math-visualizer
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ChineseMath Visualizer Skill
数学可视化技能
The Math Visualizer brings mathematical concepts to life through precise, beautiful animations that reveal the structure and relationships within mathematics.
数学可视化工具通过精准美观的动画展现数学内在的结构和关系,让数学概念变得生动易懂。
Mathematical Domains
数学领域
Supported Areas
支持范围
- Algebra: Equations, inequalities, polynomials
- Calculus: Derivatives, integrals, limits, series
- Geometry: Shapes, transformations, proofs
- Trigonometry: Functions, identities, unit circle
- Linear Algebra: Vectors, matrices, transformations
- Complex Analysis: Complex numbers, transformations
- Number Theory: Primes, sequences, patterns
- 代数:方程、不等式、多项式
- 微积分:导数、积分、极限、级数
- 几何:图形、变换、证明
- 三角学:函数、恒等式、单位圆
- 线性代数:向量、矩阵、变换
- 复分析:复数、变换
- 数论:质数、序列、模式
Rules
规则
rules/equation-presentation.md
rules/equation-presentation.md
How to present equations with proper pacing and emphasis.
如何以合适的节奏和重点呈现方程。
rules/color-coding-math.md
rules/color-coding-math.md
Consistent color schemes for mathematical elements.
数学元素的统一配色方案。
rules/graphing-best-practices.md
rules/graphing-best-practices.md
Creating clear, informative function graphs.
创建清晰易懂的函数图像的规范。
rules/proof-visualization.md
rules/proof-visualization.md
Step-by-step proof animations that build understanding.
帮助理解的分步证明动画规范。
Color Coding Standard
颜色编码标准
| Element | Color | Hex |
|---|---|---|
| Variables (x, y) | BLUE | #58C4DD |
| Constants | YELLOW | #FFFF00 |
| Operators | WHITE | #FFFFFF |
| Key Terms | GREEN | #83C167 |
| Equals/Results | GOLD | #FFD700 |
| Negative/Subtract | RED | #FC6255 |
| 元素 | 颜色 | Hex |
|---|---|---|
| 变量 (x, y) | 蓝色 | #58C4DD |
| 常量 | 黄色 | #FFFF00 |
| 运算符 | 白色 | #FFFFFF |
| 关键术语 | 绿色 | #83C167 |
| 等于号/结果 | 金色 | #FFD700 |
| 负号/减号 | 红色 | #FC6255 |
Templates
模板
Equation Derivation
公式推导
python
from manim import *
class EquationDerivation(Scene):
def construct(self):
# Initial equation
eq1 = MathTex(r"x^2 + 2x + 1 = 0")
self.play(Write(eq1))
self.wait()
# Transform step by step
eq2 = MathTex(r"(x + 1)^2 = 0")
eq3 = MathTex(r"x + 1 = 0")
eq4 = MathTex(r"x = -1")
# Show each transformation
for new_eq in [eq2, eq3, eq4]:
self.play(TransformMatchingTex(eq1, new_eq))
self.wait()
eq1 = new_eq
# Highlight final answer
box = SurroundingRectangle(eq4, color=GREEN, buff=0.2)
self.play(Create(box))python
from manim import *
class EquationDerivation(Scene):
def construct(self):
# Initial equation
eq1 = MathTex(r"x^2 + 2x + 1 = 0")
self.play(Write(eq1))
self.wait()
# Transform step by step
eq2 = MathTex(r"(x + 1)^2 = 0")
eq3 = MathTex(r"x + 1 = 0")
eq4 = MathTex(r"x = -1")
# Show each transformation
for new_eq in [eq2, eq3, eq4]:
self.play(TransformMatchingTex(eq1, new_eq))
self.wait()
eq1 = new_eq
# Highlight final answer
box = SurroundingRectangle(eq4, color=GREEN, buff=0.2)
self.play(Create(box))Color-Coded Equation
颜色编码公式
python
from manim import *
class ColorCodedEquation(Scene):
def construct(self):
# Equation with color-coded parts
equation = MathTex(
r"f(", r"x", r") = ", r"a", r"x^2", r" + ", r"b", r"x", r" + ", r"c"
)
# Color code
equation[1].set_color(BLUE) # x
equation[3].set_color(YELLOW) # a
equation[4].set_color(BLUE) # x^2
equation[6].set_color(YELLOW) # b
equation[7].set_color(BLUE) # x
equation[9].set_color(YELLOW) # c
self.play(Write(equation))
# Explain each part
labels = [
(equation[3], "coefficient"),
(equation[1], "variable"),
(equation[9], "constant")
]
for part, label_text in labels:
self.play(Indicate(part))
label = Text(label_text, font_size=24).next_to(part, DOWN)
self.play(Write(label))
self.wait()
self.play(FadeOut(label))python
from manim import *
class ColorCodedEquation(Scene):
def construct(self):
# Equation with color-coded parts
equation = MathTex(
r"f(", r"x", r") = ", r"a", r"x^2", r" + ", r"b", r"x", r" + ", r"c"
)
# Color code
equation[1].set_color(BLUE) # x
equation[3].set_color(YELLOW) # a
equation[4].set_color(BLUE) # x^2
equation[6].set_color(YELLOW) # b
equation[7].set_color(BLUE) # x
equation[9].set_color(YELLOW) # c
self.play(Write(equation))
# Explain each part
labels = [
(equation[3], "coefficient"),
(equation[1], "variable"),
(equation[9], "constant")
]
for part, label_text in labels:
self.play(Indicate(part))
label = Text(label_text, font_size=24).next_to(part, DOWN)
self.play(Write(label))
self.wait()
self.play(FadeOut(label))Function Graph with Animation
带动画的函数图像
python
from manim import *
class FunctionGraph(Scene):
def construct(self):
# Create axes
axes = Axes(
x_range=[-4, 4, 1],
y_range=[-2, 8, 1],
x_length=8,
y_length=5,
axis_config={"include_tip": True}
)
labels = axes.get_axis_labels(x_label="x", y_label="y")
self.play(Create(axes), Write(labels))
# Function
func = axes.plot(lambda x: x**2, color=BLUE)
func_label = MathTex(r"f(x) = x^2", color=BLUE).to_corner(UR)
self.play(Create(func), Write(func_label))
# Show derivative
deriv = axes.plot(lambda x: 2*x, color=GREEN)
deriv_label = MathTex(r"f'(x) = 2x", color=GREEN).next_to(func_label, DOWN)
self.play(Create(deriv), Write(deriv_label))
# Tangent line demonstration
x_tracker = ValueTracker(-2)
tangent = always_redraw(lambda: axes.get_secant_slope_group(
x=x_tracker.get_value(),
graph=func,
dx=0.01,
secant_line_color=YELLOW,
secant_line_length=4
))
dot = always_redraw(lambda: Dot(
axes.c2p(x_tracker.get_value(), x_tracker.get_value()**2),
color=RED
))
self.play(Create(tangent), Create(dot))
self.play(x_tracker.animate.set_value(2), run_time=4)python
from manim import *
class FunctionGraph(Scene):
def construct(self):
# Create axes
axes = Axes(
x_range=[-4, 4, 1],
y_range=[-2, 8, 1],
x_length=8,
y_length=5,
axis_config={"include_tip": True}
)
labels = axes.get_axis_labels(x_label="x", y_label="y")
self.play(Create(axes), Write(labels))
# Function
func = axes.plot(lambda x: x**2, color=BLUE)
func_label = MathTex(r"f(x) = x^2", color=BLUE).to_corner(UR)
self.play(Create(func), Write(func_label))
# Show derivative
deriv = axes.plot(lambda x: 2*x, color=GREEN)
deriv_label = MathTex(r"f'(x) = 2x", color=GREEN).next_to(func_label, DOWN)
self.play(Create(deriv), Write(deriv_label))
# Tangent line demonstration
x_tracker = ValueTracker(-2)
tangent = always_redraw(lambda: axes.get_secant_slope_group(
x=x_tracker.get_value(),
graph=func,
dx=0.01,
secant_line_color=YELLOW,
secant_line_length=4
))
dot = always_redraw(lambda: Dot(
axes.c2p(x_tracker.get_value(), x_tracker.get_value()**2),
color=RED
))
self.play(Create(tangent), Create(dot))
self.play(x_tracker.animate.set_value(2), run_time=4)3D Mathematical Surface
3D数学曲面
python
from manim import *
class Surface3D(ThreeDScene):
def construct(self):
# Set up camera
self.set_camera_orientation(phi=75 * DEGREES, theta=-45 * DEGREES)
# Create axes
axes = ThreeDAxes(
x_range=[-3, 3, 1],
y_range=[-3, 3, 1],
z_range=[-2, 2, 1]
)
# Create surface
surface = Surface(
lambda u, v: axes.c2p(u, v, np.sin(u) * np.cos(v)),
u_range=[-PI, PI],
v_range=[-PI, PI],
resolution=(30, 30),
fill_opacity=0.7
)
surface.set_fill_by_value(
axes=axes,
colorscale=[(RED, -1), (YELLOW, 0), (GREEN, 1)]
)
# Animate
self.play(Create(axes))
self.play(Create(surface), run_time=3)
self.begin_ambient_camera_rotation(rate=0.2)
self.wait(5)python
from manim import *
class Surface3D(ThreeDScene):
def construct(self):
# Set up camera
self.set_camera_orientation(phi=75 * DEGREES, theta=-45 * DEGREES)
# Create axes
axes = ThreeDAxes(
x_range=[-3, 3, 1],
y_range=[-3, 3, 1],
z_range=[-2, 2, 1]
)
# Create surface
surface = Surface(
lambda u, v: axes.c2p(u, v, np.sin(u) * np.cos(v)),
u_range=[-PI, PI],
v_range=[-PI, PI],
resolution=(30, 30),
fill_opacity=0.7
)
surface.set_fill_by_value(
axes=axes,
colorscale=[(RED, -1), (YELLOW, 0), (GREEN, 1)]
)
# Animate
self.play(Create(axes))
self.play(Create(surface), run_time=3)
self.begin_ambient_camera_rotation(rate=0.2)
self.wait(5)Geometric Proof
几何证明
python
from manim import *
class PythagoreanProof(Scene):
def construct(self):
# Create right triangle
triangle = Polygon(
ORIGIN, RIGHT * 3, RIGHT * 3 + UP * 4,
color=WHITE, fill_opacity=0.3
)
# Labels
a_label = MathTex("a").next_to(triangle, DOWN)
b_label = MathTex("b").next_to(triangle, RIGHT)
c_label = MathTex("c").move_to(
(ORIGIN + RIGHT * 3 + UP * 4) / 2 + LEFT * 0.5 + UP * 0.3
)
self.play(Create(triangle))
self.play(Write(a_label), Write(b_label), Write(c_label))
# Show squares on each side
sq_a = Square(side_length=3, color=BLUE, fill_opacity=0.5)
sq_a.next_to(triangle, DOWN, buff=0)
sq_b = Square(side_length=4, color=GREEN, fill_opacity=0.5)
sq_b.next_to(triangle, RIGHT, buff=0)
self.play(Create(sq_a), Create(sq_b))
# Area labels
area_a = MathTex(r"a^2", color=BLUE).move_to(sq_a)
area_b = MathTex(r"b^2", color=GREEN).move_to(sq_b)
self.play(Write(area_a), Write(area_b))
# Conclusion
theorem = MathTex(r"a^2 + b^2 = c^2").to_edge(UP)
box = SurroundingRectangle(theorem, color=GOLD)
self.play(Write(theorem), Create(box))python
from manim import *
class PythagoreanProof(Scene):
def construct(self):
# Create right triangle
triangle = Polygon(
ORIGIN, RIGHT * 3, RIGHT * 3 + UP * 4,
color=WHITE, fill_opacity=0.3
)
# Labels
a_label = MathTex("a").next_to(triangle, DOWN)
b_label = MathTex("b").next_to(triangle, RIGHT)
c_label = MathTex("c").move_to(
(ORIGIN + RIGHT * 3 + UP * 4) / 2 + LEFT * 0.5 + UP * 0.3
)
self.play(Create(triangle))
self.play(Write(a_label), Write(b_label), Write(c_label))
# Show squares on each side
sq_a = Square(side_length=3, color=BLUE, fill_opacity=0.5)
sq_a.next_to(triangle, DOWN, buff=0)
sq_b = Square(side_length=4, color=GREEN, fill_opacity=0.5)
sq_b.next_to(triangle, RIGHT, buff=0)
self.play(Create(sq_a), Create(sq_b))
# Area labels
area_a = MathTex(r"a^2", color=BLUE).move_to(sq_a)
area_b = MathTex(r"b^2", color=GREEN).move_to(sq_b)
self.play(Write(area_a), Write(area_b))
# Conclusion
theorem = MathTex(r"a^2 + b^2 = c^2").to_edge(UP)
box = SurroundingRectangle(theorem, color=GOLD)
self.play(Write(theorem), Create(box))LaTeX Quick Reference
LaTeX快速参考
Common Expressions
常用表达式
latex
% Fractions
\frac{a}{b}
% Square root
\sqrt{x} \sqrt[n]{x}
% Summation
\sum_{i=1}^{n} x_i
% Integral
\int_{a}^{b} f(x) \, dx
% Limit
\lim_{x \to \infty} f(x)
% Matrix
\begin{pmatrix} a & b \\ c & d \end{pmatrix}
% Partial derivative
\frac{\partial f}{\partial x}latex
% Fractions
\frac{a}{b}
% Square root
\sqrt{x} \sqrt[n]{x}
% Summation
\sum_{i=1}^{n} x_i
% Integral
\int_{a}^{b} f(x) \, dx
% Limit
\lim_{x \to \infty} f(x)
% Matrix
\begin{pmatrix} a & b \\ c & d \end{pmatrix}
% Partial derivative
\frac{\partial f}{\partial x}Greek Letters
希腊字母
latex
\alpha \beta \gamma \delta \epsilon
\theta \lambda \mu \pi \sigma \omega
\Gamma \Delta \Theta \Lambda \Sigma \Omegalatex
\alpha \beta \gamma \delta \epsilon
\theta \lambda \mu \pi \sigma \omega
\Gamma \Delta \Theta \Lambda \Sigma \OmegaBest Practices
最佳实践
- Reveal equations gradually - Build up complex equations piece by piece
- Use consistent notation - Same symbol = same meaning throughout
- Annotate meaningfully - Labels should clarify, not clutter
- Show, don't just state - Animate the mathematical relationships
- Connect to intuition - Bridge abstract math to visual understanding
- 逐步展示公式:分段构建复杂公式,避免一次性全部呈现
- 使用统一符号规范:全程保持相同符号对应相同含义
- 标注清晰有意义:标签应当起到说明作用,避免杂乱冗余
- 展示而非仅陈述:通过动画呈现数学关系
- 结合直觉理解:在抽象数学和可视化认知之间搭建桥梁