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Java 25 features and patterns for Hytale plugin development. Covers modern Java syntax (records, sealed classes, pattern matching, virtual threads), JDK installation, and Hytale-specific Java conventions. Use when writing Java code for Hytale plugins or troubleshooting Java version issues.
npx skill4agent add z3nlotus/hytale-agent-skills java-25-hytale# Using winget (Windows Package Manager)
winget install EclipseAdoptium.Temurin.25.JDK
# Verify installation
java --versionbrew install --cask temurin@25# Ubuntu/Debian
sudo apt install temurin-25-jdk
# Fedora
sudo dnf install temurin-25-jdk// Instead of verbose class with getters/equals/hashCode
public record PlayerData(String name, int level, double health) {}
// Usage
var data = new PlayerData("Steve", 10, 100.0);
System.out.println(data.name()); // "Steve"// Old way
if (obj instanceof Player) {
Player player = (Player) obj;
player.sendMessage("Hello!");
}
// Java 25 way
if (obj instanceof Player player) {
player.sendMessage("Hello!");
}String message = switch (gameMode) {
case SURVIVAL -> "Good luck surviving!";
case CREATIVE -> "Build freely!";
case ADVENTURE -> "Explore the world!";
default -> "Welcome!";
};Object entity = getEntity();
String type = switch (entity) {
case Player p -> "Player: " + p.getName();
case NPC n -> "NPC: " + n.getType();
case Monster m -> "Monster: " + m.getName();
case null -> "No entity";
default -> "Unknown entity";
};public sealed class GameEvent permits PlayerEvent, WorldEvent, BlockEvent {
// Base event class
}
public final class PlayerEvent extends GameEvent {
// Cannot be extended further
}// Old way - platform threads are heavy
new Thread(() -> loadPlayerData()).start();
// Java 25 way - virtual threads are lightweight
Thread.startVirtualThread(() -> loadPlayerData());
// Or with executor
try (var executor = Executors.newVirtualThreadPerTaskExecutor()) {
executor.submit(() -> loadPlayerData());
executor.submit(() -> loadWorldData());
}String json = """
{
"name": "MyPlugin",
"version": "1.0.0",
"author": "YourName"
}
""";// Good
var health = entity.getComponent(HealthComponent.class);
if (health != null) {
health.heal(10);
}
// Better with Optional
entity.getComponentOptional(HealthComponent.class)
.ifPresent(h -> h.heal(10));// Lambda for simple handlers
registerEventListener(PlayerJoinEvent.class,
e -> e.getPlayer().sendMessage("Welcome!"));
// Method reference for reusable handlers
registerEventListener(PlayerJoinEvent.class, this::onPlayerJoin);
private void onPlayerJoin(PlayerJoinEvent event) {
// Complex logic here
}// Filter and process players
List<Player> onlinePlayers = getServer().getPlayers();
onlinePlayers.stream()
.filter(p -> p.getLevel() > 10)
.forEach(p -> p.giveReward("veteran_badge"));
// Count specific types
long monsterCount = getWorld().getEntities().stream()
.filter(e -> e instanceof Monster)
.count();| Issue | Solution |
|---|---|
| Wrong Java version | Set JAVA_HOME to Java 25 |
| Class not found | Check Gradle compileOnly dependency |
| Unsupported class version | Rebuild with Java 25 toolchain |
| IntelliJ uses wrong JDK | Project Structure → SDK → Java 25 |
java {
toolchain {
languageVersion.set(JavaLanguageVersion.of(25))
}
}