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ChineseUnreal Skill (WIP)
Unreal Skill(开发中)
Automate Unreal Engine 5.x with PlayUnreal style external control.
Status: WIP. PlayUnreal repo: https://github.com/Randroids-Dojo/PlayUnreal
通过PlayUnreal风格的外部控制实现Unreal Engine 5.x自动化。
状态:开发中。PlayUnreal仓库:https://github.com/Randroids-Dojo/PlayUnreal
Quick Reference
快速参考
bash
undefinedbash
undefinedLaunch editor with Remote Control enabled
启用Remote Control启动编辑器
UnrealEditor "/path/MyGame.uproject" -ExecCmds="WebControl.StartServer"
UnrealEditor "/path/MyGame.uproject" -ExecCmds="WebControl.StartServer"
Packaged build (enable Remote Control)
打包构建(启用Remote Control)
MyGame.exe -RCWebControlEnable -RCWebInterfaceEnable -ExecCmds="WebControl.StartServer"
MyGame.exe -RCWebControlEnable -RCWebInterfaceEnable -ExecCmds="WebControl.StartServer"
Wait for Remote Control and ping a PlayUnreal automation actor
等待Remote Control就绪并Ping PlayUnreal自动化Actor
python plugins/unreal/scripts/rc_wait_ready.py
--host 127.0.0.1 --port 30010
--object-path "/Game/Maps/Main.Main:PersistentLevel.PlayUnrealDriver_1"
--host 127.0.0.1 --port 30010
--object-path "/Game/Maps/Main.Main:PersistentLevel.PlayUnrealDriver_1"
undefinedpython plugins/unreal/scripts/rc_wait_ready.py
--host 127.0.0.1 --port 30010
--object-path "/Game/Maps/Main.Main:PersistentLevel.PlayUnrealDriver_1"
--host 127.0.0.1 --port 30010
--object-path "/Game/Maps/Main.Main:PersistentLevel.PlayUnrealDriver_1"
undefinedSetup Checklist
设置清单
- Enable Remote Control and Automation Driver plugins.
- Add the PlayUnrealAutomation plugin to the project.
- Place the PlayUnreal driver actor or subsystem in the map.
- Tag key UMG widgets with automation IDs for stable selectors.
- Keep Remote Control on LAN/VPN only.
- 启用Remote Control和Automation Driver插件。
- 向项目中添加PlayUnrealAutomation插件。
- 在关卡中放置PlayUnreal驱动Actor或子系统。
- 为关键UMG组件标记自动化ID以实现稳定选择器。
- 仅在局域网/VPN环境下使用Remote Control。
Selector Strategy
选择器策略
- maps to Automation Driver
id=StartButton.By::Id - maps to
path=#Menu//Start/<SButton>.By::Path - can be implemented via custom traversal if needed.
text="Start"
- 对应Automation Driver的
id=StartButton。By::Id - 对应
path=#Menu//Start/<SButton>。By::Path - 若需要,可通过自定义遍历实现。
text="Start"
PlayUnreal Python (target API)
PlayUnreal Python(目标API)
python
from playunreal import Unreal
async with Unreal.launch(
uproject="MyGame.uproject",
map="/Game/Maps/MainMenu",
remote_control=True,
) as ue:
page = ue.page()
await page.locator("id=StartButton").click()
await page.locator("id=HUDRoot").wait_for_visible()
await page.screenshot("artifacts/started.png")python
from playunreal import Unreal
async with Unreal.launch(
uproject="MyGame.uproject",
map="/Game/Maps/MainMenu",
remote_control=True,
) as ue:
page = ue.page()
await page.locator("id=StartButton").click()
await page.locator("id=HUDRoot").wait_for_visible()
await page.screenshot("artifacts/started.png")Packaged Builds
打包构建
- Use .
-RCWebControlEnable -RCWebInterfaceEnable - Ensure presets and assets are staged if using Remote Control presets.
- 使用参数。
-RCWebControlEnable -RCWebInterfaceEnable - 若使用Remote Control预设,确保预设和资源已完成预部署。
References
参考资料
references/remote-control.mdreferences/automation-driver.mdreferences/umg-automation.mdreferences/playunreal.md
references/remote-control.mdreferences/automation-driver.mdreferences/umg-automation.mdreferences/playunreal.md