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Generate a high-cut-density action / fight scene by first composing a 16-cell storyboard image, then driving Seedance 2.0 image-to-video off that storyboard. Stacks GPT-Image-2 (character sheet + storyboard), Nano-Banana-2 (environment concept), and Seedance 2.0 i2v.
npx skill4agent add samuraigpt/generative-media-skills muapi-ai-fight-sceneEstimated credits: ~250 per run.
| Name | Type | Required | Default | Description |
|---|---|---|---|---|
| text | yes | — | Full physical description of the fighter(s). Asymmetric details (eye colour, scar side, holster on left hip) help the model preserve identity across panels. |
| text | yes | — | The scene setting — e.g. "cyberpunk wet back-alley, neon kanji signage, Stray-game aesthetic, rain on chrome." |
| text | yes | — | The action beat — prose or numbered beats. E.g. "Hero is cornered → blocks first punch → counter-elbow → throw opponent into trash cans → finisher." |
| text | no | cinematic action film, anamorphic lens, high contrast, motion blur on hits | Aesthetic / look tags applied to every frame. |
| int | no | 15 | Final video length in seconds. The storyboard's 16 cells map roughly 1 shot per second at default. |
| text | no | 16:9 | Output aspect — |
muapi image generategpt-image-2-text-to-imageCharacter reference sheet of {{character_description}}. Three views — front, 3/4, profile — on a neutral grey backdrop. Studio lighting, full body, no text overlays, photoreal. Asymmetric identifying details preserved on the correct side. {{style_direction}}.3:2muapi image generatenano-banana-2Wide establishing shot of {{environment_description}}. No characters in frame — environment only. Strong perspective lines, depth, atmospheric haze. {{style_direction}}. Production-design concept art.{{aspect_ratio}}muapi image editgpt-image-2-image-to-imageCompose a 4×4 storyboard grid (16 numbered cells) for the following action sequence:
{{action_script}}
CHARACTER (use reference image 1 identity throughout, asymmetric details preserved):
{{character_description}}
LOCATION (use reference image 2 spatial layout):
{{environment_description}}
Each cell labels: SHOT # (1–16) · SIZE (WIDE / MS / CU / ECU) · CAMERA-MOVE arrow (push, pull, whip, dolly, crash-zoom, handheld) · 1-word RHYTHM note (BEAT / IMPACT / RECOVERY / RESET).
Vary shot size aggressively — never two WIDEs in a row. Land every IMPACT on a CU or ECU.
Hand-drawn comic-book ink-and-wash style, monochrome with selective red accents on hits.
Numbered cells, clear gutters between panels.
Aesthetic: {{style_direction}}.1:1muapi video from-imageseedance-v2.0-i2vGenerate a {{duration}}-second action sequence that strictly follows the 16-cell storyboard reference image, cell-by-cell, top-left to bottom-right.
- Honour each cell's labelled SHOT SIZE and CAMERA-MOVE — match cuts to the storyboard's rhythm notes.
- Strong cinematic feel and shot language. Exaggerated dynamics. Hits land hard with motion blur and impact frames.
- Camera language: anamorphic, handheld where the storyboard calls for it, locked-off where it doesn't.
- Native audio: impact sfx on every IMPACT cell, footsteps, fabric/Foley, restrained low score under the action.
Action being rendered: {{action_script}}.
Aesthetic: {{style_direction}}.{{duration}}{{aspect_ratio}}seedance-2.0-i2v-480pseedance-v2.0-i2vfight sceneaction sequencestoryboard to videocut densitycinematic actioncombat choreographyseedance 2 storyboardcharacter_description ──► [GPT-Image-2 t2i] ─► character sheet ──┐
│
environment_description ─► [Nano-Banana-2 t2i] ─► environment plate ┼─► [GPT-Image-2 i2i] ─► 16-cell storyboard ─► [Seedance 2.0 i2v] ─► 15s action video
│
action_script + style_direction ───────────────────────────────────►┘muapimuapi auth configureMUAPI_API_KEYcurl -X POST https://api.muapi.ai/api/v1/<endpoint> -H "x-api-key: $MUAPI_API_KEY" -H 'content-type: application/json' -d '{...}'muapi predict wait <request_id>gpt-image-2-image-to-imageimages_list{{input_name}}