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Use SpriteCook saved presets through MCP. Use when the user explicitly asks to use a preset, refers to one of their saved SpriteCook presets, asks for the same style/settings as a saved preset, or asks to save a private preset for future consistent asset generation.
npx skill4agent add spritecook/skills spritecook-use-presetsspritecook-workflow-essentialsuse my presetuse my character preset for thissave_private_presetlist_presets(query=...)get_preset_settings(preset_id=...)promptthemeTextthemestyleTextstylewidthheightpixelbgModeaspectRatiosmartCropEnabledsmartCropModedetailedModelresolutionqualitycolorssettings.reference.styleAssetIdsstyle_asset_idsgenerate_game_artsettings.reference.contextAssetIdreference_asset_idgenerate_game_artsettings.reference.editAssetIdedit_asset_idgenerate_game_arttilesetPerspectivetilesetPieceSettilesetElevationgenerate_tilesetsettings.reference.styleAssetIdssettings.reference.contextAssetIdsettings.reference.editAssetIdsettings.reference.styleUploadUrlssettings.reference.contextUploadUrlsettings.reference.editUploadUrlstyle_asset_idssettings.reference.styleAssetIdsgenerate_game_artreference_asset_idsettings.reference.contextAssetIdedit_asset_idsettings.reference.editAssetIdsave_private_preset(...)style_referencesreference_imageedit_imageUse my character preset for a blue wizard idle spritelist_presets(query="character")get_preset_settings(preset_id="...")blue wizard idle sprite