generate-creative-ideas
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ChineseCreativity Skill
创意技能
Workflow
工作流程
1. Ask → "What problem/challenge?"
2. Context → Understand current state BEFORE suggesting
3. Diagnose → Match situation to technique(s)
4. Generate → Walk through technique step-by-step
5. Evaluate → Score and filter ideas
6. Develop → Shape top ideas into actionable concepts
7. Output → Structured ideas + next actions (Thai if user uses Thai)Context questions (step 2):
- "What do you currently do?"
- "What have you tried?"
- "What's working? What's not?"
Anti-pattern: Jumping to solutions without understanding context = generic noise
1. 询问 → "你面临的问题/挑战是什么?"
2. 了解背景 → 在给出建议前先理解当前状况
3. 诊断匹配 → 将当前场景与合适的技术方法匹配
4. 创意生成 → 逐步讲解技术方法的应用步骤
5. 评估筛选 → 为创意打分并筛选优质方案
6. 方案完善 → 将优质创意转化为可落地的具体概念
7. 输出结果 → 结构化的创意+后续行动(若用户使用泰语则输出泰语内容)背景调研问题(步骤2):
- "你目前正在做什么?"
- "你已经尝试过哪些方法?"
- "哪些方法有效?哪些无效?"
反模式:不了解背景就直接给出解决方案=泛泛而谈的无用内容
Situation -> Technique Matrix
场景-技术方法匹配矩阵
| Situation | Techniques | Combination Recipe |
|---|---|---|
| Stuck / No ideas | Random Word, Forced Connections, Oblique Strategies | Random Word -> Forced Connections -> Dot Vote |
| Need breakthrough | First Principles, Challenging Assumptions, Combinatorial Engine | HMW -> Worst Idea -> SCAMPER -> Brainwriting |
| Improve existing | SCAMPER, Reverse Brainstorming, TRIZ-AI | SCAMPER -> Reverse Brainstorm -> Impact/Effort |
| Explore systematically | Morphological Box, Six Thinking Hats, Constraint Injection | Morphological Box -> Constraint Injection -> Clustering |
| Reframe problem | How Might We (HMW), Jobs to be Done | HMW -> JTBD -> First Principles |
| Team ideation | 6-3-5 Brainwriting, Multi-Persona Parallel | Mind Map -> Brainwriting -> Affinity -> Multi-Vote |
| Too many ideas | Impact/Effort Matrix, Idea Clustering, NAF Scoring | Clustering -> NAF Quick Score -> Impact/Effort |
| AI ideas too similar | Divergence Guard, Constraint Injection, Incubation Cycling | Divergence Guard -> Domain Shift -> Incubation |
| Technical/engineering | TRIZ-AI, First Principles | TRIZ -> First Principles -> Assumption Mapping |
| Cross-domain innovation | Combinatorial Engine, Analogical Thinking | Combinatorial Engine -> Analogical -> Constraint |
| Content ideas (blog/video/course) | Content Pillars, Audience Pain Points, Gap Analysis | Pillars -> Pain Points -> SCAMPER -> Validate |
| Business/product ideas | JTBD, Opportunity Canvas, Lean Validation | JTBD -> HMW -> Morphological -> ICE Score |
| 场景 | 适用技术 | 组合方案 |
|---|---|---|
| 陷入瓶颈/毫无头绪 | Random Word, Forced Connections, Oblique Strategies | Random Word -> Forced Connections -> Dot Vote |
| 需要突破性创意 | First Principles, Challenging Assumptions, Combinatorial Engine | HMW -> Worst Idea -> SCAMPER -> Brainwriting |
| 优化现有方案 | SCAMPER, Reverse Brainstorming, TRIZ-AI | SCAMPER -> Reverse Brainstorm -> Impact/Effort |
| 系统性探索创意 | Morphological Box, Six Thinking Hats, Constraint Injection | Morphological Box -> Constraint Injection -> Clustering |
| 重构问题视角 | How Might We (HMW), Jobs to be Done | HMW -> JTBD -> First Principles |
| 团队头脑风暴 | 6-3-5 Brainwriting, Multi-Persona Parallel | Mind Map -> Brainwriting -> Affinity -> Multi-Vote |
| 创意过多难以筛选 | Impact/Effort Matrix, Idea Clustering, NAF Scoring | Clustering -> NAF Quick Score -> Impact/Effort |
| AI生成创意同质化严重 | Divergence Guard, Constraint Injection, Incubation Cycling | Divergence Guard -> Domain Shift -> Incubation |
| 技术/工程领域创意 | TRIZ-AI, First Principles | TRIZ -> First Principles -> Assumption Mapping |
| 跨领域创新 | Combinatorial Engine, Analogical Thinking | Combinatorial Engine -> Analogical -> Constraint |
| 内容创意(博客/视频/课程) | Content Pillars, Audience Pain Points, Gap Analysis | Pillars -> Pain Points -> SCAMPER -> Validate |
| 商业/产品创意 | JTBD, Opportunity Canvas, Lean Validation | JTBD -> HMW -> Morphological -> ICE Score |
Technique Quick Reference
技术方法速查
Divergent (Generate)
发散型(创意生成)
| Technique | One-liner |
|---|---|
| SCAMPER | 7 lenses: Substitute, Combine, Adapt, Modify, Put to other use, Eliminate, Reverse |
| Random Word | Random noun -> list attributes -> force connections to problem |
| Reverse Brainstorm | "How to make it worse?" -> Invert each idea |
| First Principles | Strip to fundamentals -> Rebuild from scratch |
| Six Hats | 6 perspectives: Facts, Feelings, Risks, Benefits, Ideas, Process |
| HMW | Reframe as "How Might We [verb] for [user] so that [outcome]?" |
| Morphological Box | Parameters x Variations matrix -> Combine systematically |
| Analogies | "How does [other domain] solve this?" |
| Assumptions | List assumptions -> Challenge/invert each |
| Forced Connections | Combine 2 unrelated concepts |
| Jobs to be Done | "When [situation], I want [motivation], so I can [outcome]" |
| Oblique Strategies | Random creative prompts to break deadlocks |
| 技术方法 | 一句话说明 |
|---|---|
| SCAMPER | 7种思考视角:替代、组合、适配、修改、复用、删除、反转 |
| Random Word | 随机选取名词→列出其属性→强制关联到当前问题 |
| Reverse Brainstorm | 先思考“如何让问题变得更糟?”→再将每个想法反转得到解决方案 |
| First Principles | 剥离表象回归本质→从头构建解决方案 |
| Six Hats | 6种思考视角:事实、情感、风险、收益、创意、流程 |
| HMW | 将问题重构为“我们如何为[用户]实现[结果]?”的形式 |
| Morphological Box | 构建参数-变体矩阵→系统性组合生成创意 |
| Analogies | 思考“其他领域是如何解决类似问题的?” |
| Assumptions | 列出当前的所有假设→逐一质疑或反转 |
| Forced Connections | 将两个不相关的概念进行组合 |
| Jobs to be Done | 用“当[场景]时,我想要[动机],从而实现[结果]”梳理需求 |
| Oblique Strategies | 用随机创意提示打破思维僵局 |
AI-Optimized (Generate + Diversify)
AI优化型(创意生成+多样化)
| Technique | One-liner |
|---|---|
| Incubation Cycling | Generate -> Pause -> Fresh restart (no prior context) -> Compare |
| Combinatorial Engine | Abstract -> Retrieve 3 domains -> Generalize -> Combine -> Instantiate |
| Multi-Persona Parallel | Run 4+ personas SIMULTANEOUSLY (not sequentially) |
| Constraint Injection | Add random constraint -> Force novel solutions |
| Divergence Guard | Force opposite -> Domain shift -> Absurdity injection |
| TRIZ-AI | Apply inventive principles (segmentation, nesting, dynamization, etc.) |
| Tree of Thoughts | Explore multiple reasoning branches simultaneously (74% vs CoT 49%) |
| 技术方法 | 一句话说明 |
|---|---|
| Incubation Cycling | 生成创意→暂停→重启(不参考之前的内容)→对比优化 |
| Combinatorial Engine | 抽象问题→检索3个相关领域→归纳共性→组合创新→落地细化 |
| Multi-Persona Parallel | 同时模拟4个以上用户角色进行创意(而非依次模拟) |
| Constraint Injection | 添加随机限制条件→倒逼产生新颖解决方案 |
| Divergence Guard | 强制生成反向创意→切换领域→注入荒诞元素打破同质化 |
| TRIZ-AI | 应用发明原理(如分割、嵌套、动态化等) |
| Tree of Thoughts | 同时探索多条推理分支(创意质量优于CoT,提升至74% vs 49%) |
Convergent (Evaluate + Refine)
收敛型(评估+完善)
| Technique | One-liner |
|---|---|
| NAF Quick Score | Rate Novelty + Attractiveness + Feasibility (1-10 each) |
| Impact/Effort Matrix | 2x2: Quick Wins, Big Bets, Fill-ins, Avoid |
| ICE Scoring | Impact x Confidence x Ease (1-10 each) |
| Idea Clustering | Group similar -> Name clusters -> Pick best from each |
| Dot Voting | Each person gets 3-5 votes -> Surface favorites |
| Assumption Mapping | Map assumptions on Importance x Certainty -> Test riskiest first |
| 技术方法 | 一句话说明 |
|---|---|
| NAF Quick Score | 从新颖性、吸引力、可行性三个维度评分(每项1-10分) |
| Impact/Effort Matrix | 2x2矩阵分类:快速见效、重大投入、补充优化、避免尝试 |
| ICE Scoring | 从影响力、信心、易用性三个维度评分(每项1-10分)并相乘 |
| Idea Clustering | 将相似创意分组→为每组命名→从每组中选取最优创意 |
| Dot Voting | 每人分配3-5票→选出最受欢迎的创意 |
| Assumption Mapping | 将假设映射到重要性-确定性矩阵→优先验证高重要性低确定性的假设 |
Idea Evaluation
创意评估
After generating ideas, ALWAYS offer evaluation. Default to NAF Quick Score.
生成创意后,必须进行评估。默认使用NAF快速评分法。
NAF Quick Score (Default)
NAF快速评分法(默认)
| Criterion | Question | Scale |
|---|---|---|
| Novelty | How new/surprising is this? | 1-10 |
| Attractiveness | How well does it solve the problem? | 1-10 |
| Feasibility | How realistic to implement? | 1-10 |
Interpretation:
- Total 24-30: Strong candidate -> develop further
- Total 18-23: Promising -> refine or combine
- Total < 18: Weak -> park or discard
- Feasibility 8+: Worth trying (remaining 20% is implementation)
- High N+A but low F: Reframe feasibility barriers as new problems to solve
| 评估维度 | 对应问题 | 评分范围 |
|---|---|---|
| 新颖性 | 这个创意的新颖/惊喜程度如何? | 1-10 |
| 吸引力 | 这个创意能多大程度解决问题? | 1-10 |
| 可行性 | 这个创意的落地难度如何? | 1-10 |
评分解读:
- 总分24-30:优质候选方案→进一步完善
- 总分18-23:有潜力的方案→优化或与其他创意组合
- 总分<18:薄弱方案→暂存或舍弃
- 可行性得分8+:值得尝试(剩余20%为落地执行问题)
- 新颖性+吸引力得分高但可行性低:将可行性障碍重构为新问题解决
When to Use Which Evaluation
不同场景的评估方法选择
| Situation | Method |
|---|---|
| Quick screening (5+ ideas) | NAF or Dot Voting |
| Growth experiments | ICE Scoring |
| Data-driven product decisions | RICE Scoring |
| Complex multi-criteria | Weighted Scoring Matrix |
| Visual team alignment | Impact/Effort 2x2 |
Rules:
- NEVER evaluate during divergent phase -- generate first, judge later
- Take a break between generating and evaluating (different mindset)
- Different idea types need different criteria (incremental vs disruptive)
Details: evaluation.md
| 场景 | 适用方法 |
|---|---|
| 快速筛选(5个以上创意) | NAF评分或Dot Voting |
| 增长实验 | ICE评分法 |
| 数据驱动的产品决策 | RICE评分法 |
| 复杂多维度评估 | 加权评分矩阵 |
| 团队可视化对齐 | Impact/Effort 2x2矩阵 |
规则:
- 发散阶段绝对不要评估→先生成所有创意,再进行评判
- 创意生成和评估之间要间隔一段时间(切换思维模式)
- 不同类型的创意需要不同的评估标准(渐进式vs颠覆性)
详情:evaluation.md
Content Creator Mode
内容创作者模式
When ideating for blog posts, videos, courses, or social media:
当为博客、视频、课程或社交媒体构思创意时:
Step 1: Define Content Pillars (3-5 themes)
步骤1:定义内容支柱(3-5个核心主题)
Pillar = Core theme that reflects expertise + audience needs
Example: Excel -> [Formulas, Data Viz, Automation, Tips & Tricks, Career]内容支柱 = 体现专业能力+满足受众需求的核心主题
示例:Excel领域→[公式、数据可视化、自动化、技巧与窍门、职业发展]Step 2: Audience-First Ideation
步骤2:以受众为中心的创意构思
| Source | Questions |
|---|---|
| Pain Points | What frustrates them most? |
| Questions | What do they repeatedly ask? |
| Gaps | What's poorly explained by competitors? |
| Wishes | What do they wish existed? |
| Mistakes | What common errors do they make? |
| 信息来源 | 调研问题 |
|---|---|
| 痛点 | 受众最困扰的问题是什么? |
| 提问 | 受众反复询问的问题是什么? |
| 空白 | 竞争对手讲解不到位的内容是什么? |
| 期望 | 受众希望存在的内容是什么? |
| 错误 | 受众常犯的错误是什么? |
Step 3: Generate Ideas (use any technique from matrix)
步骤3:生成创意(使用矩阵中的任意技术方法)
Apply creativity techniques TO the content pillars:
- SCAMPER on existing popular content
- Reverse brainstorm: "How to make the worst tutorial?"
- Analogies: "How would Netflix teach Excel?"
将创意技术应用到内容支柱上:
- 对现有热门内容使用SCAMPER方法
- 反向头脑风暴:“如何制作最糟糕的教程?”
- 类比思考:“Netflix会如何教授Excel?”
Step 4: Validate Before Creating
步骤4:创作前验证
[ ] Search demand? (keyword research)
[ ] Real audience pain point? (comments, surveys)
[ ] Can I add unique value? (gap analysis)
[ ] Fits my pillars? (strategy alignment)
[ ] Would I click this? (title/thumbnail test)
[ ] Can be repurposed? (1 piece -> 5+ formats)[ ] 有搜索需求吗?(关键词调研)
[ ] 是真实的受众痛点吗?(评论、调研)
[ ] 我能提供独特价值吗?(空白分析)
[ ] 符合我的内容支柱吗?(战略对齐)
[ ] 我会点击这个内容吗?(标题/缩略图测试)
[ ] 可复用吗?(1份内容转化为5+种格式)Repurposing Chain
内容复用链条
Blog post -> YouTube video -> Shorts/Reels -> Social posts -> Email -> Course moduleDetails: content-ideation.md
博客文章 → YouTube视频 → Shorts/Reels短视频 → 社交平台帖子 → 邮件推送 → 课程模块详情:content-ideation.md
Idea Development Pipeline
创意完善流程
Shape raw ideas into actionable concepts:
[Generate] -> [Cluster] -> [Evaluate] -> [Develop] -> [Validate] -> [Execute]将原始创意转化为可落地的方案:
[生成创意] -> [分组聚类] -> [评估筛选] -> [方案完善] -> [验证测试] -> [执行落地]Quick Concept Card (for top ideas)
快速创意卡片(针对优质创意)
IDEA: [Name]
TAGLINE: [One compelling sentence]
PROBLEM: [What pain it solves]
SOLUTION: [How it works - 2-3 sentences]
TARGET USER: [Who benefits]
KEY INSIGHT: [The "aha" behind this]
EFFORT: [S / M / L]
BIGGEST RISK: [What could go wrong]
QUICKEST TEST: [How to validate cheaply]
NEXT STEP: [One concrete action]创意名称: [名称]
宣传语: [一句有吸引力的话]
解决问题: [解决的核心痛点]
解决方案: [运作方式 - 2-3句话]
目标用户: [受益人群]
核心洞察: [创意背后的“顿悟点”]
落地难度: [小 / 中 / 大]
最大风险: [可能出现的问题]
快速测试: [低成本验证的方法]
下一步行动: [具体的落地动作]Assumption Mapping (for important ideas)
假设映射(针对重要创意)
- List assumptions: "What must be true for this to work?"
- Categorize: Desirability / Feasibility / Viability
- Map on 2x2: Importance (high/low) x Certainty (high/low)
- Test high-importance + low-certainty FIRST
Details: idea-pipeline.md
- 列出假设:“要让这个创意成功,哪些条件必须成立?”
- 分类:吸引力 / 可行性 / 商业可行性
- 映射到2x2矩阵:重要性(高/低)×确定性(高/低)
- 优先验证高重要性+低确定性的假设
详情:idea-pipeline.md
Output Formats
输出格式
Use these when presenting ideas to the user:
向用户展示创意时使用以下格式:
Quick List (5+ ideas)
快速列表(5个以上创意)
1. **[Idea Name]** -- [One-line description]
2. **[Idea Name]** -- [One-line description]
...1. **[创意名称]** -- [一句话描述]
2. **[创意名称]** -- [一句话描述]
...Scored List (after evaluation)
评分列表(评估后)
| # | Idea | N | A | F | Total |
|---|------|---|---|---|-------|
| 1 | ... | 8 | 9 | 7 | 24 || 序号 | 创意 | 新颖性 | 吸引力 | 可行性 | 总分 |
|---|------|---|---|---|-------|
| 1 | ... | 8 | 9 | 7 | 24 |Concept Cards (top 3 ideas)
创意卡片(Top3创意)
Use the Quick Concept Card format above for each top idea.
对每个优质创意使用上述快速创意卡片格式。
Comparison Matrix (deciding between options)
对比矩阵(方案抉择时)
| Criteria | Idea A | Idea B | Idea C |
|-------------|--------|--------|--------|
| Novelty | 4/5 | 3/5 | 5/5 |
| Feasibility | 3/5 | 5/5 | 2/5 |
| Impact | 5/5 | 3/5 | 4/5 || 评估维度 | 创意A | 创意B | 创意C |
|-------------|--------|--------|--------|
| 新颖性 | 4/5 | 3/5 | 5/5 |
| 可行性 | 3/5 | 5/5 | 2/5 |
| 影响力 | 5/5 | 3/5 | 4/5 |AI Creativity Guidelines
AI创意应用指南
Key Research Insights (2025-2026)
核心研究发现(2025-2026)
| Finding | Implication |
|---|---|
| Ask AI HOW to think, not WHAT to think | Process prompts > product prompts |
| Human-first ideation preserves diversity | User brainstorms first, THEN AI expands |
| LLMs match average creativity (52nd percentile) | AI is a partner, not a replacement |
| Homogenization effect (g ~ -0.86) | Use Divergence Guard actively |
| "Creative Scar" -- creativity drops after AI withdrawal | Don't outsource all creative thinking |
| Tree of Thoughts: 74% vs CoT 49% | Use ToT for complex creative tasks |
| Multi-LLM collaboration enhances originality | Stack techniques, vary approaches |
| Only 0.28% of LLM ideas reach top 10% human creativity | Push past first outputs aggressively |
| 研究结论 | 实践启示 |
|---|---|
| 告诉AI如何思考而非思考什么 | 过程型提示词优于结果型提示词 |
| 以人类为主的构思能保留创意多样性 | 先由人类头脑风暴,再用AI拓展 |
| 大语言模型的创意水平相当于人类平均水平(第52百分位) | AI是合作伙伴,而非替代者 |
| 同质化效应(相关系数g≈-0.86) | 主动使用Divergence Guard避免同质化 |
| “创意断层”——过度依赖AI后人类创意能力下降 | 不要外包所有创意思考工作 |
| Tree of Thoughts方法:创意质量提升至74%(对比CoT的49%) | 复杂创意任务使用ToT方法 |
| 多LLM协作能提升创意原创性 | 组合使用多种技术方法,变换思路 |
| 仅0.28%的LLM生成创意能达到人类前10%的创意水平 | 要主动突破AI的初始输出内容 |
AI Role Rules
AI角色规则
- Best as: Exploration partner, constraint enforcer, analogy finder, elaborator
- Avoid: Sole ideation source, final decision maker
- Timing: After initial human ideation, not before
- Override rate: Maintain 15-25% human override for optimal outcomes
- 最佳定位: 探索伙伴、限制条件施加者、类比发现者、创意细化者
- 避免: 唯一创意来源、最终决策者
- 使用时机: 人类完成初始构思后,而非之前
- 人工干预比例: 保持15-25%的人工干预以获得最佳结果
Anti-Patterns
反模式
| Don't | Do Instead |
|---|---|
| "Give me ideas for X" | "Give me 10 ideas for X that would surprise an expert" |
| Accept first outputs | Push past 2-3 rounds; first ideas are "greatest hits" |
| Use AI before thinking | Brainstorm independently first, then expand with AI |
| "Be creative" | Use specific technique (SCAMPER, constraints, personas) |
Details: methodology.md | prompt-templates.md
| 错误做法 | 正确做法 |
|---|---|
| “给我一些关于X的创意” | “给我10个能让专家感到惊喜的X领域创意” |
| 接受AI的初始输出 | 至少推进2-3轮;初始创意都是“热门内容复刻” |
| 先用AI再自己思考 | 先独立头脑风暴,再用AI拓展创意 |
| “要有创意” | 使用具体技术方法(SCAMPER、限制条件、用户角色等) |
详情:methodology.md | prompt-templates.md
References
参考资料
- Step-by-step guides: techniques.md
- AI methodology & research: methodology.md
- Random word bank: random-words.md
- Evaluation frameworks: evaluation.md
- Content creator ideation: content-ideation.md
- Idea development pipeline: idea-pipeline.md
- AI prompt templates: prompt-templates.md
- 分步指南: techniques.md
- AI方法论与研究: methodology.md
- 随机词汇库: random-words.md
- 评估框架: evaluation.md
- 内容创作者创意: content-ideation.md
- 创意完善流程: idea-pipeline.md
- AI提示词模板: prompt-templates.md
Related Skills
相关技能
- — Systematic innovation methodology (complements brainstorming)
/triz - — Research inspiration and cross-industry solutions
/deep-research - — Critical evaluation of generated ideas
/boost-intel - — Apply creative ideas to business models
/design-business-model - — Structure the problem before ideating
/problem-solving
- — 系统性创新方法论(补充头脑风暴)
/triz - — 研究灵感与跨行业解决方案
/deep-research - — 对生成的创意进行批判性评估
/boost-intel - — 将创意应用到商业模式设计
/design-business-model - — 创意构思前先梳理问题框架
/problem-solving