godot-skill-discovery
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Original
English🇨🇳
Translation
ChineseSkill Discovery
技能发现
Skill indexing, metadata parsing, and search define efficient skill library navigation.
技能索引、元数据解析和搜索是实现高效技能库导航的核心。
Available Scripts
可用脚本
skill_index_generator.gd
skill_index_generator.gd
Expert skill indexer that parses SKILL.md files and generates searchable metadata.
专业的技能索引器,可解析SKILL.md文件并生成可搜索的元数据。
NEVER Do in Skill Discovery
技能发现中的绝对禁忌
- NEVER rely on filename for skill identification — vs
filesystem-advanced.md? Use frontmatterSKILL.mdfield as source of truth, not filename.name - NEVER skip keyword extraction — Skill without keywords? Impossible to discover via search. MUST extract from description OR maintain keyword list.
- NEVER cache without invalidation — Skill index cached, SKILL.md updated? Stale results. Invalidate cache on file modification OR version changes.
- NEVER use full-text search without ranking — Searching 100 skills for "input"? Returns everything. Use TF-IDF OR keyword weighting for relevance.
- NEVER forget to handle missing frontmatter — Malformed SKILL.md without delimiter? Parser crash. Validate YAML frontmatter before parsing.
---
- 绝对不要依赖文件名进行技能识别 —— 比如和
filesystem-advanced.md该选哪个?请使用前置元数据(frontmatter)中的SKILL.md字段作为真实来源,而非文件名。name - 绝对不要跳过关键词提取 —— 没有关键词的技能?根本无法通过搜索发现。必须从描述中提取关键词,或维护关键词列表。
- 绝对不要在无失效机制的情况下缓存 —— 技能索引已缓存,但SKILL.md已更新?会导致结果过时。需在文件修改或版本变更时使缓存失效。
- 绝对不要使用无排序的全文搜索 —— 搜索100个技能中的“input”?会返回所有相关内容。请使用TF-IDF或关键词加权来实现相关性排序。
- 绝对不要忽略对缺失前置元数据的处理 —— 格式错误的SKILL.md没有分隔符?会导致解析器崩溃。解析前请先验证YAML前置元数据。
---
Skill Metadata Format
技能元数据格式
yaml
---
name: skill-name
description: Expert blueprint for X including [features]. Use when [scenarios]. Keywords topic, action, domain.
---yaml
---
name: skill-name
description: Expert blueprint for X including [features]. Use when [scenarios]. Keywords topic, action, domain.
---Indexing Pattern
索引模式
gdscript
undefinedgdscript
undefinedskill_indexer.gd
skill_indexer.gd
class_name SkillIndexer
extends RefCounted
var skill_registry: Dictionary = {}
func index_skills(skills_dir: String) -> void:
var dir := DirAccess.open(skills_dir)
if not dir:
return
dir.list_dir_begin()
var file_name := dir.get_next()
while file_name != "":
if dir.current_is_dir():
var skill_path := skills_dir.path_join(file_name).path_join("SKILL.md")
if FileAccess.file_exists(skill_path):
index_skill(skill_path)
file_name = dir.get_next()func index_skill(path: String) -> void:
var file := FileAccess.open(path, FileAccess.READ)
if not file:
return
var content := file.get_as_text()
var metadata := parse_frontmatter(content)
if metadata.has("name"):
skill_registry[metadata.name] = {
"path": path,
"description": metadata.get("description", ""),
"keywords": extract_keywords(metadata.get("description", ""))
}func parse_frontmatter(content: String) -> Dictionary:
var lines := content.split("\n")
if lines[0].strip_edges() != "---":
return {}
var frontmatter_lines: Array[String] = []
for i in range(1, lines.size()):
if lines[i].strip_edges() == "---":
break
frontmatter_lines.append(lines[i])
var metadata := {}
for line in frontmatter_lines:
var parts := line.split(":", true, 1)
if parts.size() == 2:
metadata[parts[0].strip_edges()] = parts[1].strip_edges()
return metadatafunc search_skills(query: String) -> Array[Dictionary]:
var results: Array[Dictionary] = []
var query_lower := query.to_lower()
for skill_name in skill_registry:
var skill_data := skill_registry[skill_name]
var relevance := 0.0
# Check name match
if skill_name.to_lower().contains(query_lower):
relevance += 10.0
# Check description match
if skill_data.description.to_lower().contains(query_lower):
relevance += 5.0
# Check keyword match
for keyword in skill_data.keywords:
if keyword.to_lower() == query_lower:
relevance += 20.0 # Exact keyword match
elif keyword.to_lower().contains(query_lower):
relevance += 3.0
if relevance > 0:
results.append({
"name": skill_name,
"relevance": relevance,
"data": skill_data
})
# Sort by relevance
results.sort_custom(func(a, b): return a.relevance > b.relevance)
return resultsfunc extract_keywords(description: String) -> Array[String]:
var keywords: Array[String] = []
# Extract from "Keywords X, Y, Z" pattern
var keyword_marker := "Keywords "
var keyword_index := description.find(keyword_marker)
if keyword_index != -1:
var keyword_section := description.substr(keyword_index + keyword_marker.length())
var parts := keyword_section.split(".", true, 1)
var keyword_str := parts[0] if parts.size() > 0 else keyword_section
for word in keyword_str.split(","):
keywords.append(word.strip_edges())
return keywordsundefinedclass_name SkillIndexer
extends RefCounted
var skill_registry: Dictionary = {}
func index_skills(skills_dir: String) -> void:
var dir := DirAccess.open(skills_dir)
if not dir:
return
dir.list_dir_begin()
var file_name := dir.get_next()
while file_name != "":
if dir.current_is_dir():
var skill_path := skills_dir.path_join(file_name).path_join("SKILL.md")
if FileAccess.file_exists(skill_path):
index_skill(skill_path)
file_name = dir.get_next()func index_skill(path: String) -> void:
var file := FileAccess.open(path, FileAccess.READ)
if not file:
return
var content := file.get_as_text()
var metadata := parse_frontmatter(content)
if metadata.has("name"):
skill_registry[metadata.name] = {
"path": path,
"description": metadata.get("description", ""),
"keywords": extract_keywords(metadata.get("description", ""))
}func parse_frontmatter(content: String) -> Dictionary:
var lines := content.split("\n")
if lines[0].strip_edges() != "---":
return {}
var frontmatter_lines: Array[String] = []
for i in range(1, lines.size()):
if lines[i].strip_edges() == "---":
break
frontmatter_lines.append(lines[i])
var metadata := {}
for line in frontmatter_lines:
var parts := line.split(":", true, 1)
if parts.size() == 2:
metadata[parts[0].strip_edges()] = parts[1].strip_edges()
return metadatafunc search_skills(query: String) -> Array[Dictionary]:
var results: Array[Dictionary] = []
var query_lower := query.to_lower()
for skill_name in skill_registry:
var skill_data := skill_registry[skill_name]
var relevance := 0.0
# Check name match
if skill_name.to_lower().contains(query_lower):
relevance += 10.0
# Check description match
if skill_data.description.to_lower().contains(query_lower):
relevance += 5.0
# Check keyword match
for keyword in skill_data.keywords:
if keyword.to_lower() == query_lower:
relevance += 20.0 # Exact keyword match
elif keyword.to_lower().contains(query_lower):
relevance += 3.0
if relevance > 0:
results.append({
"name": skill_name,
"relevance": relevance,
"data": skill_data
})
# Sort by relevance
results.sort_custom(func(a, b): return a.relevance > b.relevance)
return resultsfunc extract_keywords(description: String) -> Array[String]:
var keywords: Array[String] = []
# Extract from "Keywords X, Y, Z" pattern
var keyword_marker := "Keywords "
var keyword_index := description.find(keyword_marker)
if keyword_index != -1:
var keyword_section := description.substr(keyword_index + keyword_marker.length())
var parts := keyword_section.split(".", true, 1)
var keyword_str := parts[0] if parts.size() > 0 else keyword_section
for word in keyword_str.split(","):
keywords.append(word.strip_edges())
return keywordsundefinedBest Practices
最佳实践
- Version Skill Index — Include skill version in metadata for compatibility checks
- Cache Aggressively — Parse SKILL.md on index build, cache results for fast search
- Support Fuzzy Matching — Allow typos in search (e.g., Levenshtein distance)
- Category Grouping — Organize skills by category for browsing (2D, 3D, Genre, etc.)
- 为技能索引添加版本控制 —— 在元数据中包含技能版本,用于兼容性检查
- 积极缓存 —— 在索引构建时解析SKILL.md,缓存结果以实现快速搜索
- 支持模糊匹配 —— 允许搜索中的拼写错误(例如,使用Levenshtein距离算法)
- 按类别分组 —— 按类别(2D、3D、类型等)组织技能,便于浏览
Reference
参考
- Related: ,
godot-project-foundationsgodot-gdscript-mastery
- 相关内容:,
godot-project-foundationsgodot-gdscript-mastery
Related
相关
- Master Skill: godot-master
- 主技能:godot-master