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/remotion-component-gen/remotion-animation/remotion-asset-coordinator/remotion-component-gen/remotion-animation/remotion-asset-coordinatorScene 1 (Intro): 0-5 seconds
Scene 2 (Features): 5-15 seconds
Scene 3 (Demo): 15-25 seconds
Scene 4 (CTA): 25-30 secondsundefined场景1(开场):0-5秒
场景2(功能介绍):5-15秒
场景3(演示):15-25秒
场景4(行动号召):25-30秒undefinedundefinedundefinedundefinedundefinedconst FPS = 30;
export const SCENE_TIMING = {
intro: {
start: 0,
end: 150,
duration: 150,
// 0s - 5s
},
features: {
start: 150,
end: 450,
duration: 300,
// 5s - 15s
},
demo: {
start: 450,
end: 750,
duration: 300,
// 15s - 25s
},
cta: {
start: 750,
end: 900,
duration: 150,
// 25s - 30s
},
} as const;
// Transition timing
export const TRANSITIONS = {
crossfadeDuration: 15, // frames (0.5 seconds)
} as const;const FPS = 30;
export const SCENE_TIMING = {
intro: {
start: 0,
end: 150,
duration: 150,
// 0s - 5s
},
features: {
start: 150,
end: 450,
duration: 300,
// 5s - 15s
},
demo: {
start: 450,
end: 750,
duration: 300,
// 15s - 25s
},
cta: {
start: 750,
end: 900,
duration: 150,
// 25s - 30s
},
} as const;
// 过渡计时
export const TRANSITIONS = {
crossfadeDuration: 15, // 帧数(0.5秒)
} as const;import { AbsoluteFill, Sequence } from "remotion";
import { SCENE_TIMING } from "./constants";
import { Scene1Intro } from "./scenes/Scene1Intro";
import { Scene2Features } from "./scenes/Scene2Features";
import { Scene3Demo } from "./scenes/Scene3Demo";
import { Scene4CTA } from "./scenes/Scene4CTA";
export function ProductDemo() {
return (
<AbsoluteFill>
{/* Scene 1: Intro (0s - 5s) */}
<Sequence
from={SCENE_TIMING.intro.start}
durationInFrames={SCENE_TIMING.intro.duration}
>
<Scene1Intro />
</Sequence>
{/* Scene 2: Features (5s - 15s) */}
<Sequence
from={SCENE_TIMING.features.start}
durationInFrames={SCENE_TIMING.features.duration}
>
<Scene2Features />
</Sequence>
{/* Scene 3: Demo (15s - 25s) */}
<Sequence
from={SCENE_TIMING.demo.start}
durationInFrames={SCENE_TIMING.demo.duration}
>
<Scene3Demo />
</Sequence>
{/* Scene 4: CTA (25s - 30s) */}
<Sequence
from={SCENE_TIMING.cta.start}
durationInFrames={SCENE_TIMING.cta.duration}
>
<Scene4CTA />
</Sequence>
</AbsoluteFill>
);
}import { AbsoluteFill, Sequence } from "remotion";
import { SCENE_TIMING } from "./constants";
import { Scene1Intro } from "./scenes/Scene1Intro";
import { Scene2Features } from "./scenes/Scene2Features";
import { Scene3Demo } from "./scenes/Scene3Demo";
import { Scene4CTA } from "./scenes/Scene4CTA";
export function ProductDemo() {
return (
<AbsoluteFill>
{/* 场景1:开场(0s - 5s) */}
<Sequence
from={SCENE_TIMING.intro.start}
durationInFrames={SCENE_TIMING.intro.duration}
>
<Scene1Intro />
</Sequence>
{/* 场景2:功能介绍(5s - 15s) */}
<Sequence
from={SCENE_TIMING.features.start}
durationInFrames={SCENE_TIMING.features.duration}
>
<Scene2Features />
</Sequence>
{/* 场景3:演示(15s - 25s) */}
<Sequence
from={SCENE_TIMING.demo.start}
durationInFrames={SCENE_TIMING.demo.duration}
>
<Scene3Demo />
</Sequence>
{/* 场景4:行动号召(25s - 30s) */}
<Sequence
from={SCENE_TIMING.cta.start}
durationInFrames={SCENE_TIMING.cta.duration}
>
<Scene4CTA />
</Sequence>
</AbsoluteFill>
);
}| Scene | Name | Duration | Frames | Start Frame | End Frame |
|---|---|---|---|---|---|
| 1 | Intro | 5s | 150 | 0 | 150 |
| 2 | Features | 10s | 300 | 150 | 450 |
| 3 | Demo | 10s | 300 | 450 | 750 |
| 4 | CTA | 5s | 150 | 750 | 900 |
| 场景 | 名称 | 时长 | 帧数 | 起始帧 | 结束帧 |
|---|---|---|---|---|---|
| 1 | 开场 | 5s | 150 | 0 | 150 |
| 2 | 功能介绍 | 10s | 300 | 150 | 450 |
| 3 | 演示 | 10s | 300 | 450 | 750 |
| 4 | 行动号召 | 5s | 150 | 750 | 900 |
Frame: 0 150 450 750 900
Time: 0s 5s 15s 25s 30s
|---------|---------|---------|---------|
Scene: | Intro | Features| Demo | CTA |
|---------|---------|---------|---------|帧: 0 150 450 750 900
时间: 0s 5s 15s 25s 30s
|---------|---------|---------|---------|
场景: | 开场 | 功能介绍| 演示 | 行动号召 |
|---------|---------|---------|---------|/remotion-component-gen/remotion-component-genundefinedundefined<Sequence from={0} durationInFrames={150}>
<Scene1 />
</Sequence>
<Sequence from={150} durationInFrames={300}>
<Scene2 />
</Sequence>
<Sequence from={450} durationInFrames={300}>
<Scene3 />
</Sequence><Sequence from={0} durationInFrames={150}>
<Scene1 />
</Sequence>
<Sequence from={150} durationInFrames={300}>
<Scene2 />
</Sequence>
<Sequence from={450} durationInFrames={300}>
<Scene3 />
</Sequence>const CROSSFADE = 15; // frames
// Scene 1: Full duration
<Sequence from={0} durationInFrames={150}>
<Scene1 />
</Sequence>
// Scene 2: Starts before Scene 1 ends
<Sequence from={150 - CROSSFADE} durationInFrames={300 + CROSSFADE}>
<Scene2 />
</Sequence>
// Scene 3: Starts before Scene 2 ends
<Sequence from={450 - CROSSFADE} durationInFrames={300 + CROSSFADE}>
<Scene3 />
</Sequence>const CROSSFADE = 15; // 帧数
// 场景1:完整时长
<Sequence from={0} durationInFrames={150}>
<Scene1 />
</Sequence>
// 场景2:在场景1结束前开始
<Sequence from={150 - CROSSFADE} durationInFrames={300 + CROSSFADE}>
<Scene2 />
</Sequence>
// 场景3:在场景2结束前开始
<Sequence from={450 - CROSSFADE} durationInFrames={300 + CROSSFADE}>
<Scene3 />
</Sequence>{/* Background layer - runs full duration */}
<Sequence from={0} durationInFrames={900}>
<BackgroundScene />
</Sequence>
{/* Foreground scenes - sequential */}
<Sequence from={0} durationInFrames={150}>
<Scene1 />
</Sequence>
<Sequence from={150} durationInFrames={300}>
<Scene2 />
</Sequence>{/* 背景层 - 全程运行 */}
<Sequence from={0} durationInFrames={900}>
<BackgroundScene />
</Sequence>
{/* 前景场景 - 顺序播放 */}
<Sequence from={0} durationInFrames={150}>
<Scene1 />
</Sequence>
<Sequence from={150} durationInFrames={300}>
<Scene2 />
</Sequence><Sequence from={0} durationInFrames={300}>
<AbsoluteFill>
{/* Sub-scene 1 */}
<Sequence from={0} durationInFrames={100}>
<Intro />
</Sequence>
{/* Sub-scene 2 */}
<Sequence from={100} durationInFrames={200}>
<MainContent />
</Sequence>
</AbsoluteFill>
</Sequence><Sequence from={0} durationInFrames={300}>
<AbsoluteFill>
{/* 子场景1 */}
<Sequence from={0} durationInFrames={100}>
<Intro />
</Sequence>
{/* 子场景2 */}
<Sequence from={100} durationInFrames={200}>
<MainContent />
</Sequence>
</AbsoluteFill>
</Sequence>// Convert seconds to frames
const secondsToFrames = (seconds: number, fps: number = 30): number =>
Math.round(seconds * fps);
// Calculate scene timing
interface SceneTiming {
start: number;
end: number;
duration: number;
}
const calculateSceneTiming = (
startSeconds: number,
durationSeconds: number,
fps: number = 30
): SceneTiming => {
const start = secondsToFrames(startSeconds, fps);
const duration = secondsToFrames(durationSeconds, fps);
const end = start + duration;
return { start, end, duration };
};
// Calculate crossfade overlap
const calculateCrossfade = (
scene1Start: number,
scene1Duration: number,
crossfadeDuration: number
) => ({
scene1: {
from: scene1Start,
durationInFrames: scene1Duration,
},
scene2: {
from: scene1Start + scene1Duration - crossfadeDuration,
durationInFrames: crossfadeDuration, // or more if scene is longer
},
});
// Validate total duration
const validateDuration = (
scenes: SceneTiming[],
expectedTotal: number
): boolean => {
const lastScene = scenes[scenes.length - 1];
return lastScene.end === expectedTotal;
};// 将秒数转换为帧数
const secondsToFrames = (seconds: number, fps: number = 30): number =>
Math.round(seconds * fps);
// 计算场景计时
interface SceneTiming {
start: number;
end: number;
duration: number;
}
const calculateSceneTiming = (
startSeconds: number,
durationSeconds: number,
fps: number = 30
): SceneTiming => {
const start = secondsToFrames(startSeconds, fps);
const duration = secondsToFrames(durationSeconds, fps);
const end = start + duration;
return { start, end, duration };
};
// 计算淡入淡出重叠
const calculateCrossfade = (
scene1Start: number,
scene1Duration: number,
crossfadeDuration: number
) => ({
scene1: {
from: scene1Start,
durationInFrames: scene1Duration,
},
scene2: {
from: scene1Start + scene1Duration - crossfadeDuration,
durationInFrames: crossfadeDuration, // 若场景更长则取更大值
},
});
// 验证总时长
const validateDuration = (
scenes: SceneTiming[],
expectedTotal: number
): boolean => {
const lastScene = scenes[scenes.length - 1];
return lastScene.end === expectedTotal;
};interface SceneSpec {
name: string;
durationSeconds: number;
}
const generateSceneTiming = (
scenes: SceneSpec[],
fps: number = 30
) => {
let currentFrame = 0;
const timing: Record<string, SceneTiming> = {};
for (const scene of scenes) {
const duration = secondsToFrames(scene.durationSeconds, fps);
timing[scene.name] = {
start: currentFrame,
end: currentFrame + duration,
duration,
};
currentFrame += duration;
}
return {
timing,
totalFrames: currentFrame,
totalSeconds: currentFrame / fps,
};
};
// Usage:
const scenes = [
{ name: 'intro', durationSeconds: 5 },
{ name: 'features', durationSeconds: 10 },
{ name: 'demo', durationSeconds: 10 },
{ name: 'cta', durationSeconds: 5 },
];
const result = generateSceneTiming(scenes, 30);
// Result:
// {
// timing: {
// intro: { start: 0, end: 150, duration: 150 },
// features: { start: 150, end: 450, duration: 300 },
// ...
// },
// totalFrames: 900,
// totalSeconds: 30,
// }interface SceneSpec {
name: string;
durationSeconds: number;
}
const generateSceneTiming = (
scenes: SceneSpec[],
fps: number = 30
) => {
let currentFrame = 0;
const timing: Record<string, SceneTiming> = {};
for (const scene of scenes) {
const duration = secondsToFrames(scene.durationSeconds, fps);
timing[scene.name] = {
start: currentFrame,
end: currentFrame + duration,
duration,
};
currentFrame += duration;
}
return {
timing,
totalFrames: currentFrame,
totalSeconds: currentFrame / fps,
};
};
// 使用示例:
const scenes = [
{ name: 'intro', durationSeconds: 5 },
{ name: 'features', durationSeconds: 10 },
{ name: 'demo', durationSeconds: 10 },
{ name: 'cta', durationSeconds: 5 },
];
const result = generateSceneTiming(scenes, 30);
// 结果:
// {
// timing: {
// intro: { start: 0, end: 150, duration: 150 },
// features: { start: 150, end: 450, duration: 300 },
// ...
// },
// totalFrames: 900,
// totalSeconds: 30,
// }const CROSSFADE = 15;
// Scene 1 - fades out at end
<Sequence from={0} durationInFrames={150}>
<Scene1 crossfadeOut={CROSSFADE} />
</Sequence>
// Scene 2 - fades in at start
<Sequence from={150 - CROSSFADE} durationInFrames={300}>
<Scene2 crossfadeIn={CROSSFADE} />
</Sequence>
// In Scene component:
function Scene1({ crossfadeOut = 0 }) {
const frame = useCurrentFrame();
const { durationInFrames } = useVideoConfig();
const opacity = crossfadeOut > 0
? interpolate(
frame,
[durationInFrames - crossfadeOut, durationInFrames],
[1, 0],
{ extrapolateRight: 'clamp' }
)
: 1;
return <AbsoluteFill style={{ opacity }}>...</AbsoluteFill>;
}const CROSSFADE = 15;
// 场景1 - 结束时淡出
<Sequence from={0} durationInFrames={150}>
<Scene1 crossfadeOut={CROSSFADE} />
</Sequence>
// 场景2 - 开始时淡入
<Sequence from={150 - CROSSFADE} durationInFrames={300}>
<Scene2 crossfadeIn={CROSSFADE} />
</Sequence>
// 在场景组件中:
function Scene1({ crossfadeOut = 0 }) {
const frame = useCurrentFrame();
const { durationInFrames } = useVideoConfig();
const opacity = crossfadeOut > 0
? interpolate(
frame,
[durationInFrames - crossfadeOut, durationInFrames],
[1, 0],
{ extrapolateRight: 'clamp' }
)
: 1;
return <AbsoluteFill style={{ opacity }}>...</AbsoluteFill>;
}<Sequence from={0} durationInFrames={150}>
<Scene1 />
</Sequence>
<Sequence from={150} durationInFrames={300}>
<Scene2 />
</Sequence><Sequence from={0} durationInFrames={150}>
<Scene1 />
</Sequence>
<Sequence from={150} durationInFrames={300}>
<Scene2 />
</Sequence>const TRANSITION_DURATION = 20;
<Sequence from={0} durationInFrames={150}>
<Scene1 slideOut={TRANSITION_DURATION} />
</Sequence>
<Sequence from={150 - TRANSITION_DURATION} durationInFrames={300}>
<Scene2 slideIn={TRANSITION_DURATION} />
</Sequence>const TRANSITION_DURATION = 20;
<Sequence from={0} durationInFrames={150}>
<Scene1 slideOut={TRANSITION_DURATION} />
</Sequence>
<Sequence from={150 - TRANSITION_DURATION} durationInFrames={300}>
<Scene2 slideIn={TRANSITION_DURATION} />
</Sequence>// Validation helper
const validateCompositionTiming = (
scenes: Record<string, SceneTiming>,
expectedDuration: number,
fps: number
): { valid: boolean; issues: string[] } => {
const issues: string[] = [];
// Check for gaps
const sceneList = Object.entries(scenes).sort((a, b) => a[1].start - b[1].start);
for (let i = 0; i < sceneList.length - 1; i++) {
const currentEnd = sceneList[i][1].end;
const nextStart = sceneList[i + 1][1].start;
if (nextStart > currentEnd) {
issues.push(`Gap detected: ${currentEnd} to ${nextStart} (${(nextStart - currentEnd) / fps}s)`);
}
if (nextStart < currentEnd) {
issues.push(`Overlap detected: ${sceneList[i][0]} and ${sceneList[i + 1][0]}`);
}
}
// Check total duration
const lastScene = sceneList[sceneList.length - 1][1];
if (lastScene.end !== expectedDuration) {
issues.push(
`Total duration mismatch: expected ${expectedDuration}, got ${lastScene.end} (${lastScene.end / fps}s)`
);
}
return {
valid: issues.length === 0,
issues,
};
};// 验证辅助工具
const validateCompositionTiming = (
scenes: Record<string, SceneTiming>,
expectedDuration: number,
fps: number
): { valid: boolean; issues: string[] } => {
const issues: string[] = [];
// 检查间隙
const sceneList = Object.entries(scenes).sort((a, b) => a[1].start - b[1].start);
for (let i = 0; i < sceneList.length - 1; i++) {
const currentEnd = sceneList[i][1].end;
const nextStart = sceneList[i + 1][1].start;
if (nextStart > currentEnd) {
issues.push(`检测到间隙:${currentEnd} 到 ${nextStart}(${(nextStart - currentEnd) / fps}秒)`);
}
if (nextStart < currentEnd) {
issues.push(`检测到重叠:${sceneList[i][0]} 和 ${sceneList[i + 1][0]}`);
}
}
// 检查总时长
const lastScene = sceneList[sceneList.length - 1][1];
if (lastScene.end !== expectedDuration) {
issues.push(
`总时长不匹配:预期 ${expectedDuration},实际 ${lastScene.end}(${lastScene.end / fps}秒)`
);
}
return {
valid: issues.length === 0,
issues,
};
};const generateTimeline = (
scenes: Record<string, SceneTiming>,
fps: number,
width: number = 60
) => {
const lastScene = Object.values(scenes).reduce((max, scene) =>
scene.end > max ? scene.end : max, 0
);
const timeline: string[] = [];
// Frame markers
const frameMarkers = Array.from({ length: width + 1 }, (_, i) => {
const frame = Math.round((i / width) * lastScene);
return frame.toString().padStart(4);
}).join('');
timeline.push('Frame: ' + frameMarkers);
// Time markers
const timeMarkers = Array.from({ length: width + 1 }, (_, i) => {
const time = ((i / width) * lastScene) / fps;
return time.toFixed(1) + 's';
}).join(' ');
timeline.push('Time: ' + timeMarkers);
// Scene bars
for (const [name, timing] of Object.entries(scenes)) {
const startPos = Math.round((timing.start / lastScene) * width);
const endPos = Math.round((timing.end / lastScene) * width);
const bar = ' '.repeat(startPos) + '|' + '='.repeat(endPos - startPos - 1) + '|';
timeline.push(`${name.padEnd(8)}: ${bar}`);
}
return timeline.join('\n');
};const generateTimeline = (
scenes: Record<string, SceneTiming>,
fps: number,
width: number = 60
) => {
const lastScene = Object.values(scenes).reduce((max, scene) =>
scene.end > max ? scene.end : max, 0
);
const timeline: string[] = [];
// 帧标记
const frameMarkers = Array.from({ length: width + 1 }, (_, i) => {
const frame = Math.round((i / width) * lastScene);
return frame.toString().padStart(4);
}).join('');
timeline.push('帧:' + frameMarkers);
// 时间标记
const timeMarkers = Array.from({ length: width + 1 }, (_, i) => {
const time = ((i / width) * lastScene) / fps;
return time.toFixed(1) + 's';
}).join(' ');
timeline.push('时间:' + timeMarkers);
// 场景条
for (const [name, timing] of Object.entries(scenes)) {
const startPos = Math.round((timing.start / lastScene) * width);
const endPos = Math.round((timing.end / lastScene) * width);
const bar = ' '.repeat(startPos) + '|' + '='.repeat(endPos - startPos - 1) + '|';
timeline.push(`${name.padEnd(8)}: ${bar}`);
}
return timeline.join('\n');
};// Minimum scene duration for readability
const MIN_SCENE_DURATION = 30; // 1 second at 30fps
// Standard transition duration
const STANDARD_TRANSITION = 15; // 0.5 seconds
// Maximum scene duration before pacing feels slow
const MAX_SCENE_DURATION = 600; // 20 seconds
// Recommended scene duration range
const IDEAL_SCENE_DURATION = {
min: 60, // 2 seconds
max: 300, // 10 seconds
};// 保证可读性的最小场景时长
const MIN_SCENE_DURATION = 30; // 30fps下为1秒
// 标准过渡时长
const STANDARD_TRANSITION = 15; // 0.5秒
// 节奏变慢前的最大场景时长
const MAX_SCENE_DURATION = 600; // 20秒
// 推荐的场景时长范围
const IDEAL_SCENE_DURATION = {
min: 60, // 2秒
max: 300, // 10秒
};// Group related Sequences
// Good:
<>
{/* Background layer */}
<Sequence from={0} durationInFrames={900}>
<Background />
</Sequence>
{/* Content scenes */}
<Sequence from={0} durationInFrames={150}>
<Scene1 />
</Sequence>
<Sequence from={150} durationInFrames={300}>
<Scene2 />
</Sequence>
</>
// Bad: Mixed layers without organization// 分组相关的Sequence
// 推荐:
<>
{/* 背景层 */}
<Sequence from={0} durationInFrames={900}>
<Background />
</Sequence>
{/* 内容场景 */}
<Sequence from={0} durationInFrames={150}>
<Scene1 />
</Sequence>
<Sequence from={150} durationInFrames={300}>
<Scene2 />
</Sequence>
</>
// 不推荐:无组织地混合层级/remotion-component-gen/remotion-component-genremotion-composition (this skill)
↓ outputs: COMPOSITION_STRUCTURE.md
remotion-component-gen
↓ implements scenes with timing awareness
remotion-animation
↓ animation timing works within scene durations/motion-designer/remotion-scaffold/remotion-animation/remotion-component-gen/remotion-spec-translatorremotion-composition(本技能)
↓ 输出:COMPOSITION_STRUCTURE.md
remotion-component-gen
↓ 实现具备计时感知的场景
remotion-animation
↓ 动画计时与场景时长匹配/motion-designer/remotion-scaffold/remotion-animation/remotion-component-gen/remotion-spec-translator