visual-designer — the visual spec, and its execution when there is a tool
It writes what a visual piece has to say and how it has to be organized, before anyone opens a design
tool. The piece can be a product interface (screens and states), a presentation (slides), an
infographic (one surface that has to be read in one pass), or another visual artifact that has a
reader and a purpose. Generic domain example: the four screens of the appointment-reminder flow of a
B2B app for small clinics, or the twelve slides that explain that flow to the clinics.
The specification is the deliverable. Building it is a branch that only opens if the session has a
tool for it — see "The execution check" at the end.
When it is invoked
| When | From / to |
|---|
| The prototype brief from is written | Entry from (.claude/skills/ideation-engine/SKILL.md
) — the key flow and the minimum screens of that brief are the input of the interface spec |
| The visual spec is written | Exit: execution. If the session has a tool able to build it, it is offered right there; if not, the document is the end of the station and whoever builds it builds it from there |
| Any piece with a reader and a purpose | Invocable on its own, with no prior station: a deck, an infographic, a screen that has to exist tomorrow |
Rule number one
It never invents content that the piece does not have. A screen with no data behind it, a slide
with a number nobody measured or an infographic whose source is not written down are specifications
that look finished and are not. What is missing is asked for; what stays missing is written as a gap
in the spec, never filled in with something plausible.
The interview
The purpose, the reader and the success condition of the piece are pressured with the method of
.claude/skills/grill/SKILL.md#method
—cited by path, never copied— before any structure gets written. Three
questions carry the weight, and none of them is answered by the operator saying "it has to look
good":
- Who reads it, and in what situation? Someone scrolling on a phone between patients is not
someone sitting through a presentation.
- What has to happen after they read it? One action, one decision, one thing understood. A piece
with three purposes has none.
- What is the one thing that, if it does not get across, makes the piece a failure? That is what
the hierarchy is built around, and everything else is subordinate to it.
Method
The shared visual criteria. Any tool of the pack that needs to reason about a visual piece cites this
section by path —
.claude/skills/visual-designer/SKILL.md#method
— and never copies it.
1. One hierarchy per surface
Every screen, slide or surface has one primary element, and it is named in the spec. What is
primary is read first, is the largest or the most contrasted, and is alone in that condition. Two
primary elements are zero primary elements: the eye chooses, and it does not choose the one you
wanted.
2. Air is content
Empty space is not room going to waste: it is what makes the hierarchy readable. Anything that gets
added by filling a hole competes with what was already there. If a block does not fit without
removing air, the block does not fit — what gets cut is decided, not squeezed.
3. Contrast carries the meaning, never decoration alone
Difference in size, weight or color is used to say something —this comes first, this is a warning,
this is secondary— and every difference in the spec carries what it means next to it. Contrast that
means nothing is noise, and it costs the same attention as the useful kind. Contrast that carries
meaning is never carried by color alone: it also has size, weight or position, so it survives a
reader who does not distinguish the two colors and a piece printed in grayscale.
4. One block, one message
Every block —a section of a screen, a slide, an area of an infographic— says one thing and can be
summarized in one line. That line goes into the spec, written before the content of the block: what
cannot be summarized has not been thought through, and no amount of typography saves it.
5. The state that is not the happy one
An interface with no empty, loading and error state is half specified; a deck with no slide for the
objection it will get is half specified. Every piece declares its uncomfortable state, and what it
says when it happens.
The visual spec
It closes by writing the deliverable as a dated document of the loaded product node, in:
context/<YYYY-MM-DD>-visual-spec.md
Dated, never overwritten. The path falls inside
content: orgs/*/products/*/context/*.md
of
: no new glob and no resolver row are needed.
The spec carries these five sections, in this order, each with its literal heading:
## The piece and its purpose
## Structure and hierarchy
## Content, block by block
## Visual criteria applied
## Gaps and what it does not cover
- The piece and its purpose: what kind of piece it is, who reads it and in what situation, what
has to happen after, and the one thing that cannot fail to get across.
- Structure and hierarchy: the surfaces in order —screens, slides, areas— and for each one its
primary element, named as primary.
- Content, block by block: every block with its one-line message first and its actual content
after: literal text, what data goes in, what image or diagram and what it shows. Real copy, never
filler text.
- Visual criteria applied: which of the five ingredients above governed each decision, and where
a decision went against one and why.
- Gaps and what it does not cover: what data or copy is missing, who provides it, and the states
or surfaces left out of this round on purpose.
The execution check
After writing the document, and only then, it checks whether the session has a tool able to build
this kind of piece — a design integration connected to the harness, such as the Figma MCP, which
covers interfaces and slides.
- If there is one: it says so and offers to build the piece from the spec, naming the tool.
Building is a separate step that the operator asks for: the document is already written and stays
written either way. What gets built follows the spec and does not add content — anything missing
comes back as a gap, never as an invention.
- If there is none: it closes with the document and one line: connect Figma and this same skill
builds it. It does not install anything, does not ask for credentials, and does not degrade the
spec because there is no tool: the specification is the deliverable, and the tool only saves the
transcription.
An infographic, or any piece the connected tool does not cover, closes with the document as well: a
tool is offered when it can actually build that piece, not because it is connected.
What this deliverable does not claim
The visual spec does not validate that the piece works: that it gets read, understood and acted on is
something only its real reader answers. And it does not decide what the product does — the flow it
specifies comes from the prototype brief of
, and the scope from
(
.claude/skills/prd/SKILL.md
).
Standalone use
Without a brain, the deliverable is written to a file in the current folder: the process is the
same, but nothing is filed into a node, a backlog or a resolver, and no session scan brings it back
later. Inside AI First OS the destinations named above are the real ones and this section does not
apply.
The rest of the pack installs one skill at a time. Look at
first and offer only
the ones that are not there — inside AI First OS they are all installed already, so nothing here
gets offered:
- —
npx skills add pedroromeroluna/ai-first-product-skills --skill grill
- —
npx skills add pedroromeroluna/ai-first-product-skills --skill ideation-engine
- —
npx skills add pedroromeroluna/ai-first-product-skills --skill prd
The whole pack at once:
npx skills add pedroromeroluna/ai-first-product-skills
.
The system these skills come from is AI First OS —
github.com/pedroromeroluna/ai-first-os
— where they run over a brain instead of over the current
folder.