behavioral-product-design
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ChineseBehavioral Product Design
Behavioral Product Design
Scope
适用范围
Covers
- Turning a desired user behavior into an executable design + experiment plan
- Diagnosing behavior using barriers/drivers (motivation, ability/friction, uncertainty, habit, context)
- Designing behavioral interventions (e.g., defaults, commitment devices, loss aversion/progress, reducing uncertainty) with ethical guardrails
- Producing decision-ready artifacts a PM/Design/Eng team can build and test
When to use
- “Help me apply behavioral science / behavioral economics to this flow.”
- “We need to improve retention / activation / onboarding completion.”
- “Design a streak / habit loop / reminder system (without being spammy).”
- “Users procrastinate (present bias). How do we get them to do the thing?”
- “People stick with the status quo. How do we drive switching/adoption?”
- “Users are uncertain / anxious. How do we reduce uncertainty and move them forward?”
When NOT to use
- You need upstream strategy first (vision, positioning, roadmap). Use /
defining-product-vision.prioritizing-roadmap - You can’t name the target user + target behavior + success metric (this becomes generic advice).
- The goal is to create dark patterns (deception, coercion, addiction, hidden costs). Don’t do this.
- The domain is regulated/high-stakes (medical, financial advice, minors). Require domain/legal review and tighter safeguards.
涵盖内容
- 将期望的用户行为转化为可执行的设计+实验方案
- 利用阻碍/驱动因素(动机、能力/摩擦、不确定性、习惯、场景)进行行为诊断
- 设计带有伦理约束的行为干预方案(如默认设置、承诺机制、损失厌恶/进度展示、降低不确定性)
- 产出可供产品经理/设计/开发团队直接落地测试的决策就绪型文档
适用场景
- “帮我将行为科学/行为经济学应用到这个流程中。”
- “我们需要提升用户留存/激活/新用户引导完成率。”
- “设计一个打卡/习惯养成循环/提醒系统(避免垃圾信息)。”
- “用户存在拖延行为(即时偏差)。如何让他们完成目标动作?”
- “用户倾向于维持现状。如何推动他们切换/采用新功能?”
- “用户存在不确定/焦虑情绪。如何降低不确定性并促进行动?”
不适用场景
- 你首先需要上游战略(愿景、定位、路线图)。请使用/
defining-product-vision。prioritizing-roadmap - 你无法明确目标用户+目标行为+成功指标(此时给出的建议会过于通用)。
- 目标是创建“暗黑模式”(欺骗、强制、成瘾、隐藏成本)。请勿这样做。
- 领域受监管/高风险(医疗、财务建议、未成年人相关)。需要领域/法务审核及更严格的保障措施。
Inputs
输入要求
Minimum required
- Product context + target user segment
- The target behavior (what user action you want more of, in what context)
- Baseline funnel/retention metrics (even rough) + where the drop happens
- Constraints: platform (web/mobile), notification channels, brand/tone, time box
- Existing evidence: user research notes, support tickets, analytics, session replays (if any)
Missing-info strategy
- Ask up to 5 questions from references/INTAKE.md.
- If answers aren’t available, proceed with explicit assumptions and label unknowns. Offer 2 scopes: narrow (1 behavior) vs broad (journey).
最低必要输入
- 产品背景+目标用户群体
- 目标行为(你希望用户在特定场景下更多完成的动作)
- 基准转化漏斗/留存指标(即使是粗略数据)+ 流失节点
- 约束条件:平台(网页/移动端)、通知渠道、品牌调性、时间限制
- 现有证据:用户研究笔记、支持工单、分析数据、会话回放(如有)
缺失信息处理策略
- 从references/INTAKE.md中最多提出5个问题。
- 如果无法获取答案,基于明确假设推进并标注未知信息。提供两种范围选项:窄范围(单个行为) vs 宽范围(全旅程)。
Outputs (deliverables)
输出成果(交付物)
Produce a Behavioral Product Design Pack (in-chat as Markdown; or as files if requested), in this order:
- Context snapshot (goal, segment, constraints, baseline)
- Target behavior spec (behavior statement + success metric + guardrails)
- Behavioral diagnosis (barriers/drivers; where bias/friction/uncertainty shows up)
- Intervention map (ideas mapped to journey moments + mechanism + risk)
- Prioritized intervention shortlist (top 1–3 with rationale)
- Behavioral design specs (1–3 build-ready “intervention cards”)
- Experiment + instrumentation plan (events, primary/guardrail metrics, rollout/rollback)
- Risks / Open questions / Next steps (always included)
Templates: references/TEMPLATES.md
产出Behavioral Product Design Pack(默认在对话中以Markdown格式呈现;如需可生成文件),顺序如下:
- 背景快照(目标、用户群体、约束条件、基准数据)
- 目标行为规范(行为说明+成功指标+约束规则)
- 行为诊断(阻碍/驱动因素;偏差/摩擦/不确定性出现的节点)
- 干预地图(对应旅程节点的想法+机制+风险)
- 优先级干预短名单(排名前1-3的方案及理由)
- 行为设计规范(1-3个可直接落地的“干预卡片”)
- 实验与埋点方案(事件、核心/约束指标、灰度发布/回滚策略)
- 风险/未解决问题/下一步行动(必须包含)
模板:references/TEMPLATES.md
Workflow (8 steps)
工作流程(8步骤)
1) Intake + define the target behavior
1) 需求收集+定义目标行为
- Inputs: User context; references/INTAKE.md.
- Actions: Clarify the user, context, and one primary target behavior. Define success + guardrails (what must not get worse).
- Outputs: Context snapshot + target behavior spec.
- Checks: Target behavior is observable and time-bounded (not “be more engaged”).
- 输入:用户提供的背景;references/INTAKE.md
- 动作:明确用户、场景及一个核心目标行为。定义成功指标+约束规则(哪些指标不能恶化)。
- 输出:背景快照+目标行为规范
- 检查项:目标行为可观察且有时间边界(而非“提升用户参与度”这类模糊表述)
2) Map the current journey + “moments that matter”
2) 绘制当前用户旅程+“关键节点”
- Inputs: Current flow/JTBD; baseline funnel.
- Actions: Sketch the steps from trigger → action → outcome. Mark drop-offs and emotional moments (uncertainty, effort, waiting, completion).
- Outputs: Journey map summary + top 3 friction points.
- Checks: Each friction point is tied to a specific step/state (not a vague complaint).
- 输入:当前流程/用户任务(JTBD);基准转化漏斗
- 动作:勾勒从触发→动作→结果的步骤。标记流失节点及情绪节点(不确定性、费力、等待、完成)。
- 输出:用户旅程地图摘要+Top3摩擦点
- 检查项:每个摩擦点都对应具体步骤/状态(而非模糊抱怨)
3) Run a behavioral diagnosis (barriers + drivers)
3) 开展行为诊断(阻碍+驱动因素)
- Inputs: Journey moments; evidence; assumptions.
- Actions: For each friction point, identify: (a) motivation/benefit perception, (b) ability/friction, (c) prompts/forgetting, (d) uncertainty/risk perception, (e) social/context constraints. Map likely mechanisms (e.g., present bias, status quo, uncertainty aversion, loss aversion/progress).
- Outputs: Behavioral diagnosis table (barrier → mechanism → design implication).
- Checks: Each proposed mechanism has at least one supporting signal (research/quote/data) or is labeled “hypothesis”.
- 输入:用户旅程节点;现有证据;假设
- 动作:针对每个摩擦点,识别:(a) 动机/收益感知,(b) 能力/摩擦,(c) 触发/遗忘,(d) 不确定性/风险感知,(e) 社交/场景约束。匹配可能的机制(如即时偏差、现状偏差、不确定性厌恶、损失厌恶/进度展示)。
- 输出:行为诊断表格(阻碍→机制→设计启示)
- 检查项:每个提出的机制至少有一个支持信号(研究/引用/数据),或标注为“假设”
4) Generate intervention ideas (mechanism-first, not UI-first)
4) 生成干预方案(基于机制而非UI)
- Inputs: Diagnosis table.
- Actions: Brainstorm 2–4 interventions per priority barrier using the pattern library in references/WORKFLOW.md (defaults, reducing uncertainty, progress/loss framing, commitment devices, reminders, celebration/pause moments).
- Outputs: Intervention inventory (10–20 ideas) with mechanism tags.
- Checks: At least one idea reduces friction (ability) and one reduces uncertainty (trust), not only “add reminders”.
- 输入:行为诊断表格
- 动作:针对每个优先级阻碍,利用references/WORKFLOW.md中的模式库头脑风暴2-4个干预方案(默认设置、降低不确定性、进度/损失框架、承诺机制、提醒、庆祝/暂停节点)。
- 输出:干预方案清单(10-20个想法)及机制标签
- 检查项:至少有一个方案减少摩擦(能力),一个方案降低不确定性(信任),而非仅“添加提醒”
5) Add resilience + reinforcement (without manipulation)
5) 增强韧性+强化(避免操纵)
- Inputs: Intervention inventory.
- Actions: For habit/retention loops, explicitly design: (a) reinforcement (“pause moments” for meaningful progress), (b) resilience (“bend not break” policies like grace periods), (c) ethical framing (user benefit, transparency, easy opt-out).
- Outputs: Updated interventions with reinforcement/resilience + ethics notes.
- Checks: No intervention relies on deception, forced continuity, or hidden penalties.
- 输入:干预方案清单
- 动作:针对习惯/留存循环,明确设计:(a) 强化(用于展示有意义进度的“暂停节点”),(b) 韧性(如宽限期这类“灵活而非断裂”的规则),(c) 伦理框架(用户收益、透明度、轻松退订)。
- 输出:更新后的干预方案,包含强化/韧性+伦理说明
- 检查项:无干预方案依赖欺骗、强制连续性或隐藏惩罚
6) Prioritize and pick the top 1–3 bets
6) 优先级排序并选出Top1-3方案
- Inputs: Updated inventory; constraints.
- Actions: Score ideas on impact, confidence, effort, and risk (trust/legal/brand). Pick 1–3 that cover different failure modes (friction vs uncertainty vs motivation).
- Outputs: Prioritized shortlist + “why these” rationale.
- Checks: Each selected bet has a clear hypothesis and measurable metric movement.
- 输入:更新后的方案清单;约束条件
- 动作:从影响、信心、实施成本、风险(信任/法务/品牌)维度对方案打分。选出1-3个覆盖不同失败模式(摩擦vs不确定性vs动机)的方案。
- 输出:优先级短名单+“选择理由”
- 检查项:每个选中的方案都有明确假设及可衡量的指标变化
7) Write build-ready behavioral design specs + experiment plan
7) 撰写可落地的行为设计规范+实验方案
- Inputs: Shortlist; references/TEMPLATES.md.
- Actions: For each bet, write an intervention spec: hypothesis, mechanism, UX/copy, states, edge cases, instrumentation, rollout/rollback, and guardrails.
- Outputs: 1–3 behavioral design specs + experiment/instrumentation plan.
- Checks: Engineering can implement without major missing decisions; measurement is feasible.
- 输入:优先级短名单;references/TEMPLATES.md
- 动作:针对每个方案,撰写干预规范:假设、机制、UX/文案、状态、边缘案例、埋点、灰度发布/回滚、约束规则。
- 输出:1-3个行为设计规范+实验与埋点方案
- 检查项:开发团队无需补充大量决策即可实施;可进行有效测量
8) Quality gate + finalize
8) 质量审核+最终定稿
- Inputs: Draft pack.
- Actions: Run references/CHECKLISTS.md, score with references/RUBRIC.md, and add Risks / Open questions / Next steps.
- Outputs: Final Behavioral Product Design Pack.
- Checks: The pack is specific to this product and can be executed in 1–2 sprints.
- 输入:初稿包
- 动作:使用references/CHECKLISTS.md和references/RUBRIC.md进行审核打分,并添加风险、未解决问题、下一步行动。
- 输出:最终Behavioral Product Design Pack
- 检查项:该包针对当前产品定制,可在1-2个迭代周期内落地
Quality gate (required)
质量审核(必填)
- Use references/CHECKLISTS.md and references/RUBRIC.md.
- Always include: Risks, Open questions, Next steps.
- 使用references/CHECKLISTS.md和references/RUBRIC.md。
- 必须包含:风险、未解决问题、下一步行动。
Examples
示例
Example 1 (Activation): “New users abandon setup on step 3. Use behavioral science to redesign onboarding and propose 2 experiments.”
Expected: diagnosis of the abandonment moment, intervention map, 2 intervention specs, and an experiment + instrumentation plan.
Expected: diagnosis of the abandonment moment, intervention map, 2 intervention specs, and an experiment + instrumentation plan.
Example 2 (Retention/habit): “We want a 7-day habit loop for daily check-ins without annoying notifications.”
Expected: habit/reinforcement plan (incl. bend-not-break), celebration moments, a streak spec, and guardrail metrics.
Expected: habit/reinforcement plan (incl. bend-not-break), celebration moments, a streak spec, and guardrail metrics.
Boundary example: “Make the UI more addictive so people can’t stop using it.”
Response: refuse dark patterns; reframe toward user-beneficial behaviors, transparency, and opt-out controls.
Response: refuse dark patterns; reframe toward user-beneficial behaviors, transparency, and opt-out controls.
示例1(激活):“新用户在步骤3放弃设置。使用行为科学重新设计新用户引导并提出2个实验方案。”
预期产出:流失节点诊断、干预地图、2个干预规范、实验与埋点方案。
预期产出:流失节点诊断、干预地图、2个干预规范、实验与埋点方案。
示例2(留存/习惯):“我们希望打造7天习惯养成循环,用于每日签到,且不发送烦人的通知。”
预期产出:习惯/强化计划(包含灵活而非断裂的规则)、庆祝节点、打卡规范、约束指标。
预期产出:习惯/强化计划(包含灵活而非断裂的规则)、庆祝节点、打卡规范、约束指标。
边界示例:“让UI更具成瘾性,让用户无法停止使用。”
回应:拒绝暗黑模式;重新聚焦于用户受益的行为、透明度及退订控制。
回应:拒绝暗黑模式;重新聚焦于用户受益的行为、透明度及退订控制。