short-drama-video-prompts
Compare original and translation side by side
🇺🇸
Original
English🇨🇳
Translation
Chinese短剧视频与时间线音乐提示词
Short Drama Video and Timeline Music Prompt
把已确认镜头和起始帧写成有边界、可生成、可直接复制的 。
每镜使用 标题并引用对应 。
剧集/<EP>/视频提示词.mdMOTION-...SHOT-...Write confirmed shots and start frames into a bounded, generatable, directly copyable .
Each shot uses a heading and references the corresponding .
剧集/<EP>/视频提示词.mdMOTION-...SHOT-...Quick Start
Quick Start
text
用 $short-drama-video-prompts 把 EP001 分镜逐镜写成可直接复制的视频提示词text
用 $short-drama-video-prompts 把 EP001 分镜逐镜写成可直接复制的视频提示词入口与边界
Entry and Boundaries
有当前分镜、冻结关键帧和必要视觉事实即可检查参考准备;图片提示词不是已有图片的证明。运动提示词拥有从已确认
起点到终点的变化:表演动作、道具状态、运镜、节奏和声音提示。先按分镜的「输入参考图」选择路径:
- 有可读的真实 图片时是图生视频;原样携带分镜中的槽位、顺序、项目相对路径、 中文名称、用途、控制与不得控制范围,静态身份、造型、地点和构图可由参考帧与视觉设定共同拥有。 这一行就是本镜的素材清单:路径回答「送哪一张」,
REF-...回答「它在本镜负责什么」,用途回答 「在可复制正文里叫哪个标签」。回答不了这三问的槽位不算准备好。顺序 - 「输入参考图:无(创作者已明确选择文生视频)」时才是文生视频;视频文档必须写非空「静态视觉锚点」,且把它原样纳入
可复制正文,让提示词本身交代人物、造型、地点、构图和光线中本镜必要的事实。不得只写
,因为执行端没有收到可供保持的图片。
preserve/keep/保持已有外观 - 有 槽位时同样是图生视频:图片由创作者在生成时自行挂载,本套件没有文件可送。 正文照常按图生视频写,
PLAN-...就是创作者挂图的次序,顺序说明每一张在本镜负责什么。 这些镜头不能转用途;要投产就先把真实文件放进项目、改写成$short-drama-produce。REF-... - 「输入参考图:无(待补参考图:……)」、已有 或
REF-...后仍带「;待补参考图:……」,或普通的「无」都表示未准备好,不是文生视频授权。先自动查找可用真实图片并请分镜 owner 刷新绑定;仍有缺失时,列出镜头、缺失图片及对应PLAN-...或冻结关键帧,不写最终《视频提示词.md》。IMG-...
创作者可读说明跟随项目语言。开始前读取目标模型档案里的版本、执行模式、提示词方言、原生时长和
参考方式;这些选择同时约束上游分镜和下游 adapter,不能只在正文阶段临时猜。创作者在本次请求里点名
目标模型(例如“按 MiniMax H3 写”)而项目档案还没有这一项时,先转 把这个选择写进
的 ,再回到本阶段;一句会话里的点名如果没有落到档案上,
下一轮就会退回通用路径,方言、原生时长和参考方式又要重猜。没有项目配置的独立任务把点名的模型
和已解析的方言写在本文档开头一行,供下游核对。视频可复制正文优先跟随
;未声明时回退到
。没有 时,根据用户点名的目标视频模型
确认正文语言;目标模型也未声明时沿用用户当前语言,不固定为英文。对白、VO、OS 的口语语言仍由
剧本和声音方向决定,不能从提示词正文语言推断。
$short-dramashort-drama.jsonproduction_profileshort-drama.json#/creator_authority/production_profile/choices/video_prompt_languageshort-drama.json#/format/prompt_languageshort-drama.json目标为 时按 Seedance 2.0 方言 写,目标为
时按 Seedance 2.5 方言 写,目标为 时按
MiniMax H3 方言 写。只读命中的一份。其他目标或版本不
套用相近模型的语法,继续按 目标模型能力档案 的通用路径写。
seedance-2.0seedance-2.5minimax-h3沿用 creator-first 既有骨架:,字段名依次使用「分镜、时长、生成方式、
输入参考图、静态视觉锚点、起始帧、状态链、终点」,正文标题使用 。静态视觉锚点
跟随本镜已解析的视频提示词语言并原样进入正文;正文每个非空行都以 组成 Markdown 引用块。
重写内容不能改名、另造替代字段或改成普通段落。
## MOTION-... · 中文名### 可复制提示词>As long as the current storyboard, frozen keyframes, and necessary visual facts are available, reference readiness can be checked; an image prompt is not proof that an image exists. A motion prompt owns the change from a confirmed start to an end state: performance action, prop state, camera movement, rhythm, and sound cues. First choose a path by the storyboard's “input reference image”:
- When there is a readable real image, it is image-to-video; carry over the slot, order, project-relative path, Chinese name, purpose, control scope, and do-not-control scope from the storyboard unchanged. Static identity, styling, location, and composition can be jointly owned by the reference frame and the visual setting. That line is the shot's asset manifest: the path answers “which image to send”,
REF-...(purpose) answers “what it is responsible for in this shot”, and用途(order) answers “which tag it is called in the copyable body”. A slot that cannot answer these three questions is not ready.顺序 - Only when “Input reference image: None (creator explicitly chose text-to-video)” is stated is it text-to-video; the video document must include a non-empty “static visual anchor” and carry it verbatim into the copyable body, so the prompt itself conveys the facts necessary for this shot about characters, styling, location, composition, and lighting. Do not only write , because the execution side has not received any image to preserve.
preserve/keep/保持已有外观 - When a slot exists, it is still image-to-video: the creator mounts the image themselves at generation time, and this kit has no file to send. The body is written normally as image-to-video;
PLAN-...(order) is the order in which the creator mounts the images, and顺序(purpose) explains what each image is responsible for in the shot. These shots cannot be handed to用途; to put them into production, first place the real files into the project and rewrite them as$short-drama-produce.REF-... - “Input reference image: None (to be supplemented: ...)”, an existing or
REF-...still followed by “; to be supplemented: ...”, or a plain “None” all mean not ready, not a text-to-video authorization. First automatically search for available real images and ask the storyboard owner to refresh the bindings; if there are still gaps, list the shots, missing images, and correspondingPLAN-...or frozen keyframes, and do not write the final 《视频提示词.md》.IMG-...
Creator-facing instructions follow the project language. Before starting, read the target model profile for version, execution mode, prompt dialect, native duration, and reference method; these choices constrain both upstream storyboards and downstream adapters and cannot be guessed temporarily at the body stage. If the creator names a target model in this request (for example, “write according to MiniMax H3”) but the project profile does not yet have this entry, first hand off to to write this choice into in , then return to this stage; if a naming in one conversation does not land in the profile, the next round will fall back to the generic path and the dialect, native duration, and reference method must be guessed again. For a standalone task without project configuration, write the named model and the resolved dialect in one line at the top of this document for downstream verification. The copyable video body prefers to follow ; if not declared, fall back to . If there is no , determine the body language from the target video model named by the creator; if the target model is also not declared, use the creator's current language and do not default to English. The spoken language of dialogue, VO, and OS is still decided by the script and sound direction and cannot be inferred from the prompt body language.
$short-dramaproduction_profileshort-drama.jsonshort-drama.json#/creator_authority/production_profile/choices/video_prompt_languageshort-drama.json#/format/prompt_languageshort-drama.jsonWhen the target is , write according to Seedance 2.0 dialect; when the target is , write according to Seedance 2.5 dialect; when the target is , write according to MiniMax H3 dialect. Read only the matched one. For other targets or versions, do not apply the syntax of a similar model; continue with the generic path in Target Model Capability Profile.
seedance-2.0seedance-2.5minimax-h3Follow the existing creator-first skeleton: , with fields in the order “分镜、时长、生成方式、输入参考图、静态视觉锚点、起始帧、状态链、终点”, and use as the body heading. The static visual anchor follows the resolved video prompt language of this shot and enters the body unchanged; every non-empty body line is a Markdown quote block starting with . Rewritten content must not rename fields, invent replacements, or turn them into plain paragraphs.
## MOTION-... · 中文名### 可复制提示词>工作流
Workflow
-
先检查每镜「输入参考图」。用户未手工点名图片时,根据本镜冻结关键帧和可见人物、地点、关键道具的一致性需求,在用户输入、 「制作成果」和文档已指向媒体中查找真实图片。内容和用途核对后才自动绑定;不靠相似文件名猜图。
-
已有匹配图片时,在当前请求内先让分镜 owner 原地刷新受影响镜头的槽位,再回到本阶段;只绑本镜真正需要保持的图,不按资产数量凑槽位。 同一次刷新里,如果这些镜头还缺「视觉依据」这个必写字段(旧文档常常没有),一并按已成稿的冻结关键帧回填—— 两者读的是同一格画面,分开两轮只会让绑了图的镜头仍然说不清画面里有谁。 新槽位必须逐字使用
REF-...;REF-<slot>(顺序:<n>)· <项目相对路径>《<中文名称>》(用途:<用途>;控制:<范围>;不得控制:<范围>)取用途之一,不得自创斜杠分隔写法。多图只用身份|造型状态|地理|构图|尺度|效果|起始帧|结束帧|风格连接,写完后先按格式回读,再复制到视频文档。; -
仍有必要图片缺失时,一张都没有就把分镜写成「无(待补参考图:……)」;只缺一部分则保留已核对的,并在末尾追加「;待补参考图:……」。一次列出缺失镜头、图片用途和对应的
REF-.../冻结关键帧,然后停在视频提示词之前。 不伪造路径,不把图片提示词当成图,不静默降级为文生视频。 报告缺口时把创作者真正有的三条路一起说清楚,不要只给「生成参考图」和「改成文生视频」: 把已有图片放进项目绑成IMG-...;由创作者在自己的工具里出图、本轮先写成REF-...挂图计划; 或者明确改走文生视频。缺口清单本身就是那份挂图计划的草稿,逐镜写清要哪几张、每张管什么。PLAN-... -
只有创作者明确选择不用参考图时,才把分镜记为「无(创作者已明确选择文生视频)」。准备闭合后原样抄入分镜的「输入参考图」,据此标明 「生成方式:图生视频」或「生成方式:文生视频」。该字段只写这两个精确值,不追加模型名、方言或 full-reference 等说明;模型说明留在正文结构中。 具体走首帧、首尾帧还是多槽参考,由各槽位的组合读出:只有一张
用途走首帧,起始帧加起始帧走首尾帧,结束帧与人物/地点/道具图同时存在或只有这些图时走多槽参考。命中的模型方言负责把这个组合翻成它自己的素材 role 与正文结构; 多槽参考与首/尾帧在同一请求内互斥的模型,起始帧也随整组走多槽参考,不拆成两套输入。起始帧 -
核对本镜时长落在目标模型档案的原生区间内;不在区间内就回到分镜修订,不能写完提示词后留给 adapter 报错,也不能在正文里暗自改变时长。 有对白、VO 或 OS 时,同时核对分镜「声音」中的估时依据与实际可用发声窗口;缺少依据就按 对白预算 补做判断。秒段加总正确不代表台词说得完。
-
写不能动的边框:图生视频以参考帧和视觉设定锁定;文生视频把必要静态事实写入「静态视觉锚点」和可复制正文。
-
原样读取分镜的「起点 → 唯一动作 → 终点」,确认人物、双手和持物的状态转换都发生在镜内。
-
写“静态锚点 → 起点 → 唯一动作(触发、接触、落点)→ 次级反应 → 运镜 → 声音 → 终点”, 必要时用秒数分段;下一镜从这个终点继续,不另造镜外转换。
-
只在真实参考帧已经说明静态外观时删除重复描述;《视觉设定.md》连续性锁的锁面不在可删之列。
-
把限制动作空间的已确认关系写成贯穿本镜的正向可见状态,只安排关系允许的动作通道;只有分镜明确改变关系时才写变化过程。优先用可见状态说明边界,必要时保留明确的排除条件。
-
逐镜读取文字义务。除非剧本或创作者明确要求,正文用本镜已解析的视频提示词语言直接写明任何时刻都不生成非画内字幕、caption 和对白文字叠加,不能只写抽象的“文字层为空”;这条默认与旗帜、标牌、屏幕等画内文字独立。画内逐字写明字符、语言、承载面和位置,不能用全局
exact_readable覆盖。no-text -
声音同轨时,把允许的发声按来源、说话人、口语语言和顺序写成完整时间线;每句从原文首字到末字, 且逐字对白在单镜可复制正文中只出现一次。视觉动作段只按时间和说话人引用该声音事件,不再抄一遍 台词。事件外回到已声明的环境声或静默。Brief、剧本或声音方向已经明确禁止外语前导、语气词、 额外人声或重复时,把这些已确认的发声边界在完整时间线末尾合并写一次;不靠“只包含”让执行端 猜,也不自行扩充新的禁用类别。时间线总结只列本镜实际有的声音层。 无对白镜写清底声或静默及其覆盖区间;嘴部动作按剧本表演,不默认强制闭嘴。 非画内配乐按目标方言声明,有需要时明确写空。
-
成稿时检查动作、声音和限制条件是否清楚且相容。正面状态有助于表达目标,必要的否定条件 可以保留;不按否定句数量判错。确认不跨下一镜、不要求互斥动作、不让人物或道具瞬移变形。
-
用户要整集就完成整集,镜头组只是内部批次。
-
同一连续时空中相邻正式生成段、且目标档案支持续接时,默认选择“从上一段生成结果续接”; 一镜一生成只决定每次装一个镜头,不等于各镜独立文生。只有创作者明确要求独立重生成,或上游 已接受时间/地点跳变时才重新起链。选择续接后,这就是该链唯一正式执行路由。第二段起同时绑定上一段 实际视频和从该视频取得的 实际尾帧:视频负责动作、节奏和声音连续,尾帧负责下一段的可见起点。具体素材 role 和续写措辞 由命中的模型方言决定,不能把通用职责直接翻译成供应商字段。未取得真实产物时,后续段在标为“待续接、不可提交”,写明缺少这两项真实输入并保留下一段内容草案;不得把它 降级成独立文生视频,也不用计划尾帧、关键帧提示词或文字描述冒充接力输入。逐镜
视频提示词.md仍是成员边界和内容依据,不是与正式容器路由并列的另一套提交方案。MOTION-...
- First check each shot's “input reference image”. When the user has not manually named an image, search for real images in the user input, “production outputs”, and media already pointed to by the documents, based on the consistency needs of the frozen keyframe and visible characters, locations, and key props. Bind automatically only after content and purpose are verified; do not guess from similar filenames.
- When matching images already exist, within the current request first have the storyboard owner refresh the affected shots' slots in place, then return to this stage; only bind images this shot truly needs to preserve, and do not fill slots to match asset count. In the same refresh, if these shots are also missing the required field “视觉依据” (visual basis) — which old documents often lack — backfill it from the finalized frozen keyframe as well: both read the same frame, and doing it in two rounds only leaves shots with bound images still unable to say who is in the frame. New slots must use exactly
REF-...;REF-<slot>(顺序:<n>)· <项目相对路径>《<中文名称>》(用途:<用途>;控制:<范围>;不得控制:<范围>)must be one of用途, and no invented slash-separated form is allowed. Multiple images are joined only with身份|造型状态|地理|构图|尺度|效果|起始帧|结束帧|风格; after writing, first re-read by format, then copy into the video document.; - If necessary images are still missing: if none exist, write the shot as “None (to be supplemented: ...)”; if only some are missing, keep the verified entries and append “; to be supplemented: ...” at the end. List the missing shots, image purposes, and corresponding
REF-.../ frozen keyframes all at once, then stop before the video prompts. Do not fake paths, do not treat image prompts as images, and do not silently downgrade to text-to-video. When reporting gaps, state all three paths the creator actually has, not just “generate reference images” and “switch to text-to-video”: place existing images into the project and bind them asIMG-...; let the creator generate images in their own tool and write aREF-...mounting plan this round; or explicitly switch to text-to-video. The gap list itself is the draft of the image mounting plan, specifying per shot which images are needed and what each one is for.PLAN-... - Only when the creator explicitly chooses not to use reference images should the storyboard be recorded as “None (creator explicitly chose text-to-video)”. After preparation is closed, copy the storyboard's “input reference image” unchanged and mark “生成方式:图生视频” or “生成方式:文生视频” accordingly. This field only takes these two exact values; do not append model name, dialect, full-reference, or other explanations; model details stay in the body structure. Whether to use first frame, first+last frame, or multi-slot reference is read from the combination of each slot's : only one
用途uses first frame;起始帧plus起始帧uses first+last frame;结束帧coexisting with character/location/prop images, or only such images, uses multi-slot reference. The matched model dialect translates this combination into its own asset roles and body structure; for models where multi-slot reference and first/last frame are mutually exclusive in the same request, the start frame also follows the whole group as multi-slot reference and is not split into two input sets.起始帧 - Verify that this shot's duration falls within the native range in the target model profile; if not, return to storyboard revision instead of leaving an adapter error after writing the prompts, and do not silently change the duration in the body. When dialogue, VO, or OS is present, also verify the timing basis in the storyboard's “声音” (sound) against the actually available vocal window; if there is no basis, make a judgment using Dialogue Budget. Correct sum of seconds does not mean the lines can be delivered.
- Write the immovable border: in image-to-video, lock with the reference frames and visual setting; in text-to-video, write the necessary static facts into “静态视觉锚点” and the copyable body.
- Read the storyboard's “起点 → 唯一动作 → 终点” as-is and confirm that state changes for characters, hands, and held objects all happen inside the shot.
- Write “静态锚点 → 起点 → 唯一动作(触发、接触、落点)→ 次级反应 → 运镜 → 声音 → 终点” and segment by seconds when necessary; the next shot continues from this end state without inventing an out-of-shot transition.
- Delete repeated description only when the real reference frame already establishes static appearance; the locked surfaces of continuity locks in 《视觉设定.md》 are not deletable.
- Express confirmed relationships that constrain the action space as positively visible states throughout the shot, and arrange only the action channels the relationship allows; only write a change process when the storyboard explicitly changes the relationship. Prefer visible states to define boundaries, and keep explicit exclusion conditions only when necessary.
- Read on-screen-text obligations shot by shot. Unless the script or creator explicitly requires otherwise, the body must state directly in this shot's resolved video prompt language that non-diegetic subtitles, captions, and dialogue text overlays are not generated at any time; it cannot merely say abstractly “text layer is empty”. This default is independent of diegetic text on flags, signs, screens, etc. For diegetic text, must write the characters, language, surface, and position verbatim, and cannot be overridden by a global
exact_readable.no-text - When sound is on the same track, write the allowed vocalizations as a complete timeline by source, speaker, spoken language, and order; each line runs from the first character to the last character of the original text, and each verbatim dialogue line appears only once in the single-shot copyable body. Visual action segments only reference that sound event by time and speaker, without copying the line again. Outside the event, return to declared ambient sound or silence. When the brief, script, or sound direction has explicitly forbidden foreign-language lead-ins, filler words, extra voices, or duplication, write these confirmed vocalization boundaries together once at the end of the complete timeline; do not make the execution side guess from “only includes”, and do not add new forbidden categories on your own. The timeline summary only lists the sound layers actually present in this shot. For shots without dialogue, clearly state the underlying sound or silence and its coverage range; mouth movements follow the scripted performance and are not forced shut by default. Non-diegetic music is declared according to the target dialect, and explicitly written as empty when needed.
- At draft completion, check whether actions, sound, and constraints are clear and compatible. Positive states help express the goal, and necessary negative conditions can be kept; do not judge by the number of negations. Confirm there is no crossing into the next shot, no mutually exclusive actions, and no teleporting or morphing of characters or props.
- If the user wants a full episode, complete the full episode; shot groups are only internal batches.
- When adjacent formal generation segments are in the same continuous time-space and the target profile supports continuation, default to “continue from the previous generation result”; one-shot-per-generation only decides to load one shot at a time, not that each shot is an independent text-to-video. Restart a chain only when the creator explicitly requests independent regeneration, or upstream has accepted a time/place jump. After continuation is chosen, it is the only formal execution route for that chain. From the second segment onward, bind both the previous segment's actual video and the actual tail frame obtained from that video: the video handles continuity of motion, rhythm, and sound, and the tail frame handles the visible starting point of the next segment. The specific asset roles and continuation wording are decided by the matched model dialect; generic responsibilities cannot be translated directly into vendor fields. When no real output is available, mark the later segment in as “待续接、不可提交” (pending continuation, not submittable), state that these two real inputs are missing, and keep the next segment's content draft; do not downgrade it to an independent text-to-video, and do not use a planned tail frame, keyframe prompt, or text description as a fake relay input. Per-shot
视频提示词.mdremains the member boundary and content basis, not a separate submission route parallel to the formal container route.MOTION-...
提示词要求
Prompt Requirements
- 从可见起点开始,以可验证终点结束。
- 可复制正文完整实现分镜的「起点 → 唯一动作 → 终点」;交接、换手和道具落位不跨镜省略。
- 主体、动作对象、方向、幅度、速度和先后关系明确。
- 表演写动作与反应,不写无法执行的抽象结果。
- 运镜与人物动作不争夺注意力;复杂运镜必须有叙事理由。
- 声音只写该镜需要的对白、画外音、环境或转场职责,不擅自补歌词。
- 非画内字幕、caption 和对白文字叠加默认不生成;正文直接声明全镜任何时刻都不生成这些内容,不用抽象工作流术语代替执行指令。只有剧本或创作者明确要求才开启。画内精确文字是独立允许集合,不因关闭字幕而消失,也不让未批准文字混入。
- 同轨对白/VO/OS 同时写逐字文本、口语语言和发声边界;不添加来源没有的声源或重复限制。
- 无对白镜同样说明底声或静默;时间线总结与实际声音层一致。H3 无非画内配乐时写 。
non_diegetic_music: N/A - 正文里被引号或 包起来的中文必须逐字来自《剧本.md》,画内标牌文字可来自《视觉设定.md》; 分镜自己写下的画内文字与声音同样算数。
<d>会核对四字以上的引文(VID-25)。 台词不在剧本里就回到写作技能改剧本,不在提示词里改。creator_markdown_check.py - 上游持续关系用贯穿状态和允许动作通道表达,避免重复限制或冲突动作。
- 本镜命中的连续性锁,锁面原样出现在可复制正文里;颜色、材质、形制这类跨镜不变事实不靠模型记忆。
- 正文可直接复制,不含占位符、流程说明、文件路径或 QA 结论。
- Start from a visible starting state and end at a verifiable end state.
- The copyable body fully implements the storyboard's “起点 → 唯一动作 → 终点”; handoffs, hand changes, and prop placement are not omitted across shots.
- Subject, object, direction, magnitude, speed, and order are explicit.
- Performance is written as actions and reactions, not abstract results that cannot be executed.
- Camera movement and character motion do not compete for attention; complex camera moves must have a narrative reason.
- Sound includes only the dialogue, voice-over, ambience, or transition duties needed for the shot; do not add lyrics on your own.
- Non-diegetic subtitles, captions, and dialogue text overlays are not generated by default; the body directly declares that these are not generated at any time in the whole shot, and abstract workflow terms are not used in place of execution instructions. They are enabled only when the script or creator explicitly asks. Precise diegetic text is a separate allow set; it does not disappear when subtitles are turned off, and unauthorized text must not be mixed in.
- Same-track dialogue/VO/OS write verbatim text, spoken language, and vocalization boundaries at the same time; do not add sound sources or duplicate restrictions that the source does not have.
- Shots without dialogue also state underlying sound or silence; timeline summary matches actual sound layers. For H3, write when there is no non-diegetic music.
non_diegetic_music: N/A - Chinese text enclosed in quotes or in the body must come verbatim from 《剧本.md》; diegetic sign text may come from 《视觉设定.md》; on-screen text and sound written by the storyboard itself also count.
<d>checks quotations longer than four characters (VID-25). If a line is not in the script, go back to the writing skill to revise the script, not the prompt.creator_markdown_check.py - Upstream persistent relationships are expressed with persistent states and allowed action channels, avoiding repeated restrictions or conflicting actions.
- The continuity lock hit by this shot has its locked surfaces appear verbatim in the copyable body; cross-shot invariants such as color, material, and form do not rely on model memory.
- The body is directly copyable and contains no placeholders, process notes, file paths, or QA conclusions.
按需知识
On-Demand Knowledge
默认只读本 SKILL、当前分镜和必要视觉事实。遇到对应问题时只打开一份:
- 阶段边界与规则分级:阶段契约
- 单镜运动正文的最小配方:运动配方
- 外部执行需要的明确动作语法:生产提示词语法
- 多人表演、口型和精确时序:表演与动作时序
- 运镜、声音和相邻镜头连续性:摄影与声音连续性
- 动作负载、形变和生成风险:可生成性
- 目标执行端的时长、参考、声音同轨等能力:目标模型能力档案
- Seedance 2.0 的中文分镜、素材与声音语法:Seedance 2.0 方言
- Seedance 2.5 的长叙事、时间戳和任务类型语法:Seedance 2.5 方言
- MiniMax H3 的结构化正文与参考模式:MiniMax H3 方言
- 多镜容器或静态漫剧的交付方式:交付形态
- 完成前的边界检查:审查与示例
用户明确要求时间线音乐时,在本文档增加独立章节,写使用区间、剧情功能、进入/退出、动态曲线和
禁用项;歌词必须来自用户提供或明确接受的文本。静态漫剧只需要关键帧切换与配音时可以跳过逐镜
视频运动提示词,直接进入生产预览。
By default read only this SKILL, the current storyboard, and necessary visual facts. Open only the relevant one when a corresponding problem is encountered:
- Stage boundaries and rule hierarchy: Stage Contract
- Minimal recipe for a single-shot motion body: Motion Recipe
- Explicit motion syntax needed by external execution: Production Prompt Grammar
- Multi-character performance, lip sync, and precise timing: Performance and Action Timing
- Camera, sound, and adjacent shot continuity: Camera and Audio Continuity
- Action load, deformation, and generation risk: Generability
- Target execution side capabilities such as duration, reference, and same-track sound: Target Model Capability Profile
- Seedance 2.0's Chinese storyboard, asset, and sound syntax: Seedance 2.0 dialect
- Seedance 2.5's long-form narrative, timestamps, and task-type syntax: Seedance 2.5 dialect
- MiniMax H3's structured body and reference modes: MiniMax H3 dialect
- Delivery for multi-shot containers or static comic dramas: Delivery Profile
- Boundary checks before completion: Review and Fixtures
When the user explicitly requests timeline music, add an independent section to this document covering usage range, dramatic function, entry/exit, dynamic curve, and forbidden items; lyrics must come from text provided or explicitly accepted by the user. If a static comic drama only needs keyframe switching and dubbing, per-shot video motion prompts can be skipped and production preview can be entered directly.
完成与投产
Completion and Production
每个点名镜头都有明确起点、主变化、时序、运镜/声音边界和可验证终点,且与相邻镜头连续,即完成。
实际生成转 ,先展示精确 job 并取得显式确认;本技能不调用外部服务。
五份创作文档齐备后,可转 对跨文档结构做一次机械核对;内容质量仍由创作者审查。
$short-drama-produce$short-dramaEach named shot is complete when it has a clear start state, main change, timing, camera/sound boundaries, and verifiable end state, and is continuous with adjacent shots. Actual generation is handed off to , which first shows the exact job and obtains explicit confirmation; this skill does not call external services. When the five creative documents are complete, can be used to perform a mechanical cross-document structural check; content quality remains reviewed by the creator.
$short-drama-produce$short-drama安装维护
Installation and Maintenance
只有安装、升级或排障时运行 。
python3 scripts/selftest.pyRun only during installation, upgrade, or troubleshooting.
python3 scripts/selftest.py