ui-ux-agent-skill
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ChineseUI/UX Agent Skill — UI/UX Guide (Modern Minimal)
UI/UX Agent技能 — 现代极简UI/UX指南
A skill for AI coding assistants that turns abstract design feedback into code you can ship.
Two modes:
- — compact principles and concrete do/don't rules for building modern, clean interfaces.
guide - — structured audit of existing UI (screenshot / mock / HTML / PR) with prioritized, implementable fixes.
review
Keep outputs concise. Bullets over paragraphs. Specific over generic.
这是一款为AI编码助手打造的技能,可将抽象的设计反馈转化为可上线的代码方案。
包含两种模式:
- (指南模式)—— 提供简洁的设计原则与具体的现代简洁界面设计注意事项。
guide - (评审模式)—— 对现有UI(截图/原型/HTML/PR)进行结构化审计,并给出优先级明确、可落地的修复方案。
review
输出内容需简洁,优先使用项目符号而非段落,具体内容优于通用描述。
Workflow
工作流程
1) Guide workflow
1) 指南模式工作流程
- Identify the surface: marketing page / dashboard / settings / creation flow / list-detail / form / mobile screen.
- Identify the primary user task and primary CTA.
- Apply system-level guiding principles first — these are the mental model and interaction logic layer ().
references/system-principles.md - Apply core principles below — start from UX, then refine with CRAP visual hierarchy.
- Apply domain-specific guidance as needed:
- Icons:
references/icons.md - Accessibility:
references/accessibility.md - Responsive:
references/responsive-design.md - Typography:
references/typography.md - Color:
references/color-systems.md - Navigation:
references/navigation.md - Data visualization:
references/data-visualization.md
- Icons:
- 明确界面类型:营销页/仪表盘/设置页/创建流程/列表详情页/表单/移动端界面。
- 确定用户核心任务与主要CTA(行动召唤按钮)。
- 首先应用系统级指导原则——这些是交互逻辑与心智模型层面的规则(参考)。
references/system-principles.md - 应用以下核心原则——先从UX入手,再结合CRAP视觉层级进行优化。
- 按需应用领域特定指导:
- 图标:
references/icons.md - 无障碍设计:
references/accessibility.md - 响应式设计:
references/responsive-design.md - 排版:
references/typography.md - 色彩:
references/color-systems.md - 导航:
references/navigation.md - 数据可视化:
references/data-visualization.md
- 图标:
2) Review workflow
2) 评审模式工作流程
- State assumptions (platform, target user, primary task).
- List findings as (blocker / important / polish) with short evidence.
P0 / P1 / P2 - For each major issue, label the diagnosis: execution vs evaluation gulf; slip vs mistake (see ).
references/design-psych.md - Propose fixes that are implementable (layout, hierarchy, components, copy, states).
- Check accessibility compliance against .
references/accessibility.md - End with a short checklist to verify changes.
Use for a stable output format.
references/review-template.md- 说明假设前提(平台、目标用户、核心任务)。
- 按(阻塞级/重要级/优化级)列出问题发现,并附上简短依据。
P0 / P1 / P2 - 针对每个主要问题,标注诊断类型:执行鸿沟vs评估鸿沟;失误vs错误(参考)。
references/design-psych.md - 提出可落地的修复方案(布局、层级、组件、文案、状态)。
- 对照检查无障碍合规性。
references/accessibility.md - 最后附上简短的变更验证清单。
使用确保输出格式统一。
references/review-template.mdNon-Negotiables (hard rules)
不可妥协规则
These are binary. No exceptions.
- No emoji as icons — no emoji as UI decoration, status indicators, section markers, or button labels. Replace with a proper icon from a consistent set.
- One icon family — use a single consistent icon set across the product. No mixing outlined/filled/3D/emoji styles.
- Minimize copy by default — add explanatory text only when it prevents errors, reduces ambiguity, or builds trust. Text is the last resort, not the default.
- Accessible by default — WCAG 2.1 AA is the floor, not an aspiration. Color contrast, keyboard navigation, screen reader support, and focus management are non-negotiable.
- No decoration without purpose — every visual effect (gradient, shadow, blur, glow, animation) must answer: "what does this help the user understand?" No answer = remove it.
以下规则为硬性要求,无例外情况。
- 禁止将表情符号用作图标——不得将表情符号用作UI装饰、状态指示器、章节标记或按钮标签。需使用统一图标库中的规范图标替代。
- 统一图标库——产品全程使用单一、统一的图标集。不得混合轮廓/填充/3D/表情符号等不同风格的图标。
- 默认精简文案——仅在能避免错误、减少歧义或建立信任时才添加说明文字。文案是最后选择,而非默认选项。
- 默认无障碍——WCAG 2.1 AA是最低标准,而非可选目标。色彩对比度、键盘导航、屏幕阅读器支持及焦点管理均为硬性要求。
- 无目的装饰需移除——每一项视觉效果(渐变、阴影、模糊、发光、动画)都必须能回答:“这能帮助用户理解什么?” 无合理答案则需移除。
System-Level Guiding Principles
系统级指导原则
Apply these as first-order constraints before choosing components or page patterns.
Full definitions and review questions: .
references/system-principles.mdKey principles: concept constancy / primary task focus / UI copy source discipline / state perceptibility / help text layering (L0-L3) / feedback loop closure / prevention + recoverability / progressive complexity / action perceptibility / cognitive load budget / evolution with semantic continuity.
在选择组件或页面模式前,需先遵循这些一级约束条件。
完整定义与评审问题:。
references/system-principles.md核心原则:概念一致性/核心任务聚焦/UI文案来源规范/状态可感知性/帮助文本分层(L0-L3)/反馈闭环/错误预防与恢复/渐进式复杂度/操作可感知性/认知负载预算/语义连续性演进。
Core Principles
核心设计原则
A) Task-First UX
A) 任务优先型UX
The thing about any interface is that it exists to serve a task. Not to look good. Not to impress stakeholders. To help someone do something.
- Make the primary task obvious in <3 seconds.
- Allow exactly one primary CTA per screen/section.
- Optimize the happy path; hide advanced controls behind progressive disclosure.
- Remove anything that doesn't serve the user's current goal.
Review question: If someone lands here cold, can they figure out what to do in 3 seconds?
任何界面存在的意义都是为了服务用户任务,而非美观或取悦利益相关者,是为了帮助用户完成某件事。
- 核心任务需在3秒内清晰可见。
- 每个屏幕/区域仅允许存在一个主要CTA。
- 优化常用路径;高级控件需通过渐进式展示隐藏。
- 移除所有与用户当前目标无关的元素。
评审问题:如果用户首次进入该界面,能否在3秒内明确知道该做什么?
B) Information Architecture (grouping + findability)
B) 信息架构(分组与可查找性)
- Group by user mental model (goal / object / time / status), not by backend data structure.
- Use clear section titles; keep navigation patterns stable across similar screens.
- When item count grows: add search/filter/sort early, not late.
- Card sort your IA against real user language, not your internal nomenclature.
Review question: Does the grouping match how users think about this, or how the database stores it?
- 按用户心智模型(目标/对象/时间/状态)分组,而非后端数据结构。
- 使用清晰的章节标题;相似屏幕的导航模式需保持一致。
- 当条目数量增加时,尽早添加搜索/筛选/排序功能,而非滞后处理。
- 结合真实用户的语言对信息架构进行卡片分类,而非使用内部术语。
评审问题:分组方式是否符合用户的思考逻辑,而非数据库的存储逻辑?
C) Feedback and System Status
C) 反馈与系统状态
- Cover all states: loading, empty, error, success, permission. Full checklist in .
references/checklists.md - After any action, answer three questions: "Did it work?" + "What changed?" + "What can I do next?"
- Prefer inline, contextual feedback over global toasts (except for cross-page actions).
- Loading states must prevent layout jumps — use skeletons, not spinners that collapse content.
Review question: At any moment, can the user tell what the system is doing and what they should do next?
- 覆盖所有状态:加载、空态、错误、成功、权限。完整清单见。
references/checklists.md - 用户执行任何操作后,需回答三个问题:“操作成功了吗?”+“有什么变化?”+“接下来可以做什么?”
- 优先使用内联上下文反馈,而非全局提示(跨页面操作除外)。
- 加载状态需防止布局偏移——使用骨架屏,而非会导致内容塌陷的加载动画。
评审问题:无论何时,用户能否清楚知道系统当前状态及下一步操作?
D) Consistency and Predictability
D) 一致性与可预测性
- Same interaction = same component + same wording + same placement.
- Use a small, stable set of component variants; avoid one-off styles.
- Consistency across screens matters more than pixel-perfection on any single screen.
Review question: If someone learns this pattern on page A, will it transfer to page B without relearning?
- 相同交互操作需对应相同组件、相同文案及相同位置。
- 使用少量、稳定的组件变体;避免一次性样式。
- 跨屏幕的一致性比单个屏幕的像素完美更重要。
评审问题:如果用户在A页面学会了某一模式,能否无需重新学习直接应用到B页面?
E) Affordance + Signifiers (make actions obvious)
E) 功能可见性与标识(让操作一目了然)
- Clickable things must look clickable: button/link styling + hover/focus + cursor change. On web, custom clickable elements need and visible focus styles.
cursor: pointer - Primary actions need a label; icon-only is reserved for universally-known actions (search, close, settings).
- Show constraints before submit (format, units, required), not only after errors.
- For deeper theory: .
references/design-psych.md
Review question: Without any help text or tooltips, can users predict what is actionable and what will happen?
- 可点击元素需具备可点击的视觉特征:按钮/链接样式+ hover/聚焦状态+光标变化。在网页中,自定义可点击元素需添加及可见的聚焦样式。
cursor: pointer - 主要操作需添加标签;仅图标操作仅限通用已知功能(搜索、关闭、设置)。
- 在提交前展示约束条件(格式、单位、必填项),而非仅在出错后提示。
- 深入理论参考:。
references/design-psych.md
评审问题:无需任何帮助文本或提示,用户能否预测哪些元素可交互及交互结果?
F) Error Prevention and Recovery
F) 错误预防与恢复
- Prevent errors with constraints, defaults, and inline validation.
- Make destructive actions reversible when possible; otherwise require deliberate confirmation.
- Error messages must be actionable: what happened + how to fix it. Never just "Something went wrong."
- Frame destructive confirmations around what will be lost, not the action itself.
Review question: Is the path designed to be easy to do right and safe to recover when wrong?
- 通过约束条件、默认值及内联验证预防错误。
- 破坏性操作尽可能支持撤销;否则需用户确认操作。
- 错误提示需具备可操作性:说明问题+修复方法。不得仅显示“发生错误”。
- 破坏性操作的确认提示需围绕“将丢失什么”展开,而非操作本身。
评审问题:界面是否设计得易于正确操作,且出错后可安全恢复?
G) Cognitive Load Control
G) 认知负载控制
- Reduce choices: sensible defaults, presets, and progressive disclosure.
- Break long tasks into steps only when it genuinely reduces thinking (not just to look "enterprise").
- Keep visual noise low: fewer borders, fewer colors, fewer competing highlights.
- Don't force users to remember information across screens — carry context forward.
Review question: As information grows, does comprehension cost stay stable?
- 减少选择:提供合理默认值、预设选项及渐进式展示。
- 仅当能真正降低思考负担时,才将长任务拆分为步骤(而非仅为了显得“企业级”)。
- 降低视觉噪音:减少边框、减少色彩、减少相互竞争的高亮元素。
- 不得要求用户跨屏幕记忆信息——需保留上下文。
评审问题:当信息量增加时,用户的理解成本是否保持稳定?
H) CRAP (visual hierarchy + layout)
H) CRAP(视觉层级与布局)
- Contrast — emphasize the few things that matter (CTA, current state, key numbers). If everything is bold, nothing is.
- Repetition — tokens, components, and spacing follow a scale. Avoid "almost the same" styles — they create cognitive noise.
- Alignment — align to a clear grid. Fix 2px drift. Align baselines where text matters.
- Proximity — tight within a group, loose between groups. Spacing is the primary grouping tool, not borders.
Review question: Close your eyes, open them — is the first thing you see the most important thing on the page?
- Contrast(对比度)——突出少数关键元素(CTA、当前状态、核心数据)。如果所有内容都加粗,就没有重点了。
- Repetition(重复性)——设计令牌、组件及间距需遵循统一规范。避免“几乎相同”的样式——这会造成认知噪音。
- Alignment(对齐)——对齐到清晰的网格。修正2px的偏移。文本重要时需对齐基线。
- Proximity(邻近性)——组内间距紧凑,组间间距宽松。间距是主要的分组工具,而非边框。
评审问题:闭上眼睛再睁开,第一眼看到的是否是页面上最重要的内容?
I) Accessibility
I) 无障碍设计
Accessibility is not a feature. It's a quality standard. Like structural integrity in a building — you don't "add" it later.
- WCAG 2.1 AA is the minimum. Test against it.
- Color must never be the only way to convey information.
- All interactive elements must be keyboard accessible with visible focus indicators.
- Screen reader users must get equivalent information and functionality.
- Full guidance: .
references/accessibility.md
Review question: Can a user who can't see color, can't use a mouse, or can't see at all still complete the primary task?
无障碍不是一项功能,而是质量标准。就像建筑的结构完整性——不能“后期添加”。
- WCAG 2.1 AA是最低标准,需严格测试。
- 绝不能仅通过颜色传达信息。
- 所有交互元素都必须支持键盘导航,并具备可见的聚焦指示器。
- 屏幕阅读器用户必须能获取等效的信息与功能。
- 完整指导:。
references/accessibility.md
评审问题:无法分辨颜色、无法使用鼠标或完全失明的用户能否完成核心任务?
J) Responsive Design
J) 响应式设计
- Design for the smallest screen first, then enhance for larger ones.
- Content hierarchy should be preserved across breakpoints, not just reflowed.
- Touch targets: minimum 44x44 CSS px (web) / 48x48 dp (mobile).
- Full guidance: .
references/responsive-design.md
Review question: Does the interface work on a phone held in one hand, a tablet in landscape, and a wide desktop monitor?
- 先为最小屏幕设计,再为更大屏幕优化。
- 内容层级需在所有断点下保持一致,而非仅重新排列。
- 触摸目标:最小尺寸为44x44 CSS像素(网页)/48x48 dp(移动端)。
- 完整指导:。
references/responsive-design.md
评审问题:界面能否在单手握持的手机、横屏平板及宽屏显示器上正常使用?
K) Typography
K) 排版
Typography is the backbone of visual hierarchy. Get it right and everything else falls into place.
- Use a type scale — not arbitrary font sizes.
- Limit to 2 typefaces maximum (one for headings, one for body — or one for everything).
- Line length: 45-75 characters for body text. Wider than that and reading comprehension drops.
- Full guidance: .
references/typography.md
Review question: Can you identify the hierarchy (title > subtitle > body > caption) just from the typography?
排版是视觉层级的核心。排版正确,其他问题都会迎刃而解。
- 使用统一的字体比例——而非任意字体大小。
- 最多使用2种字体(一种用于标题,一种用于正文——或全局使用一种字体)。
- 正文行长度:45-75个字符。超过此范围会降低阅读理解度。
- 完整指导:。
references/typography.md
评审问题:仅通过排版能否区分层级(标题>副标题>正文>说明文字)?
L) Color Systems
L) 色彩系统
- Keep the palette small and intentional. One accent color for primary actions and key states.
- Use semantic color tokens, not raw hex values — this makes theming and dark mode possible.
- Test all color combinations for WCAG AA contrast (4.5:1 for text, 3:1 for large text and UI components).
- Full guidance: .
references/color-systems.md
Review question: If you printed this screen in grayscale, would the hierarchy still be clear?
- 保持调色板精简且有目的性。使用一种强调色用于主要操作及关键状态。
- 使用语义化颜色令牌,而非原始十六进制值——这是实现主题切换与深色模式的基础。
- 测试所有色彩组合的WCAG AA对比度(正文文本4.5:1,大文本与UI组件3:1)。
- 完整指导:。
references/color-systems.md
评审问题:如果将该界面打印为灰度,层级是否依然清晰?
Spacing and Layout Discipline
间距与布局规范
Use this when implementing or reviewing layouts. Short set of rules, strictly enforced.
-
Rule 1 — One spacing scale:
- Base unit: 4px.
- Allowed set: 4 / 8 / 12 / 16 / 24 / 32 / 40 / 48 / 64 / 80.
- Off-scale values need a clear, documented reason.
-
Rule 2 — Repetition first:
- Same component type keeps the same internal spacing (cards, list rows, form groups, section blocks).
- Components with the same visual role must not have different spacing patterns.
-
Rule 3 — Alignment + grouping:
- Align to one grid and fix 1-2px drift.
- Tight spacing within a group, looser spacing between groups.
- Spacing is the primary grouping tool. If you need a border to show grouping, your spacing is wrong.
-
Rule 4 — No decorative nesting:
- Extra wrappers must add real function (grouping, state, scroll, affordance).
- If a wrapper only adds border/background, remove it and group with spacing instead.
-
Quick review pass:
- Any off-scale spacing values?
- Any baseline/edge misalignment?
- Any wrapper layer removable without losing meaning?
在实现或评审布局时需遵循以下规则,严格执行。
-
规则1 — 统一间距比例:
- 基础单位:4px。
- 允许使用的间距值:4 / 8 / 12 / 16 / 24 / 32 / 40 / 48 / 64 / 80。
- 非标准间距值需有明确的文档说明原因。
-
规则2 — 优先一致性:
- 同一类型的组件需保持相同的内部间距(卡片、列表行、表单组、章节块)。
- 相同视觉角色的组件不得使用不同的间距模式。
-
规则3 — 对齐与分组:
- 对齐到单一网格,修正1-2px的偏移。
- 组内间距紧凑,组间间距宽松。
- 间距是主要的分组工具。如果需要通过边框来展示分组,说明你的间距设计存在问题。
-
规则4 — 禁止无意义嵌套:
- 额外的容器必须具备实际功能(分组、状态、滚动、功能可见性)。
- 如果容器仅用于添加边框/背景,需移除并通过间距实现分组。
-
快速评审检查项:
- 是否存在非标准间距值?
- 是否存在基线/边缘对齐偏移?
- 是否存在可移除且不影响含义的容器层?
Modern Minimal Style Guidance
现代极简风格指导
This is about taste, not trends. Modern minimal is not "flat and boring." It's using restraint as a design tool.
- Use whitespace + typography to create hierarchy. Avoid decoration-first design.
- Prefer subtle surfaces (light elevation, low-contrast borders). Avoid heavy shadows.
- Keep color palette small; use one accent color for primary actions and key states.
- Copy: short, direct labels. Add helper text only when it reduces mistakes or increases trust.
- Let content breathe. Dense information is not the same as useful information.
这关乎品味,而非潮流。现代极简不是“平淡无聊”,而是将克制作为设计工具。
- 使用留白与排版构建层级。避免装饰优先的设计。
- 偏好柔和的界面(轻微悬浮、低对比度边框)。避免厚重阴影。
- 保持调色板精简;使用一种强调色用于主要操作及关键状态。
- 文案:简短、直接的标签。仅在能减少错误或提升信任时才添加辅助文本。
- 让内容呼吸。信息密集不等于有用。
Motion and Animation Guidance
动效与动画指导
- Motion explains hierarchy (what is a layer/panel) and state change (what just happened). Not decoration.
- Default motion vocabulary: fade > small translate+fade > tiny scale+fade for overlays. Avoid bouncy, elastic, or "showy" motion.
- Keep the canvas/content area stable. Panels and overlays can move; the work surface must not float.
- Same component type uses the same motion pattern. Consistency over creativity.
- Avoid layout jumps. Use placeholders/skeletons to keep layout stable while loading.
- Interaction feedback (hover/pressed) must feel immediate. Never make users wait for an animation to complete before they can proceed.
Red flags:
- Continuous decorative motion (breathing backgrounds, floating cards)
- Large bouncy/elastic overshoot that steals attention
- Big page-level transitions for routine navigation
- Multiple simultaneous animations competing for attention
- 动效应用于解释层级(何为图层/面板)与状态变化(刚刚发生了什么),而非装饰。
- 默认动效规范:淡入>小幅平移+淡入>覆盖层的微小缩放+淡入。避免弹跳、弹性或“花哨”的动效。
- 保持画布/内容区域稳定。面板与覆盖层可移动;工作区域不得浮动。
- 同一类型的组件使用相同的动效模式。一致性优先于创意。
- 避免布局偏移。加载时使用占位符/骨架屏保持布局稳定。
- 交互反馈(hover/按下)需即时响应。绝不能让用户等待动画完成后才能继续操作。
红色预警:
- 持续的装饰性动效(呼吸背景、浮动卡片)
- 会分散注意力的大幅弹跳/弹性动效
- 常规导航使用的大页面级过渡动效
- 多个同时播放的动效相互竞争注意力
Anti-AI Self-Check (run after generating any UI)
AI生成UI自检(生成UI后执行)
Before finalizing generated UI, verify these items. Violating any one is a mandatory fix.
- Gradient restraint — gradients must convey meaning (progress, depth, state distinction). Purely decorative gradients: at most one per page. If background, buttons, and borders all use gradients simultaneously, that is overuse. Pick one and flatten the rest.
- No emoji as UI — re-check: no emoji slipped in as section icons, status indicators, or button labels. This is already a non-negotiable. Double-check.
- Copy necessity — for every piece of text, ask: if I remove this, can the user still understand through layout, icons, and position alone? If yes, remove it.
- Decoration justification — every purely visual effect (blur, glow, animated entrance, layered shadows) must answer: "what does this help the user understand?" No answer = remove.
- Contrast check — run a quick contrast check on all text/background combinations. WCAG AA minimum.
- Touch target check — all interactive elements meet minimum 44x44 CSS px.
- Keyboard test — tab through the entire interface. Can you reach and activate every interactive element? Is focus visible?
在最终确定生成的UI前,需验证以下项目。违反任意一项都必须修复。
- 渐变克制——渐变必须传递明确含义(进度、深度、状态区分)。纯装饰性渐变:每页最多使用一个。如果背景、按钮及边框同时使用渐变,属于过度使用。需选择一处使用,其余改为扁平化。
- 禁止表情符号UI——再次检查:是否有表情符号被用作章节图标、状态指示器或按钮标签。这已是不可妥协规则,需再次确认。
- 文案必要性——针对每一段文案,提问:如果移除这段文案,用户能否仅通过布局、图标及位置理解内容?如果可以,需移除。
- 装饰合理性——每一项纯视觉效果(模糊、发光、入场动画、多层阴影)都必须能回答:“这能帮助用户理解什么?” 无合理答案则需移除。
- 对比度检查——快速检查所有文本/背景组合的对比度。需满足WCAG AA最低标准。
- 触摸目标检查——所有交互元素需满足最小44x44 CSS像素的要求。
- 键盘测试——通过Tab键遍历整个界面。能否到达并激活所有交互元素?焦点是否可见?
References
参考文档
- System-level guiding principles:
references/system-principles.md - Interaction psychology (Fitts/Hick/Miller, cognitive biases, flow, attention):
references/interaction-psychology.md - Design psychology (affordances, signifiers, mapping, constraints, gulfs, slips vs mistakes):
references/design-psych.md - Accessibility (WCAG, keyboard, screen readers, color, forms, media):
references/accessibility.md - Responsive design (breakpoints, mobile-first, touch, fluid layouts):
references/responsive-design.md - Typography (type scale, pairing, line height, measure, hierarchy):
references/typography.md - Color systems (palettes, semantic tokens, contrast, dark mode):
references/color-systems.md - Navigation patterns (nav structures, wayfinding, mobile nav):
references/navigation.md - Data visualization (chart selection, data-ink ratio, dashboard design):
references/data-visualization.md - Icon rules and "intuitive refined" guidance:
references/icons.md - Review output template and scoring:
references/review-template.md - Expanded checklists (states, affordance, lists, forms, settings, motion, dashboards, copy):
references/checklists.md
- 系统级指导原则:
references/system-principles.md - 交互心理学(菲茨定律/希克定律/米勒定律、认知偏差、心流、注意力):
references/interaction-psychology.md - 设计心理学(功能可见性、标识、映射、约束、鸿沟、失误vs错误):
references/design-psych.md - 无障碍设计(WCAG、键盘、屏幕阅读器、色彩、表单、媒体):
references/accessibility.md - 响应式设计(断点、移动端优先、触摸、流式布局):
references/responsive-design.md - 排版(字体比例、字体搭配、行高、行长度、层级):
references/typography.md - 色彩系统(调色板、语义化令牌、对比度、深色模式):
references/color-systems.md - 导航模式(导航结构、路径识别、移动端导航):
references/navigation.md - 数据可视化(图表选择、数据墨水比、仪表盘设计):
references/data-visualization.md - 图标规则与“直观优化”指导:
references/icons.md - 评审输出模板与评分:
references/review-template.md - 扩展检查清单(状态、功能可见性、列表、表单、设置、动效、仪表盘、文案):
references/checklists.md