math-visualizer

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Chinese

Math Visualizer Skill

数学可视化技能

The Math Visualizer brings mathematical concepts to life through precise, beautiful animations that reveal the structure and relationships within mathematics.
数学可视化工具通过精准美观的动画展现数学内在的结构和关系,让数学概念变得生动易懂。

Mathematical Domains

数学领域

Supported Areas

支持范围

  • Algebra: Equations, inequalities, polynomials
  • Calculus: Derivatives, integrals, limits, series
  • Geometry: Shapes, transformations, proofs
  • Trigonometry: Functions, identities, unit circle
  • Linear Algebra: Vectors, matrices, transformations
  • Complex Analysis: Complex numbers, transformations
  • Number Theory: Primes, sequences, patterns
  • 代数:方程、不等式、多项式
  • 微积分:导数、积分、极限、级数
  • 几何:图形、变换、证明
  • 三角学:函数、恒等式、单位圆
  • 线性代数:向量、矩阵、变换
  • 复分析:复数、变换
  • 数论:质数、序列、模式

Rules

规则

rules/equation-presentation.md

rules/equation-presentation.md

How to present equations with proper pacing and emphasis.
如何以合适的节奏和重点呈现方程。

rules/color-coding-math.md

rules/color-coding-math.md

Consistent color schemes for mathematical elements.
数学元素的统一配色方案。

rules/graphing-best-practices.md

rules/graphing-best-practices.md

Creating clear, informative function graphs.
创建清晰易懂的函数图像的规范。

rules/proof-visualization.md

rules/proof-visualization.md

Step-by-step proof animations that build understanding.
帮助理解的分步证明动画规范。

Color Coding Standard

颜色编码标准

ElementColorHex
Variables (x, y)BLUE#58C4DD
ConstantsYELLOW#FFFF00
OperatorsWHITE#FFFFFF
Key TermsGREEN#83C167
Equals/ResultsGOLD#FFD700
Negative/SubtractRED#FC6255
元素颜色Hex
变量 (x, y)蓝色#58C4DD
常量黄色#FFFF00
运算符白色#FFFFFF
关键术语绿色#83C167
等于号/结果金色#FFD700
负号/减号红色#FC6255

Templates

模板

Equation Derivation

公式推导

python
from manim import *

class EquationDerivation(Scene):
    def construct(self):
        # Initial equation
        eq1 = MathTex(r"x^2 + 2x + 1 = 0")
        self.play(Write(eq1))
        self.wait()

        # Transform step by step
        eq2 = MathTex(r"(x + 1)^2 = 0")
        eq3 = MathTex(r"x + 1 = 0")
        eq4 = MathTex(r"x = -1")

        # Show each transformation
        for new_eq in [eq2, eq3, eq4]:
            self.play(TransformMatchingTex(eq1, new_eq))
            self.wait()
            eq1 = new_eq

        # Highlight final answer
        box = SurroundingRectangle(eq4, color=GREEN, buff=0.2)
        self.play(Create(box))
python
from manim import *

class EquationDerivation(Scene):
    def construct(self):
        # Initial equation
        eq1 = MathTex(r"x^2 + 2x + 1 = 0")
        self.play(Write(eq1))
        self.wait()

        # Transform step by step
        eq2 = MathTex(r"(x + 1)^2 = 0")
        eq3 = MathTex(r"x + 1 = 0")
        eq4 = MathTex(r"x = -1")

        # Show each transformation
        for new_eq in [eq2, eq3, eq4]:
            self.play(TransformMatchingTex(eq1, new_eq))
            self.wait()
            eq1 = new_eq

        # Highlight final answer
        box = SurroundingRectangle(eq4, color=GREEN, buff=0.2)
        self.play(Create(box))

Color-Coded Equation

颜色编码公式

python
from manim import *

class ColorCodedEquation(Scene):
    def construct(self):
        # Equation with color-coded parts
        equation = MathTex(
            r"f(", r"x", r") = ", r"a", r"x^2", r" + ", r"b", r"x", r" + ", r"c"
        )

        # Color code
        equation[1].set_color(BLUE)   # x
        equation[3].set_color(YELLOW) # a
        equation[4].set_color(BLUE)   # x^2
        equation[6].set_color(YELLOW) # b
        equation[7].set_color(BLUE)   # x
        equation[9].set_color(YELLOW) # c

        self.play(Write(equation))

        # Explain each part
        labels = [
            (equation[3], "coefficient"),
            (equation[1], "variable"),
            (equation[9], "constant")
        ]

        for part, label_text in labels:
            self.play(Indicate(part))
            label = Text(label_text, font_size=24).next_to(part, DOWN)
            self.play(Write(label))
            self.wait()
            self.play(FadeOut(label))
python
from manim import *

class ColorCodedEquation(Scene):
    def construct(self):
        # Equation with color-coded parts
        equation = MathTex(
            r"f(", r"x", r") = ", r"a", r"x^2", r" + ", r"b", r"x", r" + ", r"c"
        )

        # Color code
        equation[1].set_color(BLUE)   # x
        equation[3].set_color(YELLOW) # a
        equation[4].set_color(BLUE)   # x^2
        equation[6].set_color(YELLOW) # b
        equation[7].set_color(BLUE)   # x
        equation[9].set_color(YELLOW) # c

        self.play(Write(equation))

        # Explain each part
        labels = [
            (equation[3], "coefficient"),
            (equation[1], "variable"),
            (equation[9], "constant")
        ]

        for part, label_text in labels:
            self.play(Indicate(part))
            label = Text(label_text, font_size=24).next_to(part, DOWN)
            self.play(Write(label))
            self.wait()
            self.play(FadeOut(label))

Function Graph with Animation

带动画的函数图像

python
from manim import *

class FunctionGraph(Scene):
    def construct(self):
        # Create axes
        axes = Axes(
            x_range=[-4, 4, 1],
            y_range=[-2, 8, 1],
            x_length=8,
            y_length=5,
            axis_config={"include_tip": True}
        )
        labels = axes.get_axis_labels(x_label="x", y_label="y")

        self.play(Create(axes), Write(labels))

        # Function
        func = axes.plot(lambda x: x**2, color=BLUE)
        func_label = MathTex(r"f(x) = x^2", color=BLUE).to_corner(UR)

        self.play(Create(func), Write(func_label))

        # Show derivative
        deriv = axes.plot(lambda x: 2*x, color=GREEN)
        deriv_label = MathTex(r"f'(x) = 2x", color=GREEN).next_to(func_label, DOWN)

        self.play(Create(deriv), Write(deriv_label))

        # Tangent line demonstration
        x_tracker = ValueTracker(-2)

        tangent = always_redraw(lambda: axes.get_secant_slope_group(
            x=x_tracker.get_value(),
            graph=func,
            dx=0.01,
            secant_line_color=YELLOW,
            secant_line_length=4
        ))

        dot = always_redraw(lambda: Dot(
            axes.c2p(x_tracker.get_value(), x_tracker.get_value()**2),
            color=RED
        ))

        self.play(Create(tangent), Create(dot))
        self.play(x_tracker.animate.set_value(2), run_time=4)
python
from manim import *

class FunctionGraph(Scene):
    def construct(self):
        # Create axes
        axes = Axes(
            x_range=[-4, 4, 1],
            y_range=[-2, 8, 1],
            x_length=8,
            y_length=5,
            axis_config={"include_tip": True}
        )
        labels = axes.get_axis_labels(x_label="x", y_label="y")

        self.play(Create(axes), Write(labels))

        # Function
        func = axes.plot(lambda x: x**2, color=BLUE)
        func_label = MathTex(r"f(x) = x^2", color=BLUE).to_corner(UR)

        self.play(Create(func), Write(func_label))

        # Show derivative
        deriv = axes.plot(lambda x: 2*x, color=GREEN)
        deriv_label = MathTex(r"f'(x) = 2x", color=GREEN).next_to(func_label, DOWN)

        self.play(Create(deriv), Write(deriv_label))

        # Tangent line demonstration
        x_tracker = ValueTracker(-2)

        tangent = always_redraw(lambda: axes.get_secant_slope_group(
            x=x_tracker.get_value(),
            graph=func,
            dx=0.01,
            secant_line_color=YELLOW,
            secant_line_length=4
        ))

        dot = always_redraw(lambda: Dot(
            axes.c2p(x_tracker.get_value(), x_tracker.get_value()**2),
            color=RED
        ))

        self.play(Create(tangent), Create(dot))
        self.play(x_tracker.animate.set_value(2), run_time=4)

3D Mathematical Surface

3D数学曲面

python
from manim import *

class Surface3D(ThreeDScene):
    def construct(self):
        # Set up camera
        self.set_camera_orientation(phi=75 * DEGREES, theta=-45 * DEGREES)

        # Create axes
        axes = ThreeDAxes(
            x_range=[-3, 3, 1],
            y_range=[-3, 3, 1],
            z_range=[-2, 2, 1]
        )

        # Create surface
        surface = Surface(
            lambda u, v: axes.c2p(u, v, np.sin(u) * np.cos(v)),
            u_range=[-PI, PI],
            v_range=[-PI, PI],
            resolution=(30, 30),
            fill_opacity=0.7
        )
        surface.set_fill_by_value(
            axes=axes,
            colorscale=[(RED, -1), (YELLOW, 0), (GREEN, 1)]
        )

        # Animate
        self.play(Create(axes))
        self.play(Create(surface), run_time=3)
        self.begin_ambient_camera_rotation(rate=0.2)
        self.wait(5)
python
from manim import *

class Surface3D(ThreeDScene):
    def construct(self):
        # Set up camera
        self.set_camera_orientation(phi=75 * DEGREES, theta=-45 * DEGREES)

        # Create axes
        axes = ThreeDAxes(
            x_range=[-3, 3, 1],
            y_range=[-3, 3, 1],
            z_range=[-2, 2, 1]
        )

        # Create surface
        surface = Surface(
            lambda u, v: axes.c2p(u, v, np.sin(u) * np.cos(v)),
            u_range=[-PI, PI],
            v_range=[-PI, PI],
            resolution=(30, 30),
            fill_opacity=0.7
        )
        surface.set_fill_by_value(
            axes=axes,
            colorscale=[(RED, -1), (YELLOW, 0), (GREEN, 1)]
        )

        # Animate
        self.play(Create(axes))
        self.play(Create(surface), run_time=3)
        self.begin_ambient_camera_rotation(rate=0.2)
        self.wait(5)

Geometric Proof

几何证明

python
from manim import *

class PythagoreanProof(Scene):
    def construct(self):
        # Create right triangle
        triangle = Polygon(
            ORIGIN, RIGHT * 3, RIGHT * 3 + UP * 4,
            color=WHITE, fill_opacity=0.3
        )

        # Labels
        a_label = MathTex("a").next_to(triangle, DOWN)
        b_label = MathTex("b").next_to(triangle, RIGHT)
        c_label = MathTex("c").move_to(
            (ORIGIN + RIGHT * 3 + UP * 4) / 2 + LEFT * 0.5 + UP * 0.3
        )

        self.play(Create(triangle))
        self.play(Write(a_label), Write(b_label), Write(c_label))

        # Show squares on each side
        sq_a = Square(side_length=3, color=BLUE, fill_opacity=0.5)
        sq_a.next_to(triangle, DOWN, buff=0)

        sq_b = Square(side_length=4, color=GREEN, fill_opacity=0.5)
        sq_b.next_to(triangle, RIGHT, buff=0)

        self.play(Create(sq_a), Create(sq_b))

        # Area labels
        area_a = MathTex(r"a^2", color=BLUE).move_to(sq_a)
        area_b = MathTex(r"b^2", color=GREEN).move_to(sq_b)

        self.play(Write(area_a), Write(area_b))

        # Conclusion
        theorem = MathTex(r"a^2 + b^2 = c^2").to_edge(UP)
        box = SurroundingRectangle(theorem, color=GOLD)

        self.play(Write(theorem), Create(box))
python
from manim import *

class PythagoreanProof(Scene):
    def construct(self):
        # Create right triangle
        triangle = Polygon(
            ORIGIN, RIGHT * 3, RIGHT * 3 + UP * 4,
            color=WHITE, fill_opacity=0.3
        )

        # Labels
        a_label = MathTex("a").next_to(triangle, DOWN)
        b_label = MathTex("b").next_to(triangle, RIGHT)
        c_label = MathTex("c").move_to(
            (ORIGIN + RIGHT * 3 + UP * 4) / 2 + LEFT * 0.5 + UP * 0.3
        )

        self.play(Create(triangle))
        self.play(Write(a_label), Write(b_label), Write(c_label))

        # Show squares on each side
        sq_a = Square(side_length=3, color=BLUE, fill_opacity=0.5)
        sq_a.next_to(triangle, DOWN, buff=0)

        sq_b = Square(side_length=4, color=GREEN, fill_opacity=0.5)
        sq_b.next_to(triangle, RIGHT, buff=0)

        self.play(Create(sq_a), Create(sq_b))

        # Area labels
        area_a = MathTex(r"a^2", color=BLUE).move_to(sq_a)
        area_b = MathTex(r"b^2", color=GREEN).move_to(sq_b)

        self.play(Write(area_a), Write(area_b))

        # Conclusion
        theorem = MathTex(r"a^2 + b^2 = c^2").to_edge(UP)
        box = SurroundingRectangle(theorem, color=GOLD)

        self.play(Write(theorem), Create(box))

LaTeX Quick Reference

LaTeX快速参考

Common Expressions

常用表达式

latex
% Fractions
\frac{a}{b}

% Square root
\sqrt{x}  \sqrt[n]{x}

% Summation
\sum_{i=1}^{n} x_i

% Integral
\int_{a}^{b} f(x) \, dx

% Limit
\lim_{x \to \infty} f(x)

% Matrix
\begin{pmatrix} a & b \\ c & d \end{pmatrix}

% Partial derivative
\frac{\partial f}{\partial x}
latex
% Fractions
\frac{a}{b}

% Square root
\sqrt{x}  \sqrt[n]{x}

% Summation
\sum_{i=1}^{n} x_i

% Integral
\int_{a}^{b} f(x) \, dx

% Limit
\lim_{x \to \infty} f(x)

% Matrix
\begin{pmatrix} a & b \\ c & d \end{pmatrix}

% Partial derivative
\frac{\partial f}{\partial x}

Greek Letters

希腊字母

latex
\alpha \beta \gamma \delta \epsilon
\theta \lambda \mu \pi \sigma \omega
\Gamma \Delta \Theta \Lambda \Sigma \Omega
latex
\alpha \beta \gamma \delta \epsilon
\theta \lambda \mu \pi \sigma \omega
\Gamma \Delta \Theta \Lambda \Sigma \Omega

Best Practices

最佳实践

  1. Reveal equations gradually - Build up complex equations piece by piece
  2. Use consistent notation - Same symbol = same meaning throughout
  3. Annotate meaningfully - Labels should clarify, not clutter
  4. Show, don't just state - Animate the mathematical relationships
  5. Connect to intuition - Bridge abstract math to visual understanding
  1. 逐步展示公式:分段构建复杂公式,避免一次性全部呈现
  2. 使用统一符号规范:全程保持相同符号对应相同含义
  3. 标注清晰有意义:标签应当起到说明作用,避免杂乱冗余
  4. 展示而非仅陈述:通过动画呈现数学关系
  5. 结合直觉理解:在抽象数学和可视化认知之间搭建桥梁