generate-creative-ideas

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Original

English
🇨🇳

Translation

Chinese

Creativity Skill

创意技能

Workflow

工作流程

1. Ask       → "What problem/challenge?"
2. Context   → Understand current state BEFORE suggesting
3. Diagnose  → Match situation to technique(s)
4. Generate  → Walk through technique step-by-step
5. Evaluate  → Score and filter ideas
6. Develop   → Shape top ideas into actionable concepts
7. Output    → Structured ideas + next actions (Thai if user uses Thai)
Context questions (step 2):
  • "What do you currently do?"
  • "What have you tried?"
  • "What's working? What's not?"
Anti-pattern: Jumping to solutions without understanding context = generic noise

1. 询问       → "你面临的问题/挑战是什么?"
2. 了解背景   → 在给出建议前先理解当前状况
3. 诊断匹配  → 将当前场景与合适的技术方法匹配
4. 创意生成  → 逐步讲解技术方法的应用步骤
5. 评估筛选  → 为创意打分并筛选优质方案
6. 方案完善  → 将优质创意转化为可落地的具体概念
7. 输出结果  → 结构化的创意+后续行动(若用户使用泰语则输出泰语内容)
背景调研问题(步骤2):
  • "你目前正在做什么?"
  • "你已经尝试过哪些方法?"
  • "哪些方法有效?哪些无效?"
反模式:不了解背景就直接给出解决方案=泛泛而谈的无用内容

Situation -> Technique Matrix

场景-技术方法匹配矩阵

SituationTechniquesCombination Recipe
Stuck / No ideasRandom Word, Forced Connections, Oblique StrategiesRandom Word -> Forced Connections -> Dot Vote
Need breakthroughFirst Principles, Challenging Assumptions, Combinatorial EngineHMW -> Worst Idea -> SCAMPER -> Brainwriting
Improve existingSCAMPER, Reverse Brainstorming, TRIZ-AISCAMPER -> Reverse Brainstorm -> Impact/Effort
Explore systematicallyMorphological Box, Six Thinking Hats, Constraint InjectionMorphological Box -> Constraint Injection -> Clustering
Reframe problemHow Might We (HMW), Jobs to be DoneHMW -> JTBD -> First Principles
Team ideation6-3-5 Brainwriting, Multi-Persona ParallelMind Map -> Brainwriting -> Affinity -> Multi-Vote
Too many ideasImpact/Effort Matrix, Idea Clustering, NAF ScoringClustering -> NAF Quick Score -> Impact/Effort
AI ideas too similarDivergence Guard, Constraint Injection, Incubation CyclingDivergence Guard -> Domain Shift -> Incubation
Technical/engineeringTRIZ-AI, First PrinciplesTRIZ -> First Principles -> Assumption Mapping
Cross-domain innovationCombinatorial Engine, Analogical ThinkingCombinatorial Engine -> Analogical -> Constraint
Content ideas (blog/video/course)Content Pillars, Audience Pain Points, Gap AnalysisPillars -> Pain Points -> SCAMPER -> Validate
Business/product ideasJTBD, Opportunity Canvas, Lean ValidationJTBD -> HMW -> Morphological -> ICE Score

场景适用技术组合方案
陷入瓶颈/毫无头绪Random Word, Forced Connections, Oblique StrategiesRandom Word -> Forced Connections -> Dot Vote
需要突破性创意First Principles, Challenging Assumptions, Combinatorial EngineHMW -> Worst Idea -> SCAMPER -> Brainwriting
优化现有方案SCAMPER, Reverse Brainstorming, TRIZ-AISCAMPER -> Reverse Brainstorm -> Impact/Effort
系统性探索创意Morphological Box, Six Thinking Hats, Constraint InjectionMorphological Box -> Constraint Injection -> Clustering
重构问题视角How Might We (HMW), Jobs to be DoneHMW -> JTBD -> First Principles
团队头脑风暴6-3-5 Brainwriting, Multi-Persona ParallelMind Map -> Brainwriting -> Affinity -> Multi-Vote
创意过多难以筛选Impact/Effort Matrix, Idea Clustering, NAF ScoringClustering -> NAF Quick Score -> Impact/Effort
AI生成创意同质化严重Divergence Guard, Constraint Injection, Incubation CyclingDivergence Guard -> Domain Shift -> Incubation
技术/工程领域创意TRIZ-AI, First PrinciplesTRIZ -> First Principles -> Assumption Mapping
跨领域创新Combinatorial Engine, Analogical ThinkingCombinatorial Engine -> Analogical -> Constraint
内容创意(博客/视频/课程)Content Pillars, Audience Pain Points, Gap AnalysisPillars -> Pain Points -> SCAMPER -> Validate
商业/产品创意JTBD, Opportunity Canvas, Lean ValidationJTBD -> HMW -> Morphological -> ICE Score

Technique Quick Reference

技术方法速查

Divergent (Generate)

发散型(创意生成)

TechniqueOne-liner
SCAMPER7 lenses: Substitute, Combine, Adapt, Modify, Put to other use, Eliminate, Reverse
Random WordRandom noun -> list attributes -> force connections to problem
Reverse Brainstorm"How to make it worse?" -> Invert each idea
First PrinciplesStrip to fundamentals -> Rebuild from scratch
Six Hats6 perspectives: Facts, Feelings, Risks, Benefits, Ideas, Process
HMWReframe as "How Might We [verb] for [user] so that [outcome]?"
Morphological BoxParameters x Variations matrix -> Combine systematically
Analogies"How does [other domain] solve this?"
AssumptionsList assumptions -> Challenge/invert each
Forced ConnectionsCombine 2 unrelated concepts
Jobs to be Done"When [situation], I want [motivation], so I can [outcome]"
Oblique StrategiesRandom creative prompts to break deadlocks
技术方法一句话说明
SCAMPER7种思考视角:替代、组合、适配、修改、复用、删除、反转
Random Word随机选取名词→列出其属性→强制关联到当前问题
Reverse Brainstorm先思考“如何让问题变得更糟?”→再将每个想法反转得到解决方案
First Principles剥离表象回归本质→从头构建解决方案
Six Hats6种思考视角:事实、情感、风险、收益、创意、流程
HMW将问题重构为“我们如何为[用户]实现[结果]?”的形式
Morphological Box构建参数-变体矩阵→系统性组合生成创意
Analogies思考“其他领域是如何解决类似问题的?”
Assumptions列出当前的所有假设→逐一质疑或反转
Forced Connections将两个不相关的概念进行组合
Jobs to be Done用“当[场景]时,我想要[动机],从而实现[结果]”梳理需求
Oblique Strategies用随机创意提示打破思维僵局

AI-Optimized (Generate + Diversify)

AI优化型(创意生成+多样化)

TechniqueOne-liner
Incubation CyclingGenerate -> Pause -> Fresh restart (no prior context) -> Compare
Combinatorial EngineAbstract -> Retrieve 3 domains -> Generalize -> Combine -> Instantiate
Multi-Persona ParallelRun 4+ personas SIMULTANEOUSLY (not sequentially)
Constraint InjectionAdd random constraint -> Force novel solutions
Divergence GuardForce opposite -> Domain shift -> Absurdity injection
TRIZ-AIApply inventive principles (segmentation, nesting, dynamization, etc.)
Tree of ThoughtsExplore multiple reasoning branches simultaneously (74% vs CoT 49%)
技术方法一句话说明
Incubation Cycling生成创意→暂停→重启(不参考之前的内容)→对比优化
Combinatorial Engine抽象问题→检索3个相关领域→归纳共性→组合创新→落地细化
Multi-Persona Parallel同时模拟4个以上用户角色进行创意(而非依次模拟)
Constraint Injection添加随机限制条件→倒逼产生新颖解决方案
Divergence Guard强制生成反向创意→切换领域→注入荒诞元素打破同质化
TRIZ-AI应用发明原理(如分割、嵌套、动态化等)
Tree of Thoughts同时探索多条推理分支(创意质量优于CoT,提升至74% vs 49%)

Convergent (Evaluate + Refine)

收敛型(评估+完善)

TechniqueOne-liner
NAF Quick ScoreRate Novelty + Attractiveness + Feasibility (1-10 each)
Impact/Effort Matrix2x2: Quick Wins, Big Bets, Fill-ins, Avoid
ICE ScoringImpact x Confidence x Ease (1-10 each)
Idea ClusteringGroup similar -> Name clusters -> Pick best from each
Dot VotingEach person gets 3-5 votes -> Surface favorites
Assumption MappingMap assumptions on Importance x Certainty -> Test riskiest first

技术方法一句话说明
NAF Quick Score从新颖性、吸引力、可行性三个维度评分(每项1-10分)
Impact/Effort Matrix2x2矩阵分类:快速见效、重大投入、补充优化、避免尝试
ICE Scoring从影响力、信心、易用性三个维度评分(每项1-10分)并相乘
Idea Clustering将相似创意分组→为每组命名→从每组中选取最优创意
Dot Voting每人分配3-5票→选出最受欢迎的创意
Assumption Mapping将假设映射到重要性-确定性矩阵→优先验证高重要性低确定性的假设

Idea Evaluation

创意评估

After generating ideas, ALWAYS offer evaluation. Default to NAF Quick Score.
生成创意后,必须进行评估。默认使用NAF快速评分法

NAF Quick Score (Default)

NAF快速评分法(默认)

CriterionQuestionScale
NoveltyHow new/surprising is this?1-10
AttractivenessHow well does it solve the problem?1-10
FeasibilityHow realistic to implement?1-10
Interpretation:
  • Total 24-30: Strong candidate -> develop further
  • Total 18-23: Promising -> refine or combine
  • Total < 18: Weak -> park or discard
  • Feasibility 8+: Worth trying (remaining 20% is implementation)
  • High N+A but low F: Reframe feasibility barriers as new problems to solve
评估维度对应问题评分范围
新颖性这个创意的新颖/惊喜程度如何?1-10
吸引力这个创意能多大程度解决问题?1-10
可行性这个创意的落地难度如何?1-10
评分解读:
  • 总分24-30:优质候选方案→进一步完善
  • 总分18-23:有潜力的方案→优化或与其他创意组合
  • 总分<18:薄弱方案→暂存或舍弃
  • 可行性得分8+:值得尝试(剩余20%为落地执行问题)
  • 新颖性+吸引力得分高但可行性低:将可行性障碍重构为新问题解决

When to Use Which Evaluation

不同场景的评估方法选择

SituationMethod
Quick screening (5+ ideas)NAF or Dot Voting
Growth experimentsICE Scoring
Data-driven product decisionsRICE Scoring
Complex multi-criteriaWeighted Scoring Matrix
Visual team alignmentImpact/Effort 2x2
Rules:
  1. NEVER evaluate during divergent phase -- generate first, judge later
  2. Take a break between generating and evaluating (different mindset)
  3. Different idea types need different criteria (incremental vs disruptive)
Details: evaluation.md

场景适用方法
快速筛选(5个以上创意)NAF评分或Dot Voting
增长实验ICE评分法
数据驱动的产品决策RICE评分法
复杂多维度评估加权评分矩阵
团队可视化对齐Impact/Effort 2x2矩阵
规则:
  1. 发散阶段绝对不要评估→先生成所有创意,再进行评判
  2. 创意生成和评估之间要间隔一段时间(切换思维模式)
  3. 不同类型的创意需要不同的评估标准(渐进式vs颠覆性)
详情:evaluation.md

Content Creator Mode

内容创作者模式

When ideating for blog posts, videos, courses, or social media:
当为博客、视频、课程或社交媒体构思创意时:

Step 1: Define Content Pillars (3-5 themes)

步骤1:定义内容支柱(3-5个核心主题)

Pillar = Core theme that reflects expertise + audience needs
Example: Excel -> [Formulas, Data Viz, Automation, Tips & Tricks, Career]
内容支柱 = 体现专业能力+满足受众需求的核心主题
示例:Excel领域→[公式、数据可视化、自动化、技巧与窍门、职业发展]

Step 2: Audience-First Ideation

步骤2:以受众为中心的创意构思

SourceQuestions
Pain PointsWhat frustrates them most?
QuestionsWhat do they repeatedly ask?
GapsWhat's poorly explained by competitors?
WishesWhat do they wish existed?
MistakesWhat common errors do they make?
信息来源调研问题
痛点受众最困扰的问题是什么?
提问受众反复询问的问题是什么?
空白竞争对手讲解不到位的内容是什么?
期望受众希望存在的内容是什么?
错误受众常犯的错误是什么?

Step 3: Generate Ideas (use any technique from matrix)

步骤3:生成创意(使用矩阵中的任意技术方法)

Apply creativity techniques TO the content pillars:
  • SCAMPER on existing popular content
  • Reverse brainstorm: "How to make the worst tutorial?"
  • Analogies: "How would Netflix teach Excel?"
将创意技术应用到内容支柱上:
  • 对现有热门内容使用SCAMPER方法
  • 反向头脑风暴:“如何制作最糟糕的教程?”
  • 类比思考:“Netflix会如何教授Excel?”

Step 4: Validate Before Creating

步骤4:创作前验证

[ ] Search demand? (keyword research)
[ ] Real audience pain point? (comments, surveys)
[ ] Can I add unique value? (gap analysis)
[ ] Fits my pillars? (strategy alignment)
[ ] Would I click this? (title/thumbnail test)
[ ] Can be repurposed? (1 piece -> 5+ formats)
[ ] 有搜索需求吗?(关键词调研)
[ ] 是真实的受众痛点吗?(评论、调研)
[ ] 我能提供独特价值吗?(空白分析)
[ ] 符合我的内容支柱吗?(战略对齐)
[ ] 我会点击这个内容吗?(标题/缩略图测试)
[ ] 可复用吗?(1份内容转化为5+种格式)

Repurposing Chain

内容复用链条

Blog post -> YouTube video -> Shorts/Reels -> Social posts -> Email -> Course module
Details: content-ideation.md

博客文章 → YouTube视频 → Shorts/Reels短视频 → 社交平台帖子 → 邮件推送 → 课程模块
详情:content-ideation.md

Idea Development Pipeline

创意完善流程

Shape raw ideas into actionable concepts:
[Generate] -> [Cluster] -> [Evaluate] -> [Develop] -> [Validate] -> [Execute]
将原始创意转化为可落地的方案:
[生成创意] -> [分组聚类] -> [评估筛选] -> [方案完善] -> [验证测试] -> [执行落地]

Quick Concept Card (for top ideas)

快速创意卡片(针对优质创意)

IDEA: [Name]
TAGLINE: [One compelling sentence]
PROBLEM: [What pain it solves]
SOLUTION: [How it works - 2-3 sentences]
TARGET USER: [Who benefits]
KEY INSIGHT: [The "aha" behind this]
EFFORT: [S / M / L]
BIGGEST RISK: [What could go wrong]
QUICKEST TEST: [How to validate cheaply]
NEXT STEP: [One concrete action]
创意名称: [名称]
宣传语:  [一句有吸引力的话]
解决问题: [解决的核心痛点]
解决方案: [运作方式 - 2-3句话]
目标用户: [受益人群]
核心洞察: [创意背后的“顿悟点”]
落地难度: [小 / 中 / 大]
最大风险: [可能出现的问题]
快速测试: [低成本验证的方法]
下一步行动: [具体的落地动作]

Assumption Mapping (for important ideas)

假设映射(针对重要创意)

  1. List assumptions: "What must be true for this to work?"
  2. Categorize: Desirability / Feasibility / Viability
  3. Map on 2x2: Importance (high/low) x Certainty (high/low)
  4. Test high-importance + low-certainty FIRST
Details: idea-pipeline.md

  1. 列出假设:“要让这个创意成功,哪些条件必须成立?”
  2. 分类:吸引力 / 可行性 / 商业可行性
  3. 映射到2x2矩阵:重要性(高/低)×确定性(高/低)
  4. 优先验证高重要性+低确定性的假设
详情:idea-pipeline.md

Output Formats

输出格式

Use these when presenting ideas to the user:
向用户展示创意时使用以下格式:

Quick List (5+ ideas)

快速列表(5个以上创意)

1. **[Idea Name]** -- [One-line description]
2. **[Idea Name]** -- [One-line description]
...
1. **[创意名称]** -- [一句话描述]
2. **[创意名称]** -- [一句话描述]
...

Scored List (after evaluation)

评分列表(评估后)

| # | Idea | N | A | F | Total |
|---|------|---|---|---|-------|
| 1 | ...  | 8 | 9 | 7 | 24    |
| 序号 | 创意 | 新颖性 | 吸引力 | 可行性 | 总分 |
|---|------|---|---|---|-------|
| 1 | ...  | 8 | 9 | 7 | 24    |

Concept Cards (top 3 ideas)

创意卡片(Top3创意)

Use the Quick Concept Card format above for each top idea.
对每个优质创意使用上述快速创意卡片格式。

Comparison Matrix (deciding between options)

对比矩阵(方案抉择时)

| Criteria     | Idea A | Idea B | Idea C |
|-------------|--------|--------|--------|
| Novelty     | 4/5    | 3/5    | 5/5    |
| Feasibility | 3/5    | 5/5    | 2/5    |
| Impact      | 5/5    | 3/5    | 4/5    |

| 评估维度     | 创意A | 创意B | 创意C |
|-------------|--------|--------|--------|
| 新颖性     | 4/5    | 3/5    | 5/5    |
| 可行性 | 3/5    | 5/5    | 2/5    |
| 影响力      | 5/5    | 3/5    | 4/5    |

AI Creativity Guidelines

AI创意应用指南

Key Research Insights (2025-2026)

核心研究发现(2025-2026)

FindingImplication
Ask AI HOW to think, not WHAT to thinkProcess prompts > product prompts
Human-first ideation preserves diversityUser brainstorms first, THEN AI expands
LLMs match average creativity (52nd percentile)AI is a partner, not a replacement
Homogenization effect (g ~ -0.86)Use Divergence Guard actively
"Creative Scar" -- creativity drops after AI withdrawalDon't outsource all creative thinking
Tree of Thoughts: 74% vs CoT 49%Use ToT for complex creative tasks
Multi-LLM collaboration enhances originalityStack techniques, vary approaches
Only 0.28% of LLM ideas reach top 10% human creativityPush past first outputs aggressively
研究结论实践启示
告诉AI如何思考而非思考什么过程型提示词优于结果型提示词
以人类为主的构思能保留创意多样性先由人类头脑风暴,再用AI拓展
大语言模型的创意水平相当于人类平均水平(第52百分位)AI是合作伙伴,而非替代者
同质化效应(相关系数g≈-0.86)主动使用Divergence Guard避免同质化
“创意断层”——过度依赖AI后人类创意能力下降不要外包所有创意思考工作
Tree of Thoughts方法:创意质量提升至74%(对比CoT的49%)复杂创意任务使用ToT方法
多LLM协作能提升创意原创性组合使用多种技术方法,变换思路
仅0.28%的LLM生成创意能达到人类前10%的创意水平要主动突破AI的初始输出内容

AI Role Rules

AI角色规则

  • Best as: Exploration partner, constraint enforcer, analogy finder, elaborator
  • Avoid: Sole ideation source, final decision maker
  • Timing: After initial human ideation, not before
  • Override rate: Maintain 15-25% human override for optimal outcomes
  • 最佳定位: 探索伙伴、限制条件施加者、类比发现者、创意细化者
  • 避免: 唯一创意来源、最终决策者
  • 使用时机: 人类完成初始构思后,而非之前
  • 人工干预比例: 保持15-25%的人工干预以获得最佳结果

Anti-Patterns

反模式

Don'tDo Instead
"Give me ideas for X""Give me 10 ideas for X that would surprise an expert"
Accept first outputsPush past 2-3 rounds; first ideas are "greatest hits"
Use AI before thinkingBrainstorm independently first, then expand with AI
"Be creative"Use specific technique (SCAMPER, constraints, personas)
Details: methodology.md | prompt-templates.md

错误做法正确做法
“给我一些关于X的创意”“给我10个能让专家感到惊喜的X领域创意”
接受AI的初始输出至少推进2-3轮;初始创意都是“热门内容复刻”
先用AI再自己思考先独立头脑风暴,再用AI拓展创意
“要有创意”使用具体技术方法(SCAMPER、限制条件、用户角色等)
详情:methodology.md | prompt-templates.md

References

参考资料

  • Step-by-step guides: techniques.md
  • AI methodology & research: methodology.md
  • Random word bank: random-words.md
  • Evaluation frameworks: evaluation.md
  • Content creator ideation: content-ideation.md
  • Idea development pipeline: idea-pipeline.md
  • AI prompt templates: prompt-templates.md

  • 分步指南: techniques.md
  • AI方法论与研究: methodology.md
  • 随机词汇库: random-words.md
  • 评估框架: evaluation.md
  • 内容创作者创意: content-ideation.md
  • 创意完善流程: idea-pipeline.md
  • AI提示词模板: prompt-templates.md

Related Skills

相关技能

  • /triz
    — Systematic innovation methodology (complements brainstorming)
  • /deep-research
    — Research inspiration and cross-industry solutions
  • /boost-intel
    — Critical evaluation of generated ideas
  • /design-business-model
    — Apply creative ideas to business models
  • /problem-solving
    — Structure the problem before ideating
  • /triz
    — 系统性创新方法论(补充头脑风暴)
  • /deep-research
    — 研究灵感与跨行业解决方案
  • /boost-intel
    — 对生成的创意进行批判性评估
  • /design-business-model
    — 将创意应用到商业模式设计
  • /problem-solving
    — 创意构思前先梳理问题框架