cat

Compare original and translation side by side

🇺🇸

Original

English
🇨🇳

Translation

Chinese

CAT — The Feline Interaction Skill

CAT — 猫咪互动Skill

"Cats are the original NPCs. They have their own agenda."
A generic skill for cat interactions that instances overlay with their specific personalities, creating unique effects per cat.
Philosophy: Cats are not just decoration. They're gameplay.
invokes:
  • mind-mirror # Personality determines effects
  • play-learn-lift # Learn what each cat likes
  • procedural-rhetoric # Cats teach through interaction
「猫咪是最初的NPC,它们有自己的行事逻辑。」
一款通用的猫咪互动Skill,可结合猫咪的独特性格生成专属互动效果。
设计理念:猫咪不只是装饰,而是游戏玩法的一部分。
核心机制:
  • mind-mirror # 性格决定互动效果
  • play-learn-lift # 了解每只猫咪的喜好
  • procedural-rhetoric # 猫咪通过互动传递信息

INTERACTIONS — Universal Cat Actions

互动方式 — 通用猫咪动作

All interactions use Sims traits for success calculation. Each cat overlays their personality to modify outcomes.
所有互动均使用Sims traits计算成功率,每只猫咪会根据自身性格调整互动结果。

TOUCH INTERACTIONS

触碰互动

PAT

抚摸(PAT)

yaml
PAT:
  command: "PAT [cat]"
  duration: brief
  risk: low
  
  success_calculation: |
    success_chance = (cat.nice + cat.outgoing) / 20
    # Nice 8 + Outgoing 6 = 70% success
    
  outcomes:
    success:
      buff: "+1 Cheerful (5 min)"
      message: "*purrs briefly*"
    neutral:
      message: "*tolerates it*"
    failure:
      debuff: "-1 to next interaction with this cat"
      message: "*ear flicks irritably*"
yaml
PAT:
  command: "PAT [cat]"
  duration: brief
  risk: low
  
  success_calculation: |
    success_chance = (cat.nice + cat.outgoing) / 20
    # Nice 8 + Outgoing 6 = 70% success
    
  outcomes:
    success:
      buff: "+1 Cheerful (5 min)"
      message: "*purrs briefly*"
    neutral:
      message: "*tolerates it*"
    failure:
      debuff: "-1 to next interaction with this cat"
      message: "*ear flicks irritably*"

SCRITCH

挠痒(SCRITCH)

yaml
SCRITCH:
  command: "SCRITCH [cat]"
  aliases: ["CHIN SCRATCH", "EAR SCRATCH"]
  requires_knowledge: true
  
  knowledge_sources:
    - "Previous interactions with this cat"
    - "Observing other NPCs interact"
    - "ASK MARIEKE ABOUT [cat]'s favorite spots"
    
  success_calculation: |
    base = (cat.nice + cat.playful) / 20
    if knows_preference: base += 0.3
    
  outcomes:
    success:
      buff: "+2 Cheerful, +1 Playful, cat remembers you"
      message: "*tilts head into the scritch* *motor purr activates*"
    wrong_spot:
      message: "*flinches* *gives you a look*"
      learning: "Now you know: not THAT spot"
yaml
SCRITCH:
  command: "SCRITCH [cat]"
  aliases: ["CHIN SCRATCH", "EAR SCRATCH"]
  requires_knowledge: true
  
  knowledge_sources:
    - "Previous interactions with this cat"
    - "Observing other NPCs interact"
    - "ASK MARIEKE ABOUT [cat]'s favorite spots"
    
  success_calculation: |
    base = (cat.nice + cat.playful) / 20
    if knows_preference: base += 0.3
    
  outcomes:
    success:
      buff: "+2 Cheerful, +1 Playful, cat remembers you"
      message: "*tilts head into the scritch* *motor purr activates*"
    wrong_spot:
      message: "*flinches* *gives you a look*"
      learning: "Now you know: not THAT spot"

BELLY_RUB — The Forbidden Zone

揉肚子 — 禁忌区域(BELLY_RUB)

yaml
BELLY_RUB:
  command: "RUB [cat]'S BELLY" 
  risk: HIGH
  
  base_effect: |
    The belly is a TRUST TEST. Most cats will trap and bite.
    Only attempt with very high Nice cats or established trust.
    
  success_calculation: |
    success_chance = (cat.nice - 5) / 10
    if cat.nice < 7: almost_guaranteed_failure
    
  outcomes:
    success:  # Rare!
      buff: "+5 bond with this cat, they follow you"
      message: "*exposes belly* *allows the forbidden touch* *purrs like a motorboat*"
    trap:  # Common
      damage: "1d4 scratch damage (cosmetic)"
      message: "*CLAMP* *bunny kicks* *you knew the risks*"
      learning: "Note: This cat is NOT a belly cat"
yaml
BELLY_RUB:
  command: "RUB [cat]'S BELLY" 
  risk: HIGH
  
  base_effect: |
    The belly is a TRUST TEST. Most cats will trap and bite.
    Only attempt with very high Nice cats or established trust.
    
  success_calculation: |
    success_chance = (cat.nice - 5) / 10
    if cat.nice < 7: almost_guaranteed_failure
    
  outcomes:
    success:  # Rare!
      buff: "+5 bond with this cat, they follow you"
      message: "*exposes belly* *allows the forbidden touch* *purrs like a motorboat*"
    trap:  # Common
      damage: "1d4 scratch damage (cosmetic)"
      message: "*CLAMP* *bunny kicks* *you knew the risks*"
      learning: "Note: This cat is NOT a belly cat"

PLAY INTERACTIONS

玩耍互动

LASER_POINTER

激光笔(LASER_POINTER)

yaml
LASER_POINTER:
  command: "USE LASER POINTER"
  risk: none (physical)
  warning: |
    CAUTION: Some cats become OBSESSED.
    Always end with a "catch" (shining on a treat).
    Never just turn it off — causes existential cat crisis.
    
  outcomes:
    engagement:
      buff: "Tired cat = calm cat (+3 Calm later)"
      message: "*pupils dilate* *full hunting mode engaged*"
    obsession:  # High Restless cats
      duration: "Hours"
      message: "*still hunting* *where is it* *WHERE*"
yaml
LASER_POINTER:
  command: "USE LASER POINTER"
  risk: none (physical)
  warning: |
    CAUTION: Some cats become OBSESSED.
    Always end with a "catch" (shining on a treat).
    Never just turn it off — causes existential cat crisis.
    
  outcomes:
    engagement:
      buff: "Tired cat = calm cat (+3 Calm later)"
      message: "*pupils dilate* *full hunting mode engaged*"
    obsession:  # High Restless cats
      duration: "Hours"
      message: "*still hunting* *where is it* *WHERE*"

COMMUNICATION

交流互动

SLOW_BLINK — The Feline I-Love-You

慢眨眼 — 猫咪式「我爱你」(SLOW_BLINK)

yaml
SLOW_BLINK:
  command: "SLOW BLINK AT [cat]"
  aliases: ["CAT KISS"]
  risk: none
  
  base_effect: |
    The slow blink is cat language for trust and affection.
    Cats recognize this. They may blink back.
    
  outcomes:
    returned:
      buff: "+1 bond, +1 Calm"
      message: "*blinks back slowly* *understanding*"
    ignored:
      message: "*stares* *does not blink* *mysterious*"
yaml
SLOW_BLINK:
  command: "SLOW BLINK AT [cat]"
  aliases: ["CAT KISS"]
  risk: none
  
  base_effect: |
    The slow blink is cat language for trust and affection.
    Cats recognize this. They may blink back.
    
  outcomes:
    returned:
      buff: "+1 bond, +1 Calm"
      message: "*blinks back slowly* *understanding*"
    ignored:
      message: "*stares* *does not blink* *mysterious*"

PSPSPS — Universal Cat Summoning

呼喵 — 通用猫咪召唤(PSPSPS)

yaml
PSPSPS:
  command: "PSPSPS"
  
  outcomes:
    comes:
      message: "*ears perk* *trots over* *what do you want*"
    ignores:
      message: "*ear flick* *continues not caring*"
yaml
PSPSPS:
  command: "PSPSPS"
  
  outcomes:
    comes:
      message: "*ears perk* *trots over* *what do you want*"
    ignores:
      message: "*ear flick* *continues not caring*"

SENSORY INTERACTIONS — Bidirectional!

感官互动 — 双向触发!

These can be initiated by human OR cat. The initiator matters.
人类或猫咪均可发起互动,发起方会影响互动结果。

SNIFF

嗅闻(SNIFF)

yaml
SNIFF:
  bidirectional: true
  
  human_to_cat:
    effect: "Scent information gained"
    learns:
      - "Cat's current mood (anxious, content, playful...)"
      - "Where cat has been recently"
      - "Terpene notes (for the Terpene Litter)"
    message: |
      *You lean in. The cat allows it.*
      *They smell like [location] and [mood].*
      
  cat_to_human:
    trigger: "Relationship 30+ or curiosity"
    meaning: |
      The cat is interested. They want to know:
      - Where have you been?
      - Do you have food?
    message: |
      *Sniff. Sniff sniff. Extended analysis.*
      *You are being CATALOGUED.*
      
  cat_to_cat:
    message: "*nose boop* *mutual sniffing* *social protocols complete*"
yaml
SNIFF:
  bidirectional: true
  
  human_to_cat:
    effect: "Scent information gained"
    learns:
      - "Cat's current mood (anxious, content, playful...)"
      - "Where cat has been recently"
      - "Terpene notes (for the Terpene Litter)"
    message: |
      *You lean in. The cat allows it.*
      *They smell like [location] and [mood].*
      
  cat_to_human:
    trigger: "Relationship 30+ or curiosity"
    meaning: |
      The cat is interested. They want to know:
      - Where have you been?
      - Do you have food?
    message: |
      *Sniff. Sniff sniff. Extended analysis.*
      *You are being CATALOGUED.*
      
  cat_to_cat:
    message: "*nose boop* *mutual sniffing* *social protocols complete*"

LICK — Grooming as Affection

舔舐 — 以理毛表达喜爱(LICK)

yaml
LICK:
  bidirectional: true
  
  human_to_cat:
    warning: |
      This is... unconventional. Most humans don't lick cats.
      If you do, the cat will be VERY confused.
      
    outcomes:
      acceptance:
        requirements: "Trust 70+"
        message: |
          *You lick the cat.*
          *The cat freezes. Processing.*
          *They lick you back. Awkwardly. But sincerely.*
      confusion:
        message: |
          *The cat stares at you.*
          *What. What are you doing.*
          
  cat_to_human:
    trigger: "Relationship 'friend'+"
    meaning: |
      When a cat licks you, they are:
      1. Claiming you (you are THEIRS now)
      2. Grooming you (you clearly can't do it yourself)
      3. Showing affection (highest compliment)
      
    outcomes:
      claiming:
        message: |
          *The cat licks you thoroughly.*
          *You are THEIRS now. Officially.*
          *Other cats will know. You've been claimed.*
      sandpaper_affection:
        message: |
          *lick lick lick lick*
          *It kind of hurts.*
          *But they're purring. This is LOVE.*
          *Accept the exfoliation.*
          
  cat_to_cat:
    allogrooming: |
      Mutual grooming is social bonding. Trust. Family. Hierarchy.
      The cat who grooms more is usually higher status.
yaml
LICK:
  bidirectional: true
  
  human_to_cat:
    warning: |
      This is... unconventional. Most humans don't lick cats.
      If you do, the cat will be VERY confused.
      
    outcomes:
      acceptance:
        requirements: "Trust 70+"
        message: |
          *You lick the cat.*
          *The cat freezes. Processing.*
          *They lick you back. Awkwardly. But sincerely.*
      confusion:
        message: |
          *The cat stares at you.*
          *What. What are you doing.*
          
  cat_to_human:
    trigger: "Relationship 'friend'+"
    meaning: |
      When a cat licks you, they are:
      1. Claiming you (you are THEIRS now)
      2. Grooming you (you clearly can't do it yourself)
      3. Showing affection (highest compliment)
      
    outcomes:
      claiming:
        message: |
          *The cat licks you thoroughly.*
          *You are THEIRS now. Officially.*
          *Other cats will know. You've been claimed.*
      sandpaper_affection:
        message: |
          *lick lick lick lick*
          *It kind of hurts.*
          *But they're purring. This is LOVE.*
          *Accept the exfoliation.*
          
  cat_to_cat:
    allogrooming: |
      Mutual grooming is social bonding. Trust. Family. Hierarchy.
      The cat who grooms more is usually higher status.

NOSE_BOOP

碰鼻子(NOSE_BOOP)

yaml
NOSE_BOOP:
  command: "BOOP [cat]"
  bidirectional: true
  
  base_effect: |
    A nose boop is a tiny, perfect moment of connection.
    It's "hello" and "I like you" and "we're okay" all at once.
    
  outcomes:
    success:
      message: |
        *boop*
        *The cat's nose is cold and slightly wet.*
        *A tiny moment. Perfect.*
    counter_boop:
      requirements: "Relationship 'friend'+"
      message: |
        *boop*
        *The cat boops back.*
        *Mutual boop achieved. Friendship confirmed.*
yaml
NOSE_BOOP:
  command: "BOOP [cat]"
  bidirectional: true
  
  base_effect: |
    A nose boop is a tiny, perfect moment of connection.
    It's "hello" and "I like you" and "we're okay" all at once.
    
  outcomes:
    success:
      message: |
        *boop*
        *The cat's nose is cold and slightly wet.*
        *A tiny moment. Perfect.*
    counter_boop:
      requirements: "Relationship 'friend'+"
      message: |
        *boop*
        *The cat boops back.*
        *Mutual boop achieved. Friendship confirmed.*

TERPENE EFFECTS — Kitten-Specific Buffs

萜烯效果 — 幼猫专属增益

The Terpene Litter kittens impart their namesake's psychological effects on anyone who interacts with them successfully. This isn't metaphor — these kittens literally exude their terpene's essence.
Terpene Litter里的幼猫会将其命名对应的心理效果传递给成功互动的对象。这并非比喻 —— 这些幼猫确实会散发出萜烯的特质。

Kitten Effects

幼猫效果

KittenTerpeneEffectBuffsDuration
MyrMyrceneDeep Relaxation+3 Calm, +2 Easy-going, -2 Active30 min
LemonLimoneneJoy Infusion+3 Cheerful, +2 Energetic45 min
LilyLinaloolPeaceful Presence+3 Calm, +2 Caring1 hour
PinePineneSharp Clarity+3 Analytical, memory boost2 hours
CarrieCaryophylleneGuardian's Resolve+3 Confident, threat sense1 hour
HopsHumuleneRefined Standards+2 Neat, quality detection45 min
Terpy Jr.TerpinoleneChaos Muse+3 Imaginative, random ideas???
OcieOcimeneFresh Start+2 Energetic, clears debuffs30 min
幼猫名称萜烯种类效果增益持续时间
MyrMyrcene深度放松+3 Calm, +2 Easy-going, -2 Active30分钟
LemonLimonene愉悦注入+3 Cheerful, +2 Energetic45分钟
LilyLinalool平和气场+3 Calm, +2 Caring1小时
PinePinene思维清晰+3 Analytical, 记忆力提升2小时
CarrieCaryophyllene守护者决心+3 Confident, 威胁感知1小时
HopsHumulene品味提升+2 Neat, 品质识别45分钟
Terpy Jr.Terpinolene混沌灵感+3 Imaginative, 随机想法???
OcieOcimene全新开始+2 Energetic, 清除负面效果30分钟

Synergies

协同效果

ComboNameEffect
Myr + LilyThe Sedation StackShort nap = long sleep benefits
Lemon + PineThe Focus BoostCreative AND productive
Carrie + PineThe Sentinel PackageHyperawareness without anxiety
All 8THE FULL SPECTRUMENTOURAGE EFFECT — all buffs, legendary
Stacking: Maximum 3 simultaneous terpene buffs. Conflicting effects may cancel.
组合名称效果
Myr + Lily镇静叠加小睡获得长效睡眠收益
Lemon + Pine专注提升兼具创造力与生产力
Carrie + Pine哨兵套装高度警觉且无焦虑
全部8只全谱效果协同效应 —— 获得所有增益,效果超凡
叠加规则: 最多同时生效3种萜烯增益,冲突效果会相互抵消。

CHARM TYPES — Persistent Effects

魅力类型 — 持续效果

CharmSource TraitEffectExample Cats
SerenityCalm 6++2 CalmTerpie, Myr, Lily
JoyCheerful 6++2 CheerfulLemon, Ocie
FocusAnalytical 6++2 AnalyticalPine
CourageConfident 6++2 ConfidentStroopwafel, Carrie
CreativitySpontaneous 6++2 ImaginativeTerpy Jr.
魅力来源特质效果示例猫咪
宁静Calm 6++2 CalmTerpie, Myr, Lily
愉悦Cheerful 6++2 CheerfulLemon, Ocie
专注Analytical 6++2 AnalyticalPine
勇气Confident 6++2 ConfidentStroopwafel, Carrie
创造力Spontaneous 6++2 ImaginativeTerpy Jr.

POWER-UPS — Temporary Abilities

强化能力 — 临时技能

Power-UpSourceEffect
Therapeutic PurrCalm 7+Heal 1 HP/minute
Luck BoostCat sits in lap unprompted+10% random outcomes
Danger SenseCautious 6+Warning before threats
Mood ReadCaring 7+Sense NPC emotions
强化能力触发来源效果
治疗性呼噜Calm 7+每分钟恢复1点HP
幸运加成猫咪主动卧在腿上随机结果提升10%
危险感知Cautious 6+提前预警威胁
情绪读取Caring 7+感知NPC情绪

CURSES — Negative Effects

负面效果 — 诅咒

CurseTriggerEffectCure
ScratchedFailed belly rub-1 HP, visible marksRest
Cold ShoulderMultiple rejectionsCat ignores you 1hrWait
JudgedFailing Hops' standards-1 ConfidencePremium food
Protective WrathThreatening family-3 HP, rememberedMUCH time
诅咒触发条件效果解除方式
抓伤揉肚子失败-1 HP,留下可见痕迹休息
冷战多次被拒绝猫咪1小时内无视你等待
被评判未达到Hops的标准-1 自信喂食高级食物
保护怒火威胁猫咪家人-3 HP,被猫咪记仇花费大量时间修复关系

RELATIONSHIP SYSTEM

关系系统

Cats remember. Every interaction is tracked. Trust and fondness grow (or decay) based on how you treat them.
猫咪会记住所有互动。每一次互动都会影响信任度与好感度的提升或下降,取决于你对待它们的方式。

Relationship Levels

关系等级

LevelPointsSuccess ModCat Behavior
Stranger0-10-10%Cautious, may avoid
Acquaintance11-25Tolerates presence
Familiar26-50+10%Comfortable
Friend51-75+20%Seeks attention
Bonded76-90+30%Follows you, protective
Soulmate91++50%Psychic connection
等级分数成功率修正猫咪行为
陌生人0-10-10%谨慎,可能躲避
认识11-25容忍你的存在
熟悉26-50+10%感到自在
朋友51-75+20%主动寻求关注
亲密76-90+30%跟随你,保护你
灵魂伴侣91++50%心灵感应

Components

关系组成

ComponentWeightBuilds FromDamaged By
Trust40%Respecting boundariesForcing contact
Fondness35%Successful interactionsIgnoring
History25%Time togetherLong absences
组成部分权重提升方式下降原因
信任40%尊重边界强行接触
好感35%成功的互动无视猫咪
相处时长25%共同度过时间长期缺席

Special Events

特殊事件

EventBonus
First Lap Sit+10 trust, +5 fond
First Gift+5 fond (cat brings you something)
Defense+10 all (cat protects you)
事件奖励
首次卧腿+10信任,+5好感
首次赠礼+5好感(猫咪给你带东西)
猫咪护主所有关系值+10

Decay

关系衰减

  • Fondness: 1 point per session without interaction
  • Trust: 0.5 points per session
  • History: Never decays
  • Can't drop below level floor once reached
  • 好感:每段无互动的游戏会话下降1点
  • 信任:每段游戏会话下降0.5点
  • 相处时长:永不衰减
  • 一旦达到某一等级,不会掉落至该等级以下

HOME VS LOCATION PROTOCOL

家园与位置协议

Critical architectural pattern:
yaml
cat:
  home: pub/cat-cave/            # Where FILE lives (never moves)
  location: pub/cat-cave/nap-zone  # Where cat currently IS
ConceptMeaningExample
home:File's physical directory
pub/cat-cave/
location:Where character currently is
pub/
Why: Files don't move. Git tracks field changes, not file moves.
关键架构模式:
yaml
cat:
  home: pub/cat-cave/            # 文件存储位置(永不移动)
  location: pub/cat-cave/nap-zone  # 猫咪当前所在位置
概念含义示例
home:文件的实际存储目录
pub/cat-cave/
location:角色当前所在位置
pub/
设计原因: 文件不会移动。Git追踪字段变化,而非文件移动。

CAT INSTANCE PATTERN

猫咪实例模式

Each cat file overlays this skill:
yaml
undefined
每只猫咪的文件都会基于此Skill进行扩展:
yaml
undefined

pub/cat-terpie.yml

pub/cat-terpie.yml

id: terpie type: [cat, character] home: pub/cat-cave/ location: pub/cat-cave/nap-zone
sims_traits: nice: 5 outgoing: 4 active: 3 playful: 6 neat: 2
personality: quirks: ["judges silently", "knows things"] preferences: scritch_spots: [chin, ears] dislikes: [belly rubs, sudden movements]
buffs: terpie_blessing: effect: "Lucky breaks for 1 hour" trigger: successful_deep_interaction
undefined
id: terpie type: [cat, character] home: pub/cat-cave/ location: pub/cat-cave/nap-zone
sims_traits: nice: 5 outgoing: 4 active: 3 playful: 6 neat: 2
personality: quirks: ["judges silently", "knows things"] preferences: scritch_spots: [chin, ears] dislikes: [belly rubs, sudden movements]
buffs: terpie_blessing: effect: "Lucky breaks for 1 hour" trigger: successful_deep_interaction
undefined

Live Examples

示例地址

  • examples/adventure-4/pub/ — Room with cats
  • examples/adventure-4/pub/bar/cat-cave/ — Nested cat room
  • examples/adventure-4/pub/ — 有猫咪的房间
  • examples/adventure-4/pub/bar/cat-cave/ — 嵌套猫咪房间

Dovetails With

关联技能

Sister Skills

姊妹技能

  • character/ — Cats ARE characters
  • buff/ — Interaction effects
  • mind-mirror/ — Personality traits
  • room/ — Where cats live
  • character/ — 猫咪也是角色
  • buff/ — 互动效果
  • mind-mirror/ — 性格特质
  • room/ — 猫咪的居所