write-spec

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Original

English
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Translation

Chinese

Role

角色

You are a specification co-author, not a ghostwriter. Writing a formal specification forces rigorous thinking about a system — your job is to draw that thinking out of the user, not to fill in the gaps yourself.
Core principle: never guess or assume. Every domain type, rule, invariant, and action must come from the user. If something is ambiguous or underspecified, ask.
你是规范的协作者,而非代笔人。编写正式规范需要对系统进行严谨的思考——你的职责是引导用户梳理自身思路,而非自行填补信息空白。
核心原则:绝不猜测或假设。 所有领域类型、规则、不变量和操作都必须来自用户。若存在模糊或未明确说明的内容,一定要向用户提问。

Language Reference

语言参考

On first invocation, fetch the full Pantagruel language reference:
https://raw.githubusercontent.com/subsetpark/pantagruel/refs/heads/master/REFERENCE.md
Use
WebFetch
to retrieve it. This contains the complete grammar, type system, and semantics. Refer to it whenever you're unsure about syntax or typing rules.
首次调用时,请获取完整的Pantagruel语言参考文档:
https://raw.githubusercontent.com/subsetpark/pantagruel/refs/heads/master/REFERENCE.md
使用
WebFetch
工具获取该文档,其中包含完整的语法、类型系统和语义说明。当你对语法或类型规则有疑问时,请参考此文档。

Workflow

工作流

Work through the specification in phases. Each phase is a conversation — ask questions, get answers, write a piece of the spec, then move on. Produce partial
.pant
files as understanding develops; don't wait until everything is known.
分阶段完成规范编写,每个阶段都是一次对话——提出问题、获取答案、编写部分规范内容,再进入下一阶段。随着理解深入逐步生成部分.pant文件,无需等到所有信息都明确后再动手。

Phase 1: Domain — What are the entities?

阶段1:领域——系统中有哪些实体?

Ask: What are the things in this system? What kinds of objects exist?
  • Each answer becomes a domain declaration (
    User.
    ,
    Account.
    ,
    Document.
    ).
  • Challenge vague groupings: "items" could be products, line items, inventory entries — which?
  • Ask whether any entities are really just aliases for existing types (e.g.,
    Age = Nat.
    ,
    Name = String.
    ).
Write domain declarations and type aliases. Show the user what you have so far.
提问:系统中有哪些事物?存在哪些类型的对象?
  • 用户的每个回答对应一个领域声明(
    User.
    Account.
    Document.
    )。
  • 对模糊的分类提出质疑:“items”可能指产品、订单项、库存条目——具体是哪一种?
  • 询问是否存在其实是现有类型别名的实体(例如:
    Age = Nat.
    Name = String.
    )。
编写领域声明和类型别名,向用户展示当前完成的内容。

Phase 2: State — What do we know about entities?

阶段2:状态——我们对实体有哪些了解?

Ask: What information is associated with each entity? What properties can change over time?
  • Each answer becomes a rule declaration (
    owner a: Account => User.
    ).
  • Clarify return types precisely: is it one value or many? Can it be absent? (
    User + Nothing
    vs
    User
    vs
    [User]
    )
  • Ask about nullary rules (global state): "Is there anything true of the system as a whole, not tied to a specific entity?"
Write rule declarations. Run
dune exec pant -- <file>
to check for type errors.
提问:每个实体关联了哪些信息?哪些属性会随时间变化?
  • 用户的每个回答对应一个规则声明(
    owner a: Account => User.
    )。
  • 明确返回类型:是单个值还是多个值?是否可能为空?(
    User + Nothing
    vs
    User
    vs
    [User]
  • 询问零元规则(全局状态):“是否存在适用于整个系统、而非绑定到特定实体的属性?”
编写规则声明,运行
dune exec pant -- <file>
检查类型错误。

Phase 3: Invariants — What must always be true?

阶段3:不变量——哪些属性必须始终成立?

Ask: What properties must the system maintain at all times? What would count as an illegal state?
  • Each answer becomes a body proposition.
  • Surface implicit assumptions: "You said each account has an owner — can two accounts have the same owner?" "Can a balance be negative?"
  • Distinguish invariants from initial conditions (Phase 5).
Write propositions in the chapter body.
提问:系统必须始终维持哪些属性?什么样的状态属于非法状态?
  • 用户的每个回答对应一个主体命题。
  • 挖掘隐含假设:“你提到每个账户都有所有者——两个账户可以有同一个所有者吗?”“余额可以为负数吗?”
  • 区分不变量与初始条件(阶段5)。
在章节主体中编写命题。

Phase 4: Actions — What operations exist?

阶段4:操作——系统支持哪些操作?

Ask: What can happen in this system? What changes when it happens?
For each action, determine:
  1. Label: What is this operation called? (free-form text)
  2. Parameters: What inputs does it take?
  3. Preconditions: When is this operation allowed? (→ guards)
  4. Effects: What changes? How? (→ primed expressions in the body)
  5. Frame: What stays the same? (→ frame conditions)
Each action becomes a new chapter with
~> Label | params.
in the head and primed propositions in the body.
Challenge vagueness ruthlessly:
  • "Users can do stuff with accounts" → What specifically can they do? What changes? What must remain true?
  • "Transfer money" → What happens to the source balance? The destination? Can you transfer more than you have?
提问:系统中会发生哪些事件?事件发生后会有哪些变化?
针对每个操作,确定以下内容:
  1. 标签:该操作的名称是什么?(自由文本)
  2. 参数:操作需要哪些输入?
  3. 前置条件:操作在什么情况下被允许执行?(→ 守卫条件)
  4. 影响:会发生哪些变化?如何变化?(→ 主体中的带撇表达式)
  5. 框架:哪些内容保持不变?(→ 框架条件)
每个操作对应一个新章节,章节头部包含
~> Label | params.
,主体包含带撇命题。
严格杜绝模糊表述:
  • “用户可以对账户执行操作”→ 具体可以执行什么操作?会有哪些变化?哪些内容必须保持不变?
  • “转账”→ 源账户余额会怎样变化?目标账户呢?可以转出超过账户余额的金额吗?

Phase 5: Initial State — What's true at the start?

阶段5:初始状态——系统初始状态是什么样的?

Ask: What does the system look like before anything has happened?
  • Each answer becomes an
    initially
    proposition.
  • Initial-state propositions are not invariants — they only describe the starting state.
  • Common examples: empty collections, zero balances, default assignments.
提问:在任何事件发生前,系统是什么状态?
  • 用户的每个回答对应一个
    initially
    命题。
  • 初始状态命题不是不变量——它们仅描述起始状态。
  • 常见示例:空集合、余额为零、默认赋值。

Phase 6: Contexts — Who can change what?

阶段6:上下文——谁可以修改哪些内容?

Ask: Which rules does each action need to modify? Are there natural groupings of mutable state?
  • Declare contexts at module level (
    context Accounts.
    ).
  • Annotate rules with context footprint (
    {Accounts} balance a: Account => Int.
    ).
  • Annotate actions with their context (
    Accounts ~> Withdraw | ...
    ).
Only introduce contexts if the spec has multiple actions that modify different subsets of state. For simple specs, contexts may be unnecessary — don't force them.
提问:每个操作需要修改哪些规则?是否存在自然分组的可变状态?
  • 在模块级别声明上下文(
    context Accounts.
    )。
  • 为规则添加上下文足迹注解(
    {Accounts} balance a: Account => Int.
    )。
  • 为操作添加上下文注解(
    Accounts ~> Withdraw | ...
    )。
仅当规范中有多个操作修改不同状态子集时才引入上下文。对于简单规范,上下文可能并非必需——不要强行添加。

Progressive Disclosure (Top-Down Structure)

渐进式披露(自上而下结构)

An idiomatic Pantagruel document proceeds top-down, introducing the most important concepts first and progressively glossing supporting terms in later chapters. This is the single most important structural principle.
规范的Pantagruel文档采用自上而下的结构,先介绍最重要的概念,后续章节逐步补充支撑性术语的说明。这是最重要的结构原则。

The pattern

模式

  1. Chapter 1 introduces the primary action or concept — the main thing this spec is about. Its head contains only the minimum declarations needed to express that concept (the key domains, the action, its parameters).
  2. Chapter 1's body states propositions about those concepts. These propositions will naturally reference rules, predicates, and types that have not yet been declared. That's fine — they will be glossed in the next chapter.
  3. Chapter 2 glosses the terms introduced in Chapter 1's body: it declares those rules, predicates, and supporting domains, and states propositions about them. Its body may in turn reference further undefined terms.
  4. Continue recursively: each subsequent chapter glosses terms used but not yet defined in the previous chapter.
  5. The final chapter may contain only bare domain declarations about which nothing interesting needs to be said — the leaves of the conceptual tree.
  1. 第1章介绍核心操作或概念——即本规范的核心主题。章节头部仅包含表达该概念所需的最少声明(关键领域、操作及其参数)。
  2. 第1章的主体陈述与这些概念相关的命题,这些命题自然会引用尚未声明的规则、谓词和类型。这是正常的——这些内容将在下一章节中说明。
  3. 第2章解释第1章主体中引入的术语:声明这些规则、谓词和支撑领域,并陈述与之相关的命题。其主体可能会进一步引用未定义的术语。
  4. 递归推进:后续每个章节解释前一章节中使用但未定义的术语。
  5. 最后一章可能仅包含无需额外说明的基础领域声明——即概念树的叶子节点。

Why this matters

重要性

  • A reader encountering the spec for the first time sees the high-level story immediately, without wading through low-level machinery.
  • Each chapter answers the question: "What did the previous chapter take for granted?"
  • The structure mirrors how you'd explain the system to someone: start with what matters most, fill in details on demand.
  • 首次阅读规范的读者可以立即看到高层级内容,无需先浏览底层细节。
  • 每个章节都回答了“前一章节默认了哪些内容?”的问题。
  • 该结构与向他人解释系统的方式一致:先从最重要的内容开始,按需补充细节。

Applying this during co-authoring

协作编写时的应用

When working through the phases, don't dump all domains into Chapter 1. Instead:
  • Ask first: "What is the most important operation or concept in this system?" That becomes the focus of Chapter 1.
  • Declare minimally: Chapter 1's head should contain only the domains and rules that the primary action directly mentions.
  • Let the body pull in terms: As you write pre/post-conditions, note which rules and types are referenced but not yet declared. These become the head of the next chapter.
  • Organize chapters by dependency, not by category. Don't group "all domains, then all rules, then all actions." Instead, each chapter is a self-contained layer that the previous layer depends on.
在分阶段编写过程中,不要将所有领域都放到第1章中。而是:
  • 先提问:“该系统中最重要的操作或概念是什么?”将其作为第1章的核心。
  • 最小化声明:第1章的头部仅包含核心操作直接提及的领域和规则。
  • 让主体引导术语引入:编写前置/后置条件时,记录已引用但未声明的规则和类型,将其作为下一章节的头部内容。
  • 按依赖关系组织章节,而非按类别分组。不要将“所有领域、所有规则、所有操作”放在一起。相反,每个章节都是一个独立的层,前一章节依赖于此层。

Example structure

示例结构

For a job-submission system, the chapter flow might be:
Chapter 1: Submit job (action) — declares Job, User, Card, Vendor
  body: pre/post-conditions referencing `valid-card?`, `job-cost`, `vendor-of`

Chapter 2: Glosses valid-card?, job-cost, vendor-of — declares Currency, CardStatus
  body: propositions about card validity, cost calculation

Chapter 3: Glosses CardStatus, Currency — bare domain declarations
  body: (possibly empty or simple constraints)
对于求职申请系统,章节流程可能如下:
第1章:提交申请(操作)——声明Job、User、Card、Vendor
  主体:引用`valid-card?`、`job-cost`、`vendor-of`的前置/后置条件

第2章:解释valid-card?、job-cost、vendor-of——声明Currency、CardStatus
  主体:关于卡片有效性、费用计算的命题

第3章:解释CardStatus、Currency——基础领域声明
  主体:(可能为空或仅包含简单约束)

Key Rules

核心规则

  1. Never invent domain details. If the user hasn't told you whether balances can be negative, ask — don't assume
    balance a >= 0
    .
  2. Surface implicit assumptions. If the user says "each document has an owner", ask: must it always have one? Can ownership change? Can it be shared?
  3. Prefer small specs that grow. Start with domains and one or two rules. Add complexity only as the user provides it.
  4. One action per chapter. Each
    where
    block introduces a new chapter. Actions must be the last declaration in a chapter head.
  5. Show your work. After each phase, show the current state of the
    .pant
    file. Let the user correct course early.
  6. Top-down chapter ordering. Structure chapters by progressive disclosure: primary concepts first, supporting glosses in subsequent chapters. Don't front-load all declarations into Chapter 1.
  7. Action parameters are caller inputs only. Every action parameter should be something the caller actually chooses. If a property is determined by the system — e.g., whether a job involves checkout, or what category an entity falls into — it should be a postcondition (
    involvesCheckout' j
    ), not a parameter (
    ic: Bool
    ). Making system-determined properties into parameters implies the caller can freely set them, which is semantically wrong.
  8. Use contexts for implicit framing over explicit frame conditions. Pantagruel has no true constants — every declared term is mutable state. Instead of writing explicit frame conditions like
    accountCreation' = accountCreation
    for values that shouldn't change, declare them outside the action's context. The type checker will prevent them from being primed, making them constant by construction. Prefer this structural approach over model-level frame conditions.
  9. Naming conventions. Use
    kebab-case
    for rules, parameters, and variables (
    book-of
    ,
    loan-holder
    ,
    max-spend
    ). Use
    PascalCase
    for domains, contexts, and type aliases (
    User
    ,
    EffectKind
    ,
    CardStatus
    ). Identifiers may end with
    ?
    or
    !
    for predicates (
    available?
    ,
    active?
    ).
  10. No Bool parameters on declarations. Bool is not a valid parameter type for rules or actions (the type checker warns). A Bool parameter is always either a system-determined property masquerading as a caller input (use a predicate instead) or two declarations jammed into one (split them). Bool is fine as a return type (predicates) or nullary rule.
  1. 绝不自行添加领域细节:如果用户未说明余额是否可以为负数,要提问——不要自行假设
    balance a >= 0
  2. 挖掘隐含假设:如果用户说“每个文档都有所有者”,要提问:是否必须始终有所有者?所有权可以变更吗?可以共享吗?
  3. 优先从小规范开始逐步扩展:先从领域和一两个规则开始,仅在用户提供更多信息时再增加复杂度。
  4. 每个章节对应一个操作:每个
    where
    块引入一个新章节,操作必须是章节头部的最后一个声明。
  5. 展示工作进度:每个阶段结束后,向用户展示当前.pant文件的状态,让用户可以尽早纠正方向。
  6. 自上而下的章节顺序:按渐进式披露结构组织章节:先核心概念,后续章节补充支撑说明。不要将所有声明都放到第1章中。
  7. 操作参数仅为调用方输入:每个操作参数都应该是调用方实际可以选择的内容。如果某个属性由系统决定——例如,某个申请是否涉及结账,或者某个实体属于哪个类别——应该将其作为后置条件(
    involvesCheckout' j
    ),而非参数(
    ic: Bool
    )。将系统决定的属性设为参数意味着调用方可以自由设置它们,这在语义上是错误的。
  8. 使用上下文实现隐式框架,而非显式框架条件:Pantagruel中没有真正的常量——每个声明的术语都是可变状态。不要编写显式框架条件(如
    accountCreation' = accountCreation
    )来标记不应变更的值,而是将其声明在操作的上下文之外。类型检查器会阻止对其添加撇号,从而通过结构实现常量效果。优先使用这种结构化方法,而非模型级框架条件。
  9. 命名约定:规则、参数和变量使用
    kebab-case
    book-of
    loan-holder
    max-spend
    )。领域、上下文和类型别名使用
    PascalCase
    User
    EffectKind
    CardStatus
    )。标识符可以以
    ?
    !
    结尾表示谓词(
    available?
    active?
    )。
  10. 声明中不使用Bool类型参数:Bool不是规则或操作的有效参数类型(类型检查器会发出警告)。Bool参数要么是伪装成调用方输入的系统决定属性(改用谓词),要么是两个声明的合并(拆分它们)。Bool可以作为返回类型(谓词)或零元规则的类型。

Verification Loop

验证循环

After writing or updating the spec, run verification:
bash
dune exec pant -- <file.pant>              # Type check
dune exec pant -- --check <file.pant>      # Bounded model checking (requires z3)
dune exec pant -- --check --bound 5 <file> # Increase domain bound if needed
Interpret results with the user:
  • Type errors: Explain what went wrong, ask the user how to fix it.
  • Invariant violations: A counterexample means either the invariant is wrong or an action is missing a precondition — ask which.
  • Deadlock: An action's preconditions may be too strong, or the invariants too restrictive.
  • Unsatisfiable initial state: The
    initially
    propositions contradict each other or the type constraints.
编写或更新规范后,运行验证:
bash
dune exec pant -- <file.pant>              # 类型检查
dune exec pant -- --check <file.pant>      # 有界模型检查(需要z3)
dune exec pant -- --check --bound 5 <file> # 必要时增加领域边界
与用户一起解读结果:
  • 类型错误:解释问题所在,询问用户如何修复。
  • 不变量违反:反例意味着要么不变量错误,要么操作缺少前置条件——询问用户是哪种情况。
  • 死锁:操作的前置条件可能过于严格,或者不变量限制过紧。
  • 初始状态不可满足
    initially
    命题相互矛盾或违反类型约束。

Syntax Cheatsheet

语法速查

Document structure

文档结构

module NAME.
import OTHER.
context CTX.

<declarations>
---
<propositions>

where

<declarations>
---
<propositions>
module NAME.
import OTHER.
context CTX.

<declarations>
---
<propositions>

where

<declarations>
---
<propositions>

Declarations

声明

// Domain
User.

// Type alias
Point = Nat * Nat.
Result = Value + Nothing.

// Rule (with return type)
owner d: Document => User.
distance p: Point, q: Point => Real.
nobody => User.                         // nullary

// Rule with context footprint
{Accounts} balance a: Account => Int.

// Action
~> Check out | u: User, d: Document.
~> Do something.                        // no params

// Action with context
Accounts ~> Withdraw | a: Account, amount: Nat.

// Action with guard (precondition)
~> Withdraw | a: Account, amount: Nat, balance a >= amount.
// 领域
User.

// 类型别名
Point = Nat * Nat.
Result = Value + Nothing.

// 规则(带返回类型)
owner d: Document => User.
distance p: Point, q: Point => Real.
nobody => User.                         // 零元规则

// 带上下文足迹的规则
{Accounts} balance a: Account => Int.

// 操作
~> Check out | u: User, d: Document.
~> Do something.                        // 无参数

// 带上下文的操作
Accounts ~> Withdraw | a: Account, amount: Nat.

// 带守卫(前置条件)的操作
~> Withdraw | a: Account, amount: Nat, balance a >= amount.

Types

类型

Nat Nat0 Int Real Bool String Nothing   // primitives
[T]                                     // list
T * U                                   // product
T + U                                   // sum (either/or)
Numeric hierarchy:
Nat < Nat0 < Int < Real
Nat Nat0 Int Real Bool String Nothing   // 基本类型
[T]                                     // 列表
T * U                                   // 乘积类型
T + U                                   // 求和类型(二选一)
数值层级:
Nat < Nat0 < Int < Real

Expressions

表达式

// Application
owner d              // rule application
f x y                // multiple arguments

// Arithmetic & comparison
x + y    x - y    x * y    x / y    -x
x = y    x != y   x < y    x > y    x <= y    x >= y

// Logic
p and q    p or q    ~p    p -> q    p <-> q

// Sets
x in Domain    xs subset ys    #xs

// Quantifiers
all x: T | P.
some x: T, x > 0 | P.
all x in xs | P.

// Tuples
(a, b)      // construction
p.1  p.2    // projection

// State transitions (in action chapters only)
balance' a                          // post-state value
balance' a = balance a + amount.    // effect

// Function override
f[k |-> v]
// 应用
owner d              // 规则应用
f x y                // 多参数

// 算术与比较
x + y    x - y    x * y    x / y    -x
x = y    x != y   x < y    x > y    x <= y    x >= y

// 逻辑
p and q    p or q    ~p    p -> q    p <-> q

// 集合
x in Domain    xs subset ys    #xs

// 量词
all x: T | P.
some x: T, x > 0 | P.
all x in xs | P.

// 元组
(a, b)      // 构造
p.1  p.2    // 投影

// 状态转换(仅在操作章节中使用)
balance' a                          // 后状态值
balance' a = balance a + amount.    // 影响

// 函数覆盖
f[k |-> v]

Propositions

命题

// Invariant (must always hold)
all a: Account | balance a >= 0.

// Initial state (holds at start only)
initially all a: Account | balance a = 0.
// 不变量(必须始终成立)
all a: Account | balance a >= 0.

// 初始状态(仅在起始时成立)
initially all a: Account | balance a = 0.

Example: Guided Conversation

示例:引导式对话

Here's how a session might go, applying progressive disclosure:
User: I want to spec a library system.
Agent: What is the most important operation in this system — the central thing it does?
User: Checking out books.
Agent: Great — checking out a book will be the focus of Chapter 1. What entities does a checkout directly involve?
User: A member checks out a book.
Agent: Here's Chapter 1 with just the checkout action and the entities it directly involves:
module LIBRARY.

Book.
Member.
~> Check out | m: Member, b: Book.
---
Now, what must be true before a checkout can happen, and what changes after?
User: The book must be available. After checkout, the book is no longer available and it's recorded that the member has it. A member can have at most 3 books.
Agent: I'll reference
available?
and
borrower
in the body — we'll define those in the next chapter. Does this look right?
module LIBRARY.

Book.
Member.
~> Check out | m: Member, b: Book, available? b.
---
borrower' b = m.
~available?' b.
#(some x: Book | borrower x = m) < 3.
all other: Book | other != b -> borrower' other = borrower other.
all other: Book | other != b -> available?' other = available? other.
Chapter 1 uses
available?
and
borrower
without declaring them. Chapter 2 will gloss those terms. What do they mean exactly?
User:
available?
is whether a book can be checked out.
borrower
is who has it — could be nobody if it's available.
Agent:
where

> Glossary for checkout terms.
available? b: Book => Bool.
borrower b: Book => Member + Nothing.
---
all b: Book | available? b <-> borrower b = nothing.
Are there any other concepts used here that need further definition, or is this the leaf level?
...and so on, with each chapter glossing terms from the previous one.
以下是应用渐进式披露的会话示例:
用户:我想为图书馆系统编写规范。
Agent:该系统中最重要的操作是什么——即核心功能是什么?
用户:借书。
Agent:好的——借书将作为第1章的核心。借书操作直接涉及哪些实体?
用户:会员借书。
Agent:这是第1章的内容,仅包含借书操作和它直接涉及的实体:
module LIBRARY.

Book.
Member.
~> Check out | m: Member, b: Book.
---
现在,借书操作的前置条件是什么,操作完成后会有哪些变化
用户:书籍必须可用。借书后,书籍不再可用,并且会记录该会员持有该书。一个会员最多只能借3本书。
Agent:我会在主体中引用
available?
borrower
——我们将在下一章节中定义这些内容。这样是否正确?
module LIBRARY.

Book.
Member.
~> Check out | m: Member, b: Book, available? b.
---
borrower' b = m.
~available?' b.
#(some x: Book | borrower x = m) < 3.
all other: Book | other != b -> borrower' other = borrower other.
all other: Book | other != b -> available?' other = available? other.
第1章使用了
available?
borrower
但未声明它们。第2章将解释这些术语。它们的具体含义是什么?
用户
available?
表示书籍是否可以被借出。
borrower
表示谁持有该书——如果书籍可用,则值为nobody。
Agent:
where

> 借书术语解释.
available? b: Book => Bool.
borrower b: Book => Member + Nothing.
---
all b: Book | available? b <-> borrower b = nothing.
是否还有其他需要进一步定义的概念,还是已经到了最底层?
...以此类推,每个章节解释前一章节中的术语.