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Guides the development of online multiplayer experiences where players connect, group, and interact in real-time using Unity Multiplayer Services. Use when the user asks for topology choice, player grouping, hosting, matchmaking, discovery, network setup, and session-based play (rooms, parties, lobbies) using the Unity Multiplayer Services APIs.
npx skill4agent add unity-technologies/skills setup-multiplayer-servicesllms.txtQuickJoinOptions.TimeoutUnity.Services.Multiplayer.ServerIMultiplayerServerServiceUNITY_SERVERUnity.Services.MultiplayerIMultiplayerServiceMultiplayerService.InstanceISessionllms.txtUnity.Services.LobbiesUnity.Services.MatchmakerUnity.Services.Relayreferences/index.mdIMultiplayerServiceISessionUnity.Services.Multiplayer.ServerIMultiplayerServerServiceMultiplayerServerServiceGetMultiplayerServerServiceMatchmakerServerExtensionsUNITY_SERVERSessionOptionsIUnityServices