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Creating pixel art textures for Hytale following official art style guidelines. Covers texture density (32px/64px), color theory, shadow painting, avoiding pure black/white, and texture techniques. Use when creating textures for blocks, items, characters, or any visual assets.
npx skill4agent add z3nlotus/hytale-agent-skills hytale-texture-artist| Asset Type | Density | Texture Size |
|---|---|---|
| Blocks | 32px per unit | 32x32, 64x64 |
| Props | 32px per unit | 32x32, 64x64 |
| Characters | 64px per unit | 64x64, 128x128 |
| Items/Icons | 32px or 64px | 32x32, 64x64 |
| Color | Why |
|---|---|
| Pure Black (#000000) | Too harsh, looks unnatural |
| Pure White (#FFFFFF) | Too bright, breaks immersion |
| Flat gray shadows | Feels dead and lifeless |
| Technique | Why |
|---|---|
| Tinted shadows | Adds life (use purple, blue hints) |
| Warm highlights | Natural light feeling |
| Color variation | Prevents flat, boring surfaces |
| Subtle gradients | Creates depth |
Example stone: #8C8C8C (medium gray)Highlight: #A8A8A8 (lighter gray)
Rim light: #B8B8B8 (lightest)Shadow: #6A6878 (purple-tinted gray)
Deep shadow: #585068 (more purple)| Brush | Use For |
|---|---|
| Pencil (hard) | Outlines, details, color blocking |
| Soft round | Gradients, volume, soft shadows |
| Texture brush | Surface noise, grain |
Base: Desaturated cool gray (#8A8C90)
Highlight: Slightly warm (#A0A2A0)
Shadow: Blue-purple tint (#707080)
Details: Cracks, chips, weatheringBase: Warm brown (#8B6B4A)
Highlight: Golden yellow hint (#A08058)
Shadow: Reddish-brown (#6B4A35)
Details: Grain lines, knots, ringsBase: Cool gray-blue (#7A7A88)
Highlight: Near-white (#C8C8D0)
Shadow: Dark blue (#505068)
Details: Scratches, reflections, edgesBase: Varied greens (#4A8B4A, #5A9B50)
Highlight: Yellow-green (#70AB60)
Shadow: Blue-green (#3A6B40)
Details: Leaf shapes, veins| Mistake | Problem |
|---|---|
| Pure gray shadows | Looks lifeless |
| No light direction | Flat, confusing |
| Too much contrast | Harsh, unreadable |
| Inconsistent style | Breaks immersion |
| Over-detailing | Muddy at distance |
| Technique | Benefit |
|---|---|
| Consistent light | Unified look |
| Subtle color shifts | Natural depth |
| Limited palette | Cohesive style |
| Test in-game | Catches issues early |
| Format | Use For |
|---|---|
| PNG | All Hytale textures |
| 32-bit | If transparency needed |
| sRGB | Color space |
| Aspect | Guideline |
|---|---|
| Block density | 32px/unit |
| Character density | 64px/unit |
| Sizes | Multiples of 32px |
| Pure black | ❌ Never |
| Pure white | ❌ Never |
| Shadow color | Add purple/blue hints |
| Light direction | Consistent (top-left) |
hytale-model-creator