create-tile-palette-or-rule-tiles

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Original

English
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Translation

Chinese

Create a tile palette

创建tile palette

Pick the matching reference doc based on what the user wants, then follow it:
  • Tile Palette — references/palette-create.md — when the user wants to organize tiles for 2D level design or create a new rectangular, hexagonal, isometric, or isometric Z as Y grid layout.
  • Blank/empty RuleTile (no sprites provided) — references/ruletile-createempty.md — when the user wants a blank RuleTile (rectangular grid), HexagonalRuleTile, or IsometricRuleTile for custom rule configuration and has not provided or referenced any sprites.
  • RuleTile built from existing sprites (sprites, terrain art, edge tiles provided) — references/ruletile-createfromsegment.md — when the user wants tiles that autotile as they paint, or a RuleTile built from existing terrain or edge sprites so tiles connect correctly.
根据用户需求选择匹配的参考文档,随后遵循文档操作:
  • Tile Palette — references/palette-create.md — 适用于用户需要为2D关卡设计组织瓦片,或是创建新的矩形、六边形、等距、isometric Z as Y网格布局的场景。
  • 空白/空RuleTile(未提供sprites)— references/ruletile-createempty.md — 适用于用户需要用于自定义规则配置的空白RuleTile(矩形网格)、HexagonalRuleTile或IsometricRuleTile,且未提供或引用任何sprites的场景。
  • 基于现有sprites构建的RuleTile(已提供sprites、地形美术资源、边缘瓦片)— references/ruletile-createfromsegment.md — 适用于用户需要绘制时自动拼接的瓦片,或是基于现有地形或边缘sprites构建RuleTile以实现瓦片正确连接的场景。