phaser4-game-audio
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ChinesePhaser 4 音频设计
Phaser 4 Audio Design
全局控制接入
Global Control Integration
控制面边界:可提议、可审查、可在已建立且任务授权有效的 Work Item 范围内修改,且必须回到 审计和状态迁移;仅实际 A4-A6 操作请求批准。
$phaser4-game-workflow-control本领域可提议、审查,并仅在已建立且任务授权有效的 Work Item、Implementation Package、A 等级与文件范围内修改。所有动作先通过 preflight,结果回总控审计与状态迁移;领域规则只能收紧,实际 A4-A6 操作另行批准。
phaser4-game-workflow-control读取全局 Work Item、项目规格、资源登记和测试计划。按 F0 授权合规、F1 规格一致性、F2 音频质量、F3 工程验证和 F4 集成/发布决策提交证据;音频方向批准不自动授权生产或发布。
- 按核心反馈、UI、环境、音乐和可访问性定义需求。
- 向美术接入角色提交音频资源登记包,包含来源、授权或生成记录、循环点、格式、时长、响度、用途和发布资格;由美术接入角色串行写入资源登记,避免共享文件并发写入。
- 设计静音、分组、首次交互播放、暂停恢复和后台切换;在目标容器和浏览器验证。
- 依据运行时内存、解码与加载预算,以及渠道真实音频规格选择策略;标记未授权、不可循环、解码或加载峰值过高、或不符合渠道硬限制的资源。
- 标准、发布通道向总控提交一条音频范围、证据或阻断项,由总控更新控制面;快速通道仅在产生未决决策或阻断项时提交。
向玩法提供触发时机、分组和资源标识,向测试提供功能与预算项,向发布同步授权状态。
Control Plane Boundaries: Proposals, reviews, and modifications are allowed within the scope of established and task-authorized Work Items, and must be submitted to for auditing and state migration; only actual A4-A6 operation requests require approval.
$phaser4-game-workflow-controlIn this domain, proposals, reviews, and modifications are only allowed within the scope of established and task-authorized Work Items, Implementation Packages, A-level standards, and documents. All actions must first go through the preflight, with results submitted to the central control for auditing and state migration; domain rules can only be tightened, and actual A4-A6 operations require separate approval.
phaser4-game-workflow-controlRead global Work Items, project specifications, resource registries, and test plans. Submit evidence in accordance with F0 Authorization Compliance, F1 Specification Consistency, F2 Audio Quality, F3 Engineering Validation, and F4 Integration/Release Decision; audio direction approval does not automatically authorize production or release.
- Define requirements based on core feedback, UI, environment, music, and accessibility.
- Submit an audio resource registration package to the art integration role, including source, authorization or generation records, loop points, format, duration, loudness, usage, and release eligibility; the art integration role will write to the resource registry serially to avoid concurrent writes to shared files.
- Design mute, grouping, first-interaction playback, pause/resume, and background switching; verify on target containers and browsers.
- Select strategies based on runtime memory, decoding and loading budgets, and real audio specifications of distribution channels; mark resources that are unauthorized, non-loopable, have excessive decoding or loading peaks, or do not meet channel hard limits.
- For standard and release channels, submit an audio scope, evidence, or blocking item to the central control, which will update the control plane; for the fast track, submit only when pending decisions or blocking items arise.
Provide trigger timings, grouping, and resource identifiers to gameplay, provide functions and budget items to testing, and synchronize authorization status to release.