make-a-video

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Beginner-friendly end-to-end video creator for HyperFrames. Use when the user says "make a video", "create a video", "new video", "build a video", "video from scratch", "I want to make a video", "help me create a video", or when someone who's never used HyperFrames before arrives with a concept, script, or rough idea and wants a finished MP4. Interviews the user in one pass, then builds the full video with mandatory preview and visual-verification gates.

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NPX Install

npx skill4agent add nateherkai/hyperframes-student-kit make-a-video

Make a Video — The Beginner-to-Finished-MP4 Skill

Two phases, eight sequential gates. Every gate produces a concrete artifact the next gate consumes. Don't skip gates.

When to use this skill — and when to hand off

Use this skill when:
  • The user is new to HyperFrames and starting from a concept, script, or outline
  • They want an end-to-end walkthrough, not framework reference material
  • They haven't decided on format yet
Hand off when:
  • The user pastes a URL and wants a video from that site → invoke
    /website-to-hyperframes
  • The user explicitly wants a 9:16 vertical talking-head with face-cam + scene overlays → run Gates 1–4 here, then invoke
    /short-form-video
    from Gate 5 onward
  • The user asks for framework rules, not a video → invoke
    /hyperframes

The two phases

  • Phase 1 — INTERVIEW (Gates 1–4): one conversational pass to gather everything before touching code. Intent, format, script, voice, style, assets, pacing. Synthesize into a
    BRIEF.md
    and wait for explicit approval.
  • Phase 2 — BUILD (Gates 5–8): scaffold → storyboard → compositions → lint → Studio preview → draft render → visual verification → MP4 preview → final render.

Gate 1 · Intent & format

Ask one question at a time via
AskUserQuestion
, multiple-choice where possible.
  1. What's this video for? (promo · social ad · launch teaser · product demo · tutorial · explainer · intro/outro card · other)
  2. Who's the audience? (open-ended)
  3. Target duration? (10–20s short · 20–45s promo · 45–90s explainer · 1.5–3 min lesson · custom)
  4. Aspect ratio? (16:9 1920×1080 · 9:16 1080×1920 · 1:1 1080×1080)
  5. Frame rate? (30 default · 60 for crisp UI · 24 cinematic)
  6. Platform / delivery constraints? (file size · deadline · where it'll play)
Gate: all six captured. If the answer is 9:16 + face-cam, plan to hand off to
/short-form-video
at Gate 5.
Full question bank:
Read: references/interview-questions.md

Gate 2 · Script & voice

  1. Script source? (paste · outline → I'll draft · I'll record · TTS from text · no narration)
  2. If TTS: voice preference. Offer choices from
    npx hyperframes tts --help
    . Also capture pace.
  3. If face-cam: recording path · full-screen or corner placement · need transcription? (
    npx hyperframes transcribe <file> --model small.en --json
    )
  4. Captions? (off · hype · corporate · karaoke-word-by-word · minimal)
Gate: script captured (or drafted), audio plan captured, caption plan captured.

Gate 3 · Style intake

Before asking the user anything, inventory existing assets. Check
<workspace-root>/assets/
and any project
assets/
folder. Don't ask for what's already there.
Then ask progressively — they don't need answers to all of these:
  1. Style guide or brand doc? (paste/path · no)
  2. Color palette? (hex codes · none — use MOTION_PHILOSOPHY defaults)
  3. Fonts? (Google Fonts name(s) · file paths · none — use Inter + JetBrains Mono defaults)
  4. Logo file? (path · none — use text wordmark instead)
  5. Reference videos for vibe? (URLs/paths · none)
  6. Other assets? (screenshots · product photos · b-roll · music — list paths)
  7. MOTION_PHILOSOPHY aesthetic (black canvas · chrome type · perspective grid · whip transitions) or a different feel?
  8. Pacing? (kinetic 1–2s · balanced 2–3s · relaxed 3–5s)
  9. Music? (none · ambient pad 0.15 · music bed 0.4 · full 0.8 — file path if they have one)
  10. Outro / call-to-action text?
Never impose a brand on the user. Fall back to MOTION_PHILOSOPHY defaults only when they explicitly decline to supply a style.
Full style flow + MOTION_PHILOSOPHY defaults:
Read: references/style-intake.md

Gate 4 · Brief synthesis (HARD-GATE before building)

  1. Read
    MOTION_PHILOSOPHY.md
    if it exists in the workspace root — mandatory if present. If missing, proceed with the defaults in
    references/style-intake.md
    and note the absence in the brief.
  2. Ask where projects live if it's not obvious:
    • If
      video-projects/
      exists → use
      video-projects/<slug>/
    • Otherwise → ask the user
  3. Write
    <project-folder>/BRIEF.md
    :
    • slug · intent · audience · dimensions · fps · duration
    • script (full or outline)
    • voice choice · caption plan · face-cam plan
    • style profile: palette (hex), fonts, logo path, reference videos
    • pacing
    • asset inventory with paths
    • outro / CTA text
  4. Show the brief. WAIT for explicit approval. Don't proceed to Gate 5 without a clear "yes, build it."

Gate 5 · Scaffold & storyboard

Handoff check first

If the brief describes a 9:16 vertical talking-head with face-cam + scene overlays, invoke
/short-form-video
NOW and hand off the brief. Its 4-layer scaffold is purpose-built for that format.
Otherwise continue:

Scaffold

  1. mkdir <project-folder>
  2. If a sibling project with similar format exists, offer to copy its
    hyperframes.json
    +
    meta.json
    as a template. Otherwise from inside the folder:
    npx hyperframes init
  3. Edit
    meta.json
    with the user's slug, dimensions, fps.
  4. Copy supplied assets into
    <project-folder>/assets/
    .
  5. Create
    <project-folder>/assets/style-profile.md
    from Gate 3 — single source of truth for palette/fonts/logo.

Storyboard

Generate
<project-folder>/STORYBOARD.md
using the template in
references/storyboard-template.md
. Every beat gets:
Beat N — TITLE (start–end, duration) — Concept in one sentence
Visual elements: [each element, size, animation, timing]
Motion language: [kind of motion]
Eases used: [3–4 distinct GSAP eases]
Exit: [transition into next beat]
Audio: [VO line / SFX / music layer]
Top of file: a timing table with scene · start · duration · composition file.
Propose a rule-of-threes structure:
  • Act 1 (hook) ≈ 20% of duration
  • Act 2 (body) ≈ 55%
  • Act 3 (payoff + outro with 4–6 second hold) ≈ 25%
(MOTION_PHILOSOPHY §0 Law 9, §1.)
Map user intents → catalog blocks:
Read: references/catalog-intent-map.md
Gate: show storyboard + timing table. Iterate until the user approves.

Gate 6 · Build compositions

Invoke
/hyperframes
for framework rules. This skill owns the scaffold and discipline;
/hyperframes
enforces the rules.

Scaffold every sub-composition

html
<div data-composition-id="scene-name" data-start="..." data-duration="...">
  <style>[data-composition-id="scene-name"] { /* scoped */ }</style>
  <!-- DOM -->
  <script>
    (function(){
      const SLOT_DURATION = ...;
      const tl = gsap.timeline({ paused: true });
      // ... tweens ...
      tl.to({}, { duration: SLOT_DURATION }, 0);   // anchor — MOTION_PHILOSOPHY Law 11
      window.__timelines["scene-name"] = tl;
    })();
  </script>
</div>
Full boilerplate + captions pattern + ambient-bg pattern:
Read: references/composition-scaffold.md

Build rules

  • Ambient background on
    data-track-index="0"
    for the full composition duration.
  • Kinetic-type openers: per-word stagger 0.06–0.10s.
  • Captions as body-level siblings of the root composition in
    index.html
    , each with
    data-track-index ≥ 20
    . Never inside scene timelines (MOTION_PHILOSOPHY §3.13).
  • Catalog blocks installed via
    npx hyperframes add <name>
    . Immediately scope the block's CSS to
    [data-composition-id="..."]
    — catalog blocks ship with
    html, body { ... }
    rules that bleed into the parent document when loaded as sub-compositions.
  • Vertical + face-cam: wrap native 1920×1080 face in a transform (
    translate
    +
    scale
    ) for bottom-half or full-screen mode. (If you end up here instead of
    /short-form-video
    , strongly consider the handoff.)
  • Apply ONLY what the user supplied. Their palette, their fonts, their logo. Don't inject anything else. If they chose MOTION_PHILOSOPHY defaults, pull the palette + font pair from
    references/style-intake.md
    .

Determinism

No
Math.random()
, no
Date.now()
, no render-time
fetch()
. Use seeded PRNGs or harmonic-sin hashes (MOTION_PHILOSOPHY §3.10).

Gate 7 · Lint → Studio preview (PREVIEW GATE 1 — MANDATORY)

  1. npx hyperframes lint
    — fix all errors, triage warnings.
  2. npx hyperframes preview
    in the background.
  3. Wait for "Studio running" on
    http://localhost:3002
    .
  4. Hand the user the URL plus individual composition URLs (
    http://localhost:3002/?comp=<id>
    ). If the project has WebGL shader blocks, lead with the individual URLs — software WebGL fallback can stall the master composition.
  5. WAIT for explicit "looks good, render a draft" before proceeding. Silence is not approval.
Hot reload is on — edits show up live.

Gate 8 · Draft render → visual verification → MP4 preview → final

Draft render

bash
npx hyperframes render --quality draft --output renders/<slug>-draft.mp4

Visual verification (MANDATORY before delivery)

Lint passing ≠ design working. Extract frames and view them.
  1. mkdir -p renders/frames
  2. For every beat hero moment AND every transition:
    bash
    ffmpeg -y -ss <t> -i renders/<slug>-draft.mp4 -frames:v 1 -q:v 2 renders/frames/t<t>.png
  3. Call the
    Read
    tool on every PNG.
    The Read tool loads the image into context — don't just list filenames.
  4. Confirm per frame: no cropped faces, correct face-mode per scene, text readable and on-palette, no overflow, transitions land on intended words, no blank frames.
  5. If anything's wrong: fix → re-render → re-verify. Never ship a broken draft.

MP4 preview (PREVIEW GATE 2 — MANDATORY)

bash
npx serve renders -p 8080 -n
Do NOT use Python's
http.server
— it doesn't support HTTP Range requests, so scrubbing breaks.
Hand the user
http://localhost:8080/<slug>-draft.mp4
. WAIT for explicit sign-off on playback and audio sync.

Final render

bash
npx hyperframes render --quality standard --output renders/<slug>-final.mp4
Report the output path. Done.
Full preflight + pre-delivery checklist:
Read: references/build-checklist.md

Non-negotiables (load-bearing — do not soften)

  • DO NOT skip PREVIEW GATE 1 (Studio) or PREVIEW GATE 2 (rendered MP4). Two gates per build, always.
  • DO NOT claim a render is done until frames have been extracted AND Read via the Read tool.
  • DO NOT build anywhere but inside a dedicated project folder. Never put
    index.html
    at the workspace root.
  • DO NOT ask the user for assets before inventorying their workspace.
  • DO NOT skip the
    tl.to({}, { duration: SLOT_DURATION }, 0)
    anchor tween
    at the end of every sub-composition timeline. MOTION_PHILOSOPHY Law 11.
  • DO NOT use
    Math.random()
    /
    Date.now()
    inside render logic. Seeded hashes only.
  • DO NOT add
    class="clip"
    to
    <video>
    tags.
    It breaks them.
  • DO NOT impose a brand on the user. Ask first; fall back to MOTION_PHILOSOPHY defaults only when they explicitly decline.

References

  • references/interview-questions.md
    — full question bank by Gate
  • references/style-intake.md
    — style interview + MOTION_PHILOSOPHY defaults
  • references/catalog-intent-map.md
    — "user says X → install Y"
  • references/storyboard-template.md
    — beat-by-beat template + worked example
  • references/composition-scaffold.md
    — scoped-styles + IIFE GSAP boilerplate
  • references/build-checklist.md
    — preflight + pre-delivery gates
External (workspace-level):
  • MOTION_PHILOSOPHY.md
    — the one external reference this skill assumes exists. Aesthetic baseline. Fallback lives in
    references/style-intake.md
    if the file is missing.

Related skills

  • /hyperframes
    — framework rules, invoke at Gate 6
  • /hyperframes-cli
    — init · lint · preview · render · transcribe · tts
  • /hyperframes-registry
    — installing catalog blocks
  • /gsap
    — GSAP animation reference
  • /short-form-video
    — hand off at Gate 5 for 9:16 talking-head format
  • /website-to-hyperframes
    — hand off at Gate 1 if the starting input is a URL