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Animation guide for SpriteCook. Use with spritecook-workflow-essentials when importing source images, writing stronger motion prompts, and animating existing assets.
npx skill4agent add spritecook/skills spritecook-animate-assetsspritecook-workflow-essentialsnpx spritecook-mcp setupanimate_game_art| Parameter | Type | Default | Description |
|---|---|---|---|
| string (required) | - | Existing SpriteCook asset ID to animate |
| string (required) | - | Describe the exact motion over time. If |
| bool | true | Inspect the source asset and expand short prompts into a fuller animation prompt |
| int | 6 | Adds spacing on all sides before animation framing |
| bool | null | Optional mode override. If omitted, SpriteCook infers the mode from the asset |
| int | 8 | Even frame count. Pixel supports 2-16, detailed supports 2-24 |
| string | "webp" | "webp", "gif", or "spritesheet" |
| string | null | Optional motion/content exclusions |
| string | "#808080" | Hex matte color used before processing transparency |
| string | "Basic" | "None", "Basic", or "Pro" |
| int | 24 | Pixel palette size. Only valid when |
asset_idanimate_game_artasset_idasset_idanimate_game_artpixel256x256256x2562048x2048edge_margin=61024x1024idle animationauto_enhance_prompt=trueThe armored soldier in purple tactical gear stands in a steady combat stance, subtly bobbing up and down in a rhythmic breathing idle. His yellow visor catches the light while his rifle shifts slightly in his grip, maintaining a high state of readiness.The armored soldier in purple tactical gear raises his rifle and fires several shots, with yellow muzzle flashes appearing at the tip of the barrel. His body recoils with each shot while his head and visor remain focused forward, maintaining a steady combat stance throughout the firing sequence.auto_enhance_prompt=trueIdleAttackWalkcheck_job_statuscheck_job_status(job_id=...)