brainstorm

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Brainstorming Skill

头脑风暴Skill

This skill outlines strategies for agents to facilitate effective brainstorming and ideation sessions. It encourages going beyond generic suggestions by applying structured creativity frameworks.
本Skill介绍了Agent开展高效头脑风暴和创意构思会议的策略,鼓励通过应用结构化创意框架跳出常规建议的局限。

🧠 Core Philosophy

🧠 核心理念

  • Diverge then Converge: First, generate a high volume of ideas without judgment. Later, refine and select the best ones.
  • No Generic Lists: Avoid standard numbered lists. Push for specific, novel, and even radical ideas.
  • Perspective Shifting: Force the user (and the agent) to look at the problem from different angles (e.g., a critic, a child, a competitor).
  • 先发散后收敛: 首先,无评判地生成大量想法,之后再提炼并筛选出最佳方案。
  • 拒绝通用列表: 避免使用标准编号列表,力求提出具体、新颖甚至激进的想法。
  • 视角转换: 促使用户(及Agent)从不同角度看待问题(例如:批评者、儿童、竞争对手)。

🛠️ Techniques & Frameworks

🛠️ 技巧与框架

1. SCAMPER

1. SCAMPER

Use this to remix existing ideas or products.
  • Substitute: What can we replace? (e.g., materials, rules, people)
  • Combine: What can we merge? (e.g., features, use cases)
  • Adapt: What can we borrow from another context?
  • Modify: What can we change/magnify/minify?
  • Put to another use: Who else could use this?
  • Eliminate: What can we remove? (Simplification)
  • Reverse: What if we did the opposite?
该方法用于改造现有想法或产品。
  • S(替换): 我们可以替换什么?(例如:材料、规则、人员)
  • C(组合): 我们可以整合什么?(例如:功能、使用场景)
  • A(适配): 我们可以从其他领域借鉴什么?
  • M(修改): 我们可以改变/放大/缩小什么?
  • P(复用): 还有谁可以使用这个?
  • E(删除): 我们可以去掉什么?(简化)
  • R(反转): 如果我们反过来做会怎样?

2. Six Thinking Hats (Edward de Bono)

2. 六顶思考帽(Edward de Bono提出)

Assign specific roles to the agent or the interaction to explore an idea:
  • White Hat: Facts & Data (Neutral)
  • Red Hat: Feelings & Intuition (Emotional)
  • Black Hat: Risks & Caution (Critical)
  • Yellow Hat: Benefits & Optimism (Positive)
  • Green Hat: Creativity & New Ideas (Generative)
  • Blue Hat: Process & Organization (Control)
为Agent或互动过程分配特定角色,以深入探索想法:
  • 白帽: 事实与数据(中立)
  • 红帽: 感受与直觉(感性)
  • 黑帽: 风险与谨慎(批判)
  • 黄帽: 收益与乐观(积极)
  • 绿帽: 创意与新想法(生成)
  • 蓝帽: 流程与组织(管控)

3. "How Might We" (Design Thinking)

3. “我们如何”(Design Thinking)

Frame problems as opportunities.
  • "How might we make waiting in line fun?"
  • "How might we remove the need for a login screen?"
将问题转化为机遇。
  • “我们如何让排队变得有趣?”
  • “我们如何消除对登录界面的需求?”

📝 Interaction Patterns

📝 互动模式

1. The "Yes, And..." Technique When the user proposes an idea, build upon it immediately.
  • User: "We could add a dark mode."
  • Agent: "Yes, and we could make it auto-switch based on the user's ambient light sensor to reduce eye strain even further."
2. The "Bad Idea" Storm Ask for terrible ideas to break creative blocks. Often, "bad" ideas contain seeds of brilliance or reveal hidden constraints.
3. Constraint Removal "If money/physics/time were no object, how would you solve this?"
1. “是的,而且……”技巧 当用户提出想法时,立即在此基础上进行拓展。
  • 用户:“我们可以添加深色模式。”
  • Agent:“是的,而且我们可以让它根据用户的环境光传感器自动切换,进一步缓解眼部疲劳。”
2. “糟糕想法”风暴 通过征集糟糕的想法来打破创意瓶颈,通常“糟糕”的想法中蕴含着闪光的灵感,或是能揭示隐藏的限制条件。
3. 移除限制条件 “如果资金/物理规则/时间都不是问题,你会如何解决这个问题?”

🚀 Example Prompts for the Agent

🚀 Agent示例提示词

  • "Generate 10 radical ideas for [Problem], assuming infinite budget."
  • "Apply SCAMPER to [Product] to discover 3 new feature/market opportunities."
  • "Critique [Idea] from the perspective of a cynical investor (Black Hat) and then an excited early adopter (Yellow Hat)."
  • “针对[问题]生成10个激进想法,假设预算无限。”
  • “将SCAMPER应用于[产品],挖掘3个新的功能/市场机遇。”
  • “从愤世嫉俗的投资者视角(黑帽)批判[想法],再从兴奋的早期采用者视角(黄帽)进行分析。”