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Use when writing or reviewing PlayCanvas Engine code involving entity transforms, cameras, physics, materials, model orientation, bounds, or imports to apply the Engine's coordinate and API conventions.
npx skill4agent add playcanvas/skills apply-conventionspackage.jsonplaycanvasentity.forwardentity.rightentity.uplookAtgetEulerAngles()setEulerAngles()math.lerpAngle()Quat.slerp()setPositionsetRotationsetEulerAnglessetLocal*(0, -9.81, 0)Vec3.lerp()aabbmeshInstance.aabbMesh.update()falseupdateBoundingBoxmesh.aabbplaycanvasplaycanvas/scripts/esm/**getPosition()getEulerAngles()meshInstance.aabbScriptvisibleThisFrameforward