nemotron-voice-agent-builder
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ChineseCreate Voice Agent
创建语音 Agent
Creates a working NVIDIA voice agent or updates an existing project:
- Cascaded: ASR transcribes, a text LLM answers, TTS speaks.
- Omni: one audio-in LLM replaces ASR and the text LLM. TTS still speaks.
创建一个可正常工作的 NVIDIA 语音 Agent,或更新现有项目:
- Cascaded:ASR 负责转录,文本 LLM 负责回答,TTS 负责播报。
- Omni:一个音频输入 LLM 取代 ASR 和文本 LLM,TTS 仍负责播报。
When to Use This Skill
何时使用此 Skill
Use this skill when the user wants to build, scaffold, configure, refine, or fix an
NVIDIA voice agent — a real-time speech pipeline with audio input and spoken output — on
Pipecat or LiveKit. This covers Cascaded (ASR → LLM → TTS) and Omni (audio-in LLM + TTS)
pipelines, speech customization (ASR word boosting, TTS pronunciation), multilingual
routing, and cloud or local deployment (NIM, vLLM, NeMo-Speech.cpp) on workstations, DGX
Spark, or Jetson Thor.
Do not use this skill for text-only chatbots or RAG, standalone batch speech-to-text
transcription, generic Docker or infrastructure help, or unrelated CUDA or model work that
has no voice-agent pipeline.
当用户希望使用 Pipecat 或 LiveKit 构建、脚手架搭建、配置、优化或修复 NVIDIA 语音 Agent——一种具备音频输入和语音输出的实时语音流水线——时,使用此 skill。涵盖 Cascaded(ASR → LLM → TTS)和 Omni(音频输入 LLM + TTS)流水线、语音定制(ASR 词权重提升、TTS 发音)、多语言路由,以及在工作站、DGX Spark 或 Jetson Thor 上进行云端或本地部署(NIM、vLLM、NeMo-Speech.cpp)。
不要将此 skill 用于纯文本聊天机器人或 RAG、独立的批量语音转文本、与语音 Agent 流水线无关的通用 Docker 或基础设施帮助,以及其他不相关的 CUDA 或模型工作。
Workflow
工作流
Classify the starting state before following the phases:
- For an empty project, follow all phases in order.
- For a working existing project, read first, and then route only the references needed for the requested change.
references/operations/iterate.md - For a broken existing project, read first. After restoring the baseline, continue with
references/operations/troubleshoot.md.references/operations/iterate.md
For an empty project, follow these phases in order:
| Phase | Read |
|---|---|
| 1. Intake | |
| 2. Build | |
| 3. Hand over | |
| 4. Iterate | |
Wait for approval before writing files.
references/preflight.mdAlso read when Pipecat WebRTC crosses hosts or
networks.
references/networking/remote-webrtc.md在遵循各阶段之前,先对初始状态进行分类:
- 对于空项目,按顺序执行所有阶段。
- 对于可正常运行的现有项目,先读取 ,然后仅路由完成所请求变更所需的参考文件。
references/operations/iterate.md - 对于无法正常运行的现有项目,先读取 。恢复基线后,继续执行
references/operations/troubleshoot.md。references/operations/iterate.md
对于空项目,按顺序执行以下阶段:
| 阶段 | 读取内容 |
|---|---|
| 1. 需求接入 | |
| 2. 构建 | |
| 3. 交付 | 使用生成的 |
| 4. 迭代 | 对可正常工作的 Agent 进行更改时,执行 |
写入文件前,等待用户批准。
references/preflight.md当 Pipecat WebRTC 跨主机或跨网络时,还需读取 。
references/networking/remote-webrtc.mdRules
规则
- Resolve every model id, image tag, profile, and serve flag from current NVIDIA documentation at build time. Never from memory.
- Read every routed file before generating code, and keep the language and behavior locks approved in intake.
- Handover requires a successful spoken exchange. A running process is not a working voice agent.
- 构建时,必须根据当前的 NVIDIA 文档确定每个 model id、image tag、profile 和 serve flag,绝不能凭记忆判断。
- 生成代码前,读取每个路由到的文件,并保持需求接入阶段已批准的语言和行为约束不变。
- 交付必须以成功完成语音交互为前提。进程正在运行并不代表语音 Agent 可以正常工作。