actions, and results. If a dimmer interface is truly needed, implement it only within the approved scope, and retain the brightness or high-contrast fallback agreed in the direction.
For high-risk art styles of era-themed projects, first integrate an actual target image and confirm it in the target viewport before mass production. After the target image is approved, subsequent assets must inherit the same era world, expression medium, character maturity, identity anchor, light color, and text whitespace; do not arbitrarily implement "contemporary aesthetics" as modern clothing/studio photography, nor implement "ancient style" as aged ancient paintings. When the user rejects the direction, stop mass production, replace runtime references, and clean up rejected assets; do not mix old images, test images, and approved images in the same release package.
BUILD_BRIEF only compresses product boundaries, experience facts that must be preserved, operation methods, and completion evidence; implementation details are left to the implementation model.
First declare
buildStage: whitebox|production
and
buildPath: template|custom
. Existing interaction syntax is only adopted if it can retain the unique actions, costs, and world responses of the original work; core verbs that cannot be covered by real-time feel, space, line of sight, physics, or templates follow the custom path. The whitebox must also choose a form that can verify the greatest risk, and cannot reduce all projects to text-based games.
Implement directly when the current session can be encoded; only deliver build instructions when external models are unavailable, and do not claim the game has been generated. Do not send complete copyrighted original texts unrelated to the prototype.