stagefight
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Chinesestagefight
stagefight 舞台打斗生成
A two-call pika pipeline: stage still (, gpt-image-2) → fight clip (, image-to-video, ~10s, 16:9). The clip is fan-filmed POV phone footage of a choreographed cosplay performance on a themed stage — two performers clash, a live-stage effect bursts, the crowd reacts. One run produces one clip for one matchup.
generate_imagegenerate_videoThe core job of this skill: figure out WHO is fighting (ask the user, or suggest matchups), then AUTHOR fresh prompts in the structure of the bundled examples and generate a new video. The examples in are the pattern to follow, not a fixed catalog — every run should produce a new matchup composed the same way. The look is calibrated and the safety framing is load-bearing: keep every fixed sentence of the two templates and fill only the marked .
examples/[SLOTS]两步式pika工作流:舞台静态图(,gpt-image-2)→ 打斗片段(,image-to-video,约10秒,16:9)。该片段为粉丝拍摄的POV手机视角内容,呈现主题舞台上的编排好的cosplay表演——两名表演者交锋,现场舞台效果爆发,人群做出反应。每次运行针对一组对战生成一段片段。
generate_imagegenerate_video本技能的核心任务:确定对战双方是谁(询问用户,或提供对战建议),然后按照附带示例的结构撰写全新提示词并生成新视频。中的示例是需要遵循的模板,而非固定目录——每次运行都应生成一组符合相同格式的全新对战组合。视觉效果已校准,安全框架至关重要:保留两个模板中的所有固定语句,仅填充标记的。
examples/[SLOTS]★ Why it works — the method (this is the actual research, do not drop any of it)
★ 生效原理——核心方法(这是实际研究成果,请勿遗漏任何要点)
Raw "two people fighting" prompts get moderation-blocked. These four moves are what make fight content reliably generate, and together they ARE the trend's aesthetic:
- Frame it as a wholesome theatrical performance. Every clip prompt opens, verbatim: "Wholesome theatrical stage performance, choreographed cosplay, advertiser-safe." and closes with "Believable live-stage effects, not cartoon magic." This reframes combat as a stunt show, which clears the safety pass. Never describe injury, blood, real weapons connecting, or "cartoon magic" — describe choreography, props, and stage pyrotechnics.
- Fan-filmed audience POV. "POV handheld phone footage from the audience, raised above other people's heads filming the stage," with "a large audience in the foreground — dark silhouetted heads, many holding up phones recording." This is both the viral "I was there" aesthetic AND part of the safety (it reads as documenting a performance, not real violence).
- Costumed ORIGINAL characters — never real people, never named IP. Use archetypes ("a lean samurai in a straw hat", "a horned demon in black robes", "a spiky-blond-haired ninja in an orange tracksuit"). Real-person faces get moderation-blocked on both backends; named/trademarked characters drift and trip flags. Describe the cosplay (hair, costume, props), not a brand.
- Live-stage effect, grounded. The "wow" beat is a believable practical effect — a puff of stage smoke, green stage fire and sparks, a wall of water / geyser. Both performers recoil/brace dramatically; nobody gets hurt.
Moderation ops: re-roll the same call on a block (don't immediately swap providers). If a video gen runs past ~4 min before failing, the content already cleared the safety pass — the failure is infrastructural, just retry. Do NOT bake music in via — that path trips moderation; add music/SFX in post. Different Seedance backends ( / ) have different moderation pipelines if you need to retry.
reference_audioarkfal直接使用“两人打斗”的提示词会被审核拦截。以下四个步骤能让打斗内容稳定生成,同时构成该潮流的视觉风格:
- 将内容定位为健康正向的戏剧表演。每个片段提示词都必须以原文开头:“健康正向的戏剧舞台表演,编排好的cosplay,符合广告合规要求。”并以“逼真的现场舞台效果,非卡通魔法。”结尾。这将打斗重新定义为特技表演,从而通过安全审核。绝不要描述受伤、流血、真实武器击中或“卡通魔法”——应描述编排动作、道具和舞台烟火效果。
- 粉丝拍摄的观众视角。“观众手持手机拍摄的POV视角,镜头举过其他观众头顶拍摄舞台,”搭配“前景是大量观众——深色剪影头部,许多人举着手机拍摄。”这既是病毒式传播的“我在场”视觉风格,也是安全策略的一部分(系统会将其识别为记录表演,而非真实暴力)。
- 原创戏服角色——禁止使用真实人物或知名IP。使用原型设定(“戴草帽的精瘦武士”、“穿黑袍的有角恶魔”、“橙黑运动服的金发刺猬头忍者”)。真实人物面部会在两个后端被审核拦截;知名/商标角色会偏离主题并触发审核标记。描述戏服细节(发型、服装、道具),而非品牌名称。
- 真实可信的现场舞台效果。“惊艳”的亮点是逼真的实用效果——一阵舞台烟雾、绿色舞台火焰与火花、水墙/水柱。两名表演者都需做出夸张的后退/防御动作;无人受伤。
审核应对操作:被拦截时重新提交相同请求(不要立即更换服务商)。如果视频生成耗时超过约4分钟后失败,说明内容已通过安全审核——失败是基础设施问题,只需重试。请勿通过添加音乐——此路径会触发审核;后期再添加音乐/音效。不同的Seedance后端( / )有不同的审核流程,可按需重试。
reference_audioarkfalPrerequisites
前置条件
pika MCP available. Tool prefix varies by host — use whatever is exposed. Tools: , , ; optional for finishing: / SFX + / .
generate_imagegenerate_videotask_statusgenerate_musicedit_concatedit_audio_mix需具备pika MCP。工具前缀因主机而异——使用当前可用的前缀即可。所需工具:、、;可选后期工具: / 音效 + / 。
generate_imagegenerate_videotask_statusgenerate_musicedit_concatedit_audio_mixStage 0 — Who's fighting? (settle this first) — One matchup → one clip.
阶段0——确定对战双方?(先完成此步骤)——一组对战对应一段片段。
-
If the user already named two fighters — in theargs or their message (e.g. "frost mage vs ember knight", "my cat vs a dragon", "two robots") — use them, skip the menu, go straight to Compose. Don't re-ask.
/stagefight -
Otherwise ask with ONE(header:
AskUserQuestion). It MUST give the user a way to supply their own characters — make that the first option — plus exactly 3 template matchups:Matchup- "Pick your own two fighters" — I'll name them → when chosen, ask "Who are your two fighters?" and use the answer. (The auto-added Other field also lets them type a matchup straight in.)
- Ninja vs ninja — smoke
- Samurai vs horned demon — green fire
- Sorceress vs vampire (water-stage) — geyser Never auto-select a template — the whole point is the user chooses or types their own. Do NOT just print 3 suggestions as prose and proceed; present the real 4-option menu and wait.
-
Aspect: default tosilently (the trend look). Only ask about
16:9if the user mentions vertical/TikTok/Reels.9:16
Once the matchup is set, compose the prompts yourself (next section), confirm in one line ("Generating your staged-fight clip — frost mage vs ember knight…"), and run end-to-end — no further yes/no gates.
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如果用户已指定两名对战角色——在参数或消息中(例如“冰霜法师 vs 火焰骑士”、“我的猫 vs 龙”、“两个机器人”)——直接使用该组合,跳过菜单,进入撰写提示词环节。无需再次询问。
/stagefight -
否则通过一次询问(标题:
AskUserQuestion)。必须为用户提供自定义角色的选项——将其设为第一个选项——外加恰好3组模板对战组合:对战组合- “自定义两名对战角色” — 我来命名 → 选中后,询问“你的两名对战角色是谁?”并使用用户的回答。(自动添加的其他字段也允许用户直接输入对战组合。)
- 忍者 vs 忍者 — 烟雾效果
- 武士 vs 有角恶魔 — 绿色火焰效果
- 女巫 vs 吸血鬼(水舞台) — 水柱效果 绝不要自动选择模板组合——核心是让用户自行选择或输入。不要仅以散文形式列出3个建议就继续;需呈现完整的4选项菜单并等待用户选择。
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画幅比例:默认静默使用(潮流风格)。仅当用户提及竖屏/TikTok/Reels时,才询问是否使用
16:9。9:16
确定对战组合后,自行撰写提示词(下一章节),用一句话确认(“正在为你生成舞台打斗片段——冰霜法师 vs 火焰骑士…”),然后全程自动运行——无需额外的确认环节。
Compose the prompts (the authoring step, NEVER skip it)
撰写提示词(创作环节,请勿跳过)
You are composing for the USER'S two fighters. Start from THEM and DERIVE everything else. The ninja / samurai / sorceress examples are illustrations of the formula, not the output — if the user said "X vs Y", the video is about X vs Y. Never silently default to one of the example matchups, and never substitute a different fight than the one chosen. Defaulting to ninja/samurai/water when the user asked for something else is the #1 failure of this skill.
Derive each of the four variables FROM the chosen fighters:
- Stage = a themed set those two characters would believably duel on — what world are they from? — + 2–4 concrete props + a backdrop + time-of-day/light. (Wizards → a stone arena; mecha → a neon dome; cowboys → a saloon street. Not a temple unless they're temple characters.)
- Performer A (LEFT) / Performer B (RIGHT) = each as live-action cosplay: hair, costume, a prop, a stance. Archetypes only — never real people; translate any named/trademarked character into its describable costume (no brand names in the prompt).
- Signature effect = the one believable live-stage payoff that fits THIS fight (smoke / colored fire + sparks / water geyser / dust + lantern-glow / ice shards / embers / confetti-cannon…), that both performers react to.
Worked derivation (arbitrary matchup, to show the move): user asks "robot boxer vs sumo wrestler."
→ Stage: neon-lit night arena, holographic banners, ring ropes, sponsor lanterns, city skyline behind. → LEFT: a tall chrome humanoid robot in red boxing gloves, joints glowing, guard up. → RIGHT: a massive sumo wrestler in a ceremonial mawashi, stamping low. → Effect: a shockwave of dust and sparks as glove meets palm. → then drop those into the two templates. (Notice: nothing ninja/temple/water — every variable came from the actual fighters. Do this for whatever the user picks.)
**你需要为用户指定的两名对战角色撰写提示词。从角色出发,推导所有内容。**忍者/武士/女巫示例是公式的演示,而非最终输出——如果用户要求“X vs Y”,视频内容就围绕X vs Y展开。绝不要默认使用示例中的对战组合,也不要替换用户选择的对战组合。当用户要求其他组合时,默认使用忍者/武士/水舞台是本技能的头号失误。
从选定的对战角色推导出以下四个变量:
- 舞台 = 符合两名角色设定的主题场景——他们来自哪个世界?—— + 2–4个具体道具 + 背景 + 时段/光线。(巫师→石质竞技场;机甲→霓虹穹顶;牛仔→酒馆街道。除非角色与寺庙相关,否则不要使用寺庙场景。)
- 表演者A(左侧) / 表演者B(右侧) = 均为真人cosplay:发型、服装、道具、姿势。仅使用原型设定——禁止使用真实人物;将任何知名/商标角色转化为可描述的戏服(提示词中不得出现品牌名称)。
- 标志性效果 = 符合本次对战的逼真现场舞台特效(烟雾/彩色火焰+火花/水柱/尘土+灯笼光/冰碎片/余烬/彩纸炮…),两名表演者都需对此做出反应。
推导示例(任意对战组合,演示方法):用户要求*“机器人拳击手 vs 相扑选手”*。
→ 舞台:霓虹灯光的夜间竞技场,全息横幅,拳台围绳,赞助商灯笼,背景是城市天际线。 → 左侧:高大的铬合金人形机器人,戴红色拳击手套,关节发光,摆出防御姿势。 → 右侧:体型庞大的相扑选手,身着传统兜裆布,压低身体跺脚。 → 效果:手套击中手掌时产生尘土与火花的冲击波。 → 然后将这些内容填入两个模板。(注意:没有忍者/寺庙/水元素——所有变量均来自实际对战角色。无论用户选择什么组合,都照此操作。)
Step 1 — Stage still (generate_image
, gpt-image-2)
generate_image步骤1——生成舞台静态图(generate_image
,gpt-image-2)
generate_imageBakes the stage, both performers, and the filming crowd into frame 0 so Step 2 only has to animate the clash. Template — keep every fixed sentence, fill the :
[SLOTS]A recording from the audience at an outdoor theater performance at [TIME-OF-DAY/SETTING]. [STAGE: a wooden stage recreating <themed set> — <2-4 concrete set pieces, lanterns/gate/fog/water/etc>, <backdrop>]. On stage, two performers in high-quality live-action cosplay face off several meters apart: on the LEFT, [PERFORMER A — cosplay: hair, costume, prop, stance]; on the RIGHT, [PERFORMER B — cosplay: hair, costume, prop, stance]. A large audience fills the foreground — dark silhouetted heads, many holding up phones recording with glowing screens. The camera films from far back in the crowd, slightly off-center, performers small on the wide stage, slight handheld tilt. Realistic phone-camera look, faint digital noise, [natural light note]. High resolution, no text, no UI.Call . Call params: · (default; if vertical) · (high exceeds the proxy timeout) · . No input image unless the user supplied a specific character sheet/costume to anchor — in that case call instead, passing the sheet as , and keep the text describing only the cosplay, not a name. On : re-roll; if it persists, soften the costume language (more "performer/stunt", less "demon/claws"). Save the returned URL → . Self-check: two costumed performers clearly facing off, crowd + phones in foreground, no text — else re-roll.
generate_imageprovider: gpt-image-2aspect_ratio: 16:99:16quality: mediumoutput_format: pnggenerate_image_editimagesmoderation_blockedstate.still_<n>_url将舞台、两名表演者和拍摄人群融入初始帧,以便步骤2只需动画化交锋动作。模板——保留所有固定语句,填充:
[SLOTS]A recording from the audience at an outdoor theater performance at [TIME-OF-DAY/SETTING]. [STAGE: a wooden stage recreating <themed set> — <2-4 concrete set pieces, lanterns/gate/fog/water/etc>, <backdrop>]. On stage, two performers in high-quality live-action cosplay face off several meters apart: on the LEFT, [PERFORMER A — cosplay: hair, costume, prop, stance]; on the RIGHT, [PERFORMER B — cosplay: hair, costume, prop, stance]. A large audience fills the foreground — dark silhouetted heads, many holding up phones recording with glowing screens. The camera films from far back in the crowd, slightly off-center, performers small on the wide stage, slight handheld tilt. Realistic phone-camera look, faint digital noise, [natural light note]. High resolution, no text, no UI.调用。调用参数: · (默认;竖屏时用) · (高质量会超出代理超时限制) · 。除非用户提供了特定的角色设定图/戏服参考,否则无需输入图像——这种情况下调用,将设定图作为传入,提示词仅描述戏服细节,而非角色名称。若出现:重新提交;若持续被拦截,弱化戏服描述(更多使用“表演者/特技演员”,减少“恶魔/爪子”等表述)。保存返回的URL → 。自检:两名穿戏服的表演者清晰对峙,前景有人群+手机,无文字——否则重新生成。
generate_imageprovider: gpt-image-2aspect_ratio: 16:99:16quality: mediumoutput_format: pnggenerate_image_editimagesmoderation_blockedstate.still_<n>_urlStep 2 — Fight clip (generate_video
, image→video, 10s)
generate_video步骤2——生成打斗片段(generate_video
,image→video,10秒)
generate_videoLocks the still as the start frame and animates the clash. At 10s there's room for a fuller beat — give the a small arc (square-off → clash → the live-stage effect → recoil/second exchange → crowd erupts) rather than a single hit. Template — verbatim wrapper, fill only :
[ACTION][ACTION + EFFECT]Wholesome theatrical stage performance, choreographed cosplay, advertiser-safe. POV handheld phone footage from the audience, frame slightly unsteady, raised above other people's heads filming the stage. [ACTION: the two performers <sprint/dash in> and <clash — martial choreography or props>, <a believable live-stage effect: stage smoke / green fire + sparks / a wall of water erupts>, then <both recoil / leap apart / brace>]. The crowd in the foreground reacts, phones held up recording. Believable live-stage effects, not cartoon magic. Realistic smartphone recording, slight digital noise, continuous handheld shot, no subtitles, no UI.Call . Call params: (or ) = (start frame) · · (match Step 1) · keep default (don't force music). Poll if it returns a task id. If it fails after ~4 min it cleared moderation — just retry; if it fails fast, soften the action wording and re-roll.
generate_videoimage:reference_images:state.still_<n>_urlduration: 10aspect_ratio: 16:9soundtask_status将静态图锁定为起始帧,动画化交锋动作。10秒的时长足够呈现完整的动作弧(对峙→交锋→现场舞台效果→后退/二次交锋→人群沸腾),而非单一击打动作。模板——保留固定框架,仅填充:
[ACTION + EFFECT]Wholesome theatrical stage performance, choreographed cosplay, advertiser-safe. POV handheld phone footage from the audience, frame slightly unsteady, raised above other people's heads filming the stage. [ACTION: the two performers <sprint/dash in> and <clash — martial choreography or props>, <a believable live-stage effect: stage smoke / green fire + sparks / a wall of water erupts>, then <both recoil / leap apart / brace>]. The crowd in the foreground reacts, phones held up recording. Believable live-stage effects, not cartoon magic. Realistic smartphone recording, slight digital noise, continuous handheld shot, no subtitles, no UI.调用。调用参数:(或)= (起始帧) · · (与步骤1一致) · 保持默认(不要强制添加音乐)。若返回任务ID,调用查询状态。如果耗时超过约4分钟后失败,说明内容已通过审核——只需重试;如果快速失败,弱化动作描述后重新提交。
generate_videoimage:reference_images:state.still_<n>_urlduration: 10aspect_ratio: 16:9soundtask_statusStep 3 — Finish (optional)
步骤3——后期处理(可选)
- SFX/music in post only. Crowd murmur + a whoosh/impact on the clash sells it. Generate or fetch audio and mix with — never pass music as
edit_audio_mixinto the video gen (trips moderation).reference_audio
- 仅在后期添加音效/音乐。人群低语+交锋时的呼啸/撞击声能提升效果。生成或获取音频后,使用混合——绝不要将音乐作为
edit_audio_mix传入视频生成环节(会触发审核)。reference_audio
Example decompositions (ILLUSTRATIONS ONLY — never substitute these for the user's matchup)
示例分解(仅作演示——请勿替换用户选择的对战组合)
Read these to learn how a matchup splits into the four variables — then derive your own for whatever the user picked. Don't paste one of these unless the user chose that exact fight. The generated stills are in (, , , + ) — open them as the visual target for a good Step-1 still.
examples/ex1_ninjaex2_samuraiex3_snakehero_pika_contact_sheet.png| matchup | stage (props, light) | LEFT performer | RIGHT performer | signature effect |
|---|---|---|---|---|
| Ninja clash | dusk ninja-village gate; rock formations, painted doors, paper lanterns, forest | spiky-blond ninja, leaf-emblem headband, orange tracksuit | spiky-black-hair ninja, dark-blue shirt | dust + a puff of stage smoke |
| Samurai vs demon | night temple courtyard; stone lanterns, torii gate, green fog | lean samurai, straw hat, dark armor, katana | towering horned demon, black robes, claws | green stage fire + sparks |
| Water-stage duel | dusk lake water-stage; Chinese pavilion, red pillars, lanterns, misty mountains | white-robed sorceress, long black hair, arms raised | pale vampire, black robes, fangs, red eyes | a wall of water → geyser |
| Hero / mascot | dusk wooden stage; rock formations, lanterns, forest | small fluffy "Pika" mascot in a tiny gi | towering horned armored warrior, far larger | burst of stage sparks |
Each row = · · · . Your job is to fill those same four slots from the user's characters, not to reach for a row above.
[STAGE][PERFORMER A][PERFORMER B][ACTION effect]阅读这些示例,学习如何将对战组合拆分为四个变量——然后针对用户选择的组合自行推导。除非用户选择了完全相同的对战组合,否则不要粘贴这些示例。生成的静态图位于目录(、、、 + )——打开这些图片作为步骤1静态图的视觉目标。
examples/ex1_ninjaex2_samuraiex3_snakehero_pika_contact_sheet.png| 对战组合 | 舞台(道具、光线) | 左侧表演者 | 右侧表演者 | 标志性效果 |
|---|---|---|---|---|
| 忍者对决 | 黄昏的忍者村大门;岩石地形、彩绘门、纸灯笼、森林 | 金发刺猬头忍者,木叶标志头带,橙色运动服 | 黑发刺猬头忍者,深蓝色上衣 | 尘土+一阵舞台烟雾 |
| 武士 vs 恶魔 | 夜间寺庙庭院;石灯笼、鸟居门、绿色雾气 | 精瘦武士,草帽,深色铠甲,武士刀 | 高大有角恶魔,黑袍,利爪 | 绿色舞台火焰+火花 |
| 水舞台对决 | 黄昏的湖面水舞台;中式亭台、红柱、灯笼、雾中山峦 | 白袍女巫,黑色长发,抬手姿势 | 苍白吸血鬼,黑袍,尖牙,红眼睛 | 水墙→水柱 |
| 英雄/吉祥物 | 黄昏的木质舞台;岩石地形、灯笼、森林 | 穿小型道服的毛茸茸“Pika”吉祥物 | 高大的有角装甲战士,体型悬殊 | 舞台火花爆发 |
每一行对应 · · · 。你的任务是从用户的角色出发填充这四个字段,而非直接使用上面的示例行。
[舞台][表演者A][表演者B][动作效果]One-liner recap
一句话总结
Costumed performers + a themed stage + a fan in the crowd filming + "it's just a stunt show" framing = fight footage that actually renders. One matchup → one stage still → one 10s image-to-video (16:9). Music/SFX in post, never via .
reference_audio戏服表演者+主题舞台+粉丝拍摄视角+“这只是特技表演”的定位=可成功生成的打斗视频。一组对战→一张舞台静态图→一段10秒的图像转视频(16:9)。音乐/音效在后期添加,绝不要通过传入。
reference_audio