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| Red Ocean Strategy | Blue Ocean Strategy |
|---|---|
| Compete in existing market space | Create uncontested market space |
| Beat the competition | Make competition irrelevant |
| Exploit existing demand | Create and capture new demand |
| Make value-cost trade-off | Break value-cost trade-off |
| Align whole system with strategic choice of differentiation OR low cost | Align whole system in pursuit of differentiation AND low cost |
| 红海战略(Red Ocean Strategy) | 蓝海战略(Blue Ocean Strategy) |
|---|---|
| 在现有市场空间中竞争 | 开创无竞争的市场空间 |
| 击败竞争对手 | 让竞争对手变得无关紧要 |
| 挖掘现有需求 | 创造并获取新需求 |
| 进行价值-成本权衡 | 打破价值-成本权衡 |
| 让整个系统与差异化或低成本的战略选择保持一致 | 让整个系统协同追求差异化和低成本 |
Value Innovation = Utility × Price × Cost| Traditional View | Value Innovation View |
|---|---|
| High value = High cost | High value CAN = Low cost |
| Differentiate OR cut costs | Differentiate AND cut costs |
| Better performance on established factors | New factors, eliminate old factors |
Value Innovation = Utility × Price × Cost| 传统观点 | 价值创新观点 |
|---|---|
| 高价值 = 高成本 | 高价值可以= 低成本 |
| 差异化或削减成本 | 差异化和削减成本 |
| 在现有因素上提升表现 | 创造新因素,淘汰旧因素 |
| Factor | Industry Average | Yellow Tail |
|---|---|---|
| Price | Medium-High | LOW |
| Prestige | High | LOW |
| Aging quality | High | LOW |
| Vineyard legacy | High | LOW |
| Complexity | High | LOW |
| Range | High | LOW |
| Easy drinking | Low | HIGH |
| Fun/adventure | Low | HIGH |
| Accessibility | Low | HIGH |
| 因素 | 行业平均水平 | Yellow Tail |
|---|---|---|
| 价格 | 中高 | 低 |
| 声望 | 高 | 低 |
| 陈酿品质 | 高 | 低 |
| 酒庄传承 | 高 | 低 |
| 复杂度 | 高 | 低 |
| 产品线范围 | 高 | 低 |
| 易饮性 | 低 | 高 |
| 趣味性/冒险感 | 低 | 高 |
| 易获取性 | 低 | 高 |
ELIMINATE RAISE
- Which factors the - Which factors should be
industry takes for raised well above the
granted should be industry standard?
eliminated?
REDUCE CREATE
- Which factors should - Which factors should be
be reduced well below created that the
the industry standard? industry has never
offered?ELIMINATE(消除) RAISE(提升)
- 行业习以为常的、应该被消除的因素有哪些? - 哪些因素应该被提升至远高于行业标准?
REDUCE(减少) CREATE(创造)
- 哪些因素应该被降低至远低于行业标准? - 哪些行业从未提供过的因素应该被创造?| Action | Effect on Cost | Effect on Value |
|---|---|---|
| Eliminate | ⬇ Reduces | — (no loss if done right) |
| Reduce | ⬇ Reduces | — (over-served area) |
| Raise | ⬆ May increase | ⬆ Increases significantly |
| Create | ⬆ May increase | ⬆ Increases significantly |
| 动作 | 对成本的影响 | 对价值的影响 |
|---|---|---|
| 消除 | ⬇ 降低 | —(操作得当则无损失) |
| 减少 | ⬇ 降低 | —(针对过度服务的领域) |
| 提升 | ⬆ 可能增加 | ⬆ 显著增加 |
| 创造 | ⬆ 可能增加 | ⬆ 显著增加 |
1. Buyer Utility → 2. Strategic Price → 3. Target Cost → 4. Adoption1. 买方效用 → 2. 战略定价 → 3. 目标成本 → 4. 落地推广Strategic Price - Target Profit Margin = Target Cost战略定价 - 目标利润率 = 目标成本| Mistake | Why It Fails | Fix |
|---|---|---|
| Competing on same factors | Stuck in red ocean | Use ERRC to eliminate/create factors |
| Differentiation without cost focus | Not value innovation | Eliminate/reduce while raising/creating |
| Incrementalism | No leap in value | Aim for 10x improvement on key factors |
| Imitating competitors | Red ocean thinking | Look across six paths for alternatives |
| Ignoring adoption | Great idea, no execution | Plan for adoption hurdles upfront |
| 误区 | 失败原因 | 解决方法 |
|---|---|---|
| 在相同因素上竞争 | 困在红海 | 使用ERRC框架消除/创造因素 |
| 仅差异化而不关注成本 | 不是价值创新 | 同时进行消除/减少与提升/创造 |
| 渐进式改进 | 无价值飞跃 | 针对关键因素追求10倍提升 |
| 模仿竞争对手 | 红海思维 | 从六大路径寻找替代方向 |
| 忽视落地推广 | 创意优秀但执行失败 | 提前规划落地障碍 |
| Question | If No | Action |
|---|---|---|
| Does Strategy Canvas show different curve? | Still in red ocean | Apply ERRC framework |
| Are we eliminating AND creating? | Not value innovation | Use all four actions |
| Are we breaking value-cost trade-off? | Traditional competition | Identify over-served factors to cut |
| Are we converting non-customers? | Fighting for share | Map three tiers of non-customers |
| Is there a leap in buyer utility? | Incremental improvement | Aim for 10x on key utility factors |
| 问题 | 若答案为否 | 行动 |
|---|---|---|
| 战略布局图是否呈现独特曲线? | 仍处于红海 | 应用ERRC框架 |
| 是否同时进行消除和创造? | 不是价值创新 | 使用全部四个动作 |
| 是否打破了价值-成本权衡? | 传统竞争 | 识别过度服务的因素并削减 |
| 是否在转化非客户? | 争夺市场份额 | 绘制三层非客户 |
| 是否为买方创造了效用飞跃? | 渐进式改进 | 针对关键效用因素追求10倍提升 |