mascot-logo-reconstruction
Compare original and translation side by side
🇺🇸
Original
English🇨🇳
Translation
ChineseMascot / Logo Reconstruction
吉祥物/标志重建
This is the top-level skill for 1:1 brand mascot reconstruction. It chains the specialized skills and enforces stop/go gates.
这是用于1:1品牌吉祥物重建的顶级技能,它串联各类专业技能并执行启停门控机制。
Harmonization requirement
协调要求
For mascot/logo work, use first when multiple source types or validation failures are present. It sets canonical source policy and prevents conflicts between reconstruction, UV, fit-repair, lighting, export, and animation skills.
blender-skill-harmonizer处理吉祥物/标志相关工作时,若存在多种源文件类型或验证失败情况,需首先使用。它会设定标准源文件规则,避免重建、UV映射、适配修复、灯光、导出与动画等技能之间产生冲突。
blender-skill-harmonizerSkill chain
技能链
- — source inventory, manifest, part counts, masks.
reference-analysis-validator - — shared front/side/back/top coordinate contract.
orthographic-registration - — structural meshes from measured silhouettes.
contour-to-mesh - — per-part texture/UV fitting.
atlas-uv-fitting - /
blender-materials— only after geometry and UVs pass.blender-lighting - again — overlay gates before export.
reference-analysis-validator - — export only after gates pass.
blender-export - — only after static model is accepted.
blender-animation
- —— 源文件盘点、清单统计、部件数量、遮罩处理。
reference-analysis-validator - —— 统一正面/侧面/背面/顶面的坐标规则。
orthographic-registration - —— 根据测量的轮廓生成结构化网格。
contour-to-mesh - —— 按部件进行纹理/UV适配。
atlas-uv-fitting - /
blender-materials—— 仅在几何体与UV映射通过验证后执行。blender-lighting - 再次执行—— 导出前进行叠加验证门控。
reference-analysis-validator - —— 仅在所有门控通过后执行导出。
blender-export - —— 仅在静态模型验收通过后执行。
blender-animation
Non-negotiable order
不可变更的执行顺序
Static reference fidelity comes before animation and beauty rendering.
measure → manifest → contour meshes → depth registration → UV fit → overlay validation → export → animation静态参考文件的还原精度优先于动画与美化渲染。
测量 → 清单统计 → 轮廓网格 → 深度配准 → UV适配 → 叠加验证 → 导出 → 动画Hard gates
硬性门控条件
- expected structural part count equals Blender scene/export structural part count.
- front silhouette overlay passes threshold.
- face/features landmarks pass tolerance.
- side/back/top renders match their registered envelopes.
- texture atlas regions are mapped per part.
- optional aura/background is separated from base structural GLB.
- 预期结构部件数量与Blender场景/导出的结构部件数量一致。
- 正面轮廓叠加结果通过阈值验证。
- 面部/特征标记点符合公差要求。
- 侧面/背面/顶面渲染结果与已配准的轮廓包络匹配。
- 纹理图集区域按部件正确映射。
- 可选的光环/背景与基础结构GLB文件分离。
Modeling guidance
建模指导
- Treat mascots/logos as designed symbols, not natural objects. Symmetry is not guaranteed.
- Do not infer hidden leaves/petals from radial math.
- Avoid primitive-first construction when a silhouette exists.
- Use semantic object names and validation prints.
- 将吉祥物/标志视为经设计的符号,而非自然物体。对称性无法保证。
- 不要通过径向数学推断隐藏的叶片/花瓣。
- 当存在轮廓时,避免从基础几何体开始构建。
- 使用语义化对象名称并生成验证日志。
Source-manifest structural part invariant
源文件清单结构部件不变规则
Create exactly the structural parts declared by the source manifest. Extra background arcs, glow, aura, shadows, guide marks, and decorative rings are context/decor unless the manifest explicitly promotes them to structural geometry.
严格按照源文件清单中声明的结构部件进行创建。额外的背景弧线、光晕、光环、阴影、辅助标记和装饰环均属于上下文/装饰元素,除非清单明确将其列为结构几何体。
Front-plane rotation rule
前平面旋转规则
In this Blender coordinate convention, the front camera looks along the Y axis and the reference silhouette lives in the X/Z plane. Therefore 2D rotations inside the front view are rotations around the Y axis, not around Z. Use for 2D component orientation in the front projection. Z rotation spins objects into/out of screen-space incorrectly for X/Z-plane meshes.
rotation_euler = (0, angle, 0)在该Blender坐标约定中,正面相机沿Y轴方向取景,参考轮廓位于X/Z平面。因此,正视图内的2D旋转是围绕Y轴的旋转,而非Z轴。在正面投影中调整2D组件方向时,请使用。对于X/Z平面网格,Z轴旋转会导致物体错误地旋入/旋出屏幕空间。
rotation_euler = (0, angle, 0)Output contract
输出规范
Every final reconstruction folder should include:
reference_manifest.jsonregistration_report.jsonatlas_regions.jsonvalidation/front_mask_validation.jsonvalidation/front_overlay_reference.png- named
.blend - base
.glb - optional aura/context
.glb - with pass/fail gates
BUILD_NOTES.md
每个最终重建文件夹应包含:
reference_manifest.jsonregistration_report.jsonatlas_regions.jsonvalidation/front_mask_validation.jsonvalidation/front_overlay_reference.png- 命名好的文件
.blend - 基础文件
.glb - 可选的光环/上下文文件
.glb - 包含门控通过/失败信息的
BUILD_NOTES.md