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Read how a game actually works so a mod can hook it. Decompile .NET/Mono (ILSpy), IL2CPP (Cpp2IL, Il2CppDumper), Java (Vineflower) and native code (Ghidra, IDA, via MCP servers); dump data and asset formats; reverse-engineer a binary file format and prove it with a round trip; read live memory (Cheat Engine, Frida, x64dbg); find render passes (RenderDoc). Use when a mod needs game internals, e.g. "how does the boss AI work", "find the damage function", "what format is this .sld/.pak/.dat", "where is the player position in memory".
npx skill4agent add rehan-remade/universal-modder reverse-engineeringMODLOG.md~/<game>-decomp/skills/mod-any-game/references/safety.mdum scandotnet tool install -g ilspycmdilspycmd -p -o ~/<game>-decomp <Game>.exeAssembly-CSharp.dllGameAssembly.dllglobal-metadata.datGameAssembly.dllil2cpp-frida-mcpgenSourcesxxd | headexamples/aoe2-de-civ/sld.py0.2f0.2