shader-dev

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Original

English
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Translation

Chinese

shader-dev

shader-dev

Curated from the MiniMax AI team.
由MiniMax AI团队整理

What it does

功能介绍

GLSL shader techniques for ray marching, fluid simulation, particle systems, and procedural generation. Useful for hero visuals and motion stills.
适用于ray marching、流体模拟、粒子系统和程序化生成的GLSL着色器技术,可用于英雄视觉效果和动态静帧创作。

Source

来源

How to use

使用方法

This catalogue entry advertises the skill in Open Design so the agent discovers it during planning. To run the full upstream workflow with its original assets, scripts, and references, install the upstream bundle into your active agent's skills directory:
bash
undefined
此目录条目在Open Design中推广该技能,以便Agent在规划过程中发现它。要运行包含原始资源、脚本和参考资料的完整上游工作流,请将上游包安装到当前激活的Agent的技能目录中:
bash
undefined

Inspect the upstream README for exact paths

查看上游README获取准确路径


Then ask the agent to invoke this skill by name (`shader-dev`) or with
one of the trigger phrases listed in this skill's frontmatter.

然后通过名称(`shader-dev`)或该技能前置内容中列出的触发短语之一,请求Agent调用此技能。