camera-movements

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Chinese

Camera Movements Vocabulary

镜头运动词汇表

Authoritative reference for Veo 3 camera movement terminology.
Veo 3镜头运动术语的权威参考。

Quick Reference - Most Common Movements

快速参考 - 最常用运动类型

Basic Movements:
  • Dolly In/Out - Camera moves forward/backward on track
  • Pan Left/Right - Camera rotates horizontally
  • Tilt Up/Down - Camera rotates vertically
  • Zoom In/Out - Lens focal length change
Advanced Movements:
  • Arc Left/Right - Camera moves in curved path around subject
  • Crane Up/Down - Camera moves vertically on boom arm
  • FPV Drone - First-person view rapid movement
  • Whip Pan - Extremely fast horizontal pan with motion blur
Specialty Movements:
  • Dutch Angle - Tilted frame for dramatic effect
  • Snorricam - Camera mounted to subject's body
  • Bullet Time - Matrix-style frozen moment with camera rotation
基础运动:
  • Dolly In/Out(推近/拉远) - 摄像机在轨道上向前/向后移动
  • Pan Left/Right(左摇/右摇) - 摄像机水平旋转
  • Tilt Up/Down(上仰/下俯) - 摄像机垂直旋转
  • Zoom In/Out(放大/缩小) - 镜头焦距变化
进阶运动:
  • Arc Left/Right(左环绕/右环绕) - 摄像机沿弧形路径围绕拍摄主体移动
  • Crane Up/Down(升降台上升/下降) - 摄像机通过吊杆垂直移动
  • FPV Drone(第一人称视角无人机) - 第一人称视角快速移动
  • Whip Pan(甩镜头) - 极快的水平摇摄,带有运动模糊效果
特殊运动:
  • Dutch Angle(倾斜镜头) - 倾斜画面以营造戏剧效果
  • Snorricam(身体挂载摄像机) - 摄像机固定在拍摄主体的身体上
  • Bullet Time(子弹时间) - 类似《黑客帝国》的定格瞬间伴随摄像机旋转

Usage Guidelines

使用指南

One Movement Per Beat: Each timed beat should have ONE dominant camera movement to avoid conflicts.
Precision Terminology: Use exact terms from vocabulary to ensure machine interpretation accuracy.
Conflict Prevention:
  • ❌ WRONG: "Dolly in while arc left" (conflicting movements)
  • ✅ CORRECT: "Dolly in" OR "Arc left" (choose one)
每节拍一种运动: 每个计时节拍应仅包含一种主导镜头运动,避免冲突。
精准术语: 使用词汇表中的准确术语,确保机器解读的准确性。
冲突避免:
  • ❌ 错误:"Dolly in while arc left"(运动冲突)
  • ✅ 正确:"Dolly in" 或 "Arc left"(选择其一)

Complete Movement Catalog

完整运动目录

For full list of 50+ movements with technical specifications, see: references/movement-catalog.md
如需包含技术规格的50+种运动完整列表,请查看:references/movement-catalog.md

When to Read Reference

何时查阅参考文档

Load movement-catalog.md when:
  • User requests specific/rare movement type
  • Validating movement terminology
  • Exploring movement options for scene
  • Cross-referencing movement conflicts
Stay in SKILL.md when:
  • Using common movements (listed above)
  • Quick reference needed
  • Basic validation only
当以下情况时,打开movement-catalog.md:
  • 用户要求特定/罕见的运动类型
  • 验证运动术语
  • 为场景探索运动选项
  • 交叉参考运动冲突
当以下情况时,留在SKILL.md:
  • 使用常用运动(如上所列)
  • 需要快速参考
  • 仅需基础验证