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Use this skill first for ANY PixiJS v8 task; it routes to the right specialized skill for the job. Covers the full PixiJS surface: Application setup, the scene graph (Container, Sprite, Graphics, Text, Mesh, ParticleContainer, DOMContainer, GifSprite), rendering (WebGL/WebGPU/Canvas, render loop, custom shaders, filters, blend modes), assets, events, color, math, ticker, accessibility, performance, environments, migration from v7, and project scaffolding. Triggers on: pixi, pixi.js, pixijs, PixiJS, v8, Application, app.init, Sprite, Container, Graphics, Text, Mesh, ParticleContainer, DOMContainer, GifSprite, Assets, Ticker, renderer, WebGL, WebGPU, scene graph, filter, shader, blend mode, texture, BitmapText, create-pixi, how do I draw, how do I render, how do I animate in pixi.
npx skill4agent add pixijs/pixijs-skills pixijsSKILL.mdhttps://pixijs.download/release/docs/llms.txt.html.md| Skill | Load when... |
|---|---|
| pixijs-application | Creating or configuring a PixiJS |
| pixijs-core-concepts | Understanding the renderer pipeline, choosing WebGL/WebGPU/Canvas, render loop internals, systems and pipes. |
| pixijs-create | Scaffolding a new project with the |
| pixijs-environments | Running PixiJS in Web Workers, Node/SSR, or strict-CSP contexts ( |
| pixijs-migration-v8 | Upgrading from v7 to v8 or fixing v7 patterns ( |
| pixijs-scene-core-concepts | Understanding the scene graph as a whole: containers vs leaves, transforms, render order, masking, |
| Skill | Load when... |
|---|---|
| pixijs-scene-container | Working with |
| pixijs-scene-sprite | Drawing images: |
| pixijs-scene-graphics | Drawing vector shapes or paths: |
| pixijs-scene-text | Rendering text: |
| pixijs-scene-mesh | Custom geometry: |
| pixijs-scene-particle-container | Rendering thousands of lightweight sprites: |
| pixijs-scene-dom-container | Overlaying HTML elements on the canvas: |
| pixijs-scene-gif | Displaying animated GIFs: |
| Skill | Load when... |
|---|---|
| pixijs-assets | Loading resources: |
| pixijs-color | Creating or converting colors: |
| pixijs-events | Handling pointer/mouse/touch/wheel input: |
| pixijs-math | Points, vectors, matrices, shapes, hit testing: |
| pixijs-ticker | Per-frame logic or controlling the render loop: |
| Skill | Load when... |
|---|---|
| pixijs-accessibility | Screen reader or keyboard navigation: |
| pixijs-blend-modes | Compositing with blend modes: |
| pixijs-custom-rendering | Writing custom shaders, uniforms, or batchers: |
| pixijs-filters | Applying visual effects: |
| pixijs-performance | Profiling or optimizing FPS, draw calls, GPU memory: culling, |
https://pixijs.download/release/docs/llms.txt.html.md