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ios-designios-higswift-refactorios-designios-higswift-refactorDomainDesignSystemDataDependencyContainerDomain*CoordinatingErrorRoutingAppErrorDataDomainDesignSystemDataDependencyContainerDomain*CoordinatingErrorRoutingAppErrorData| Priority | Category | Principle | Impact | Prefix | Rules |
|---|---|---|---|---|---|
| 1 | Less, But Better | Rams #10 + Segall "Think Minimal" | CRITICAL | | 7 |
| 2 | Self-Evident Design | Rams #4 + Segall "Think Human" | CRITICAL | | 6 |
| 3 | Honest Interfaces | Rams #6 + Segall "Think Brutal" | CRITICAL | | 6 |
| 4 | Invisible Design | Rams #5 + Edson "Product Is Marketing" | HIGH | | 6 |
| 5 | Systems, Not Pieces | Edson "Systems Thinking" + Rams #8 | HIGH | | 6 |
| 6 | Thorough to the Last Detail | Rams #8 + Rams #2 | HIGH | | 7 |
| 7 | Enduring Over Trendy | Rams #7 + Edson "Design With Conviction" | MEDIUM-HIGH | | 5 |
| 8 | Refined Through Iteration | Edson "Design Out Loud" + Rams #1/#3 | MEDIUM | | 8 |
| 优先级 | 类别 | 原则 | 影响级别 | 前缀 | 规则数量 |
|---|---|---|---|---|---|
| 1 | 少即是好 | Rams第10条 + Segall“极简思维” | 关键 | | 7 |
| 2 | 自明式设计 | Rams第4条 + Segall“人本思维” | 关键 | | 6 |
| 3 | 诚实界面 | Rams第6条 + Segall“直白思维” | 关键 | | 6 |
| 4 | 无形设计 | Rams第5条 + Edson“产品即营销” | 高 | | 6 |
| 5 | 系统化而非碎片化 | Edson“系统思维” + Rams第8条 | 高 | | 6 |
| 6 | 细节至臻完善 | Rams第8条 + Rams第2条 | 高 | | 7 |
| 7 | 持久而非跟风 | Rams第7条 + Edson“坚定设计” | 中高 | | 5 |
| 8 | 迭代优化 | Edson“公开设计” + Rams第1/3条 | 中 | | 8 |
less-single-focalless-type-restraintless-one-typefaceless-color-restraintless-one-color-purposeless-purposeful-motionless-fewer-controlsless-single-focalless-type-restraintless-one-typefaceless-color-restraintless-one-color-purposeless-purposeful-motionless-fewer-controlsevident-visual-weightevident-whitespace-groupingevident-progressive-disclosureevident-reading-orderevident-navigation-intentevident-label-clarityevident-visual-weightevident-whitespace-groupingevident-progressive-disclosureevident-reading-orderevident-navigation-intentevident-label-clarityhonest-semantic-colorshonest-contrasthonest-dark-modehonest-foreground-stylehonest-depth-cueshonest-loading-stateshonest-semantic-colorshonest-contrasthonest-dark-modehonest-foreground-stylehonest-depth-cueshonest-loading-statesinvisible-spring-physicsinvisible-spring-presetsinvisible-no-easinginvisible-system-materialsinvisible-symbol-effectsinvisible-content-transitionsinvisible-spring-physicsinvisible-spring-presetsinvisible-no-easinginvisible-system-materialsinvisible-symbol-effectsinvisible-content-transitionssystem-spacing-gridsystem-consistent-paddingsystem-corner-radiisystem-alignmentsystem-color-namingsystem-brand-integrationsystem-spacing-gridsystem-consistent-paddingsystem-corner-radiisystem-alignmentsystem-color-namingsystem-brand-integrationthorough-reduce-motionthorough-touch-targetsthorough-safe-areasthorough-readable-weightsthorough-vibrancy-levelsthorough-material-thicknessthorough-background-interactionthorough-reduce-motionthorough-touch-targetsthorough-safe-areasthorough-readable-weightsthorough-vibrancy-levelsthorough-material-thicknessthorough-background-interactionenduring-system-text-stylesenduring-weight-not-capsenduring-swipe-backenduring-zoom-navigationenduring-card-modularityenduring-system-text-stylesenduring-weight-not-capsenduring-swipe-backenduring-zoom-navigationenduring-card-modularityrefined-scroll-transitionsrefined-phase-animatorrefined-mesh-gradientsrefined-text-rendererrefined-inspectorrefined-multi-detentrefined-matched-geometryrefined-no-hard-cutsrefined-scroll-transitionsrefined-phase-animatorrefined-mesh-gradientsrefined-text-rendererrefined-inspectorrefined-multi-detentrefined-matched-geometryrefined-no-hard-cuts| File | Description |
|---|---|
| references/_sections.md | Category definitions and principle grounding |
| assets/templates/_template.md | Template for new rules |
| metadata.json | Version and reference information |
| 文件 | 描述 |
|---|---|
| references/_sections.md | 类别定义及原则依据 |
| assets/templates/_template.md | 新规则模板 |
| metadata.json | 版本及参考信息 |