procgen-design
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Original
English🇨🇳
Translation
ChineseProcedural Generation Design
Procedural Generation 设计
Purpose
目标
Design procedural content systems with seeds, constraints, and validation gates so generated output stays fun and shippable.
设计带有seeds、constraints和validation gates的程序化内容生成系统,确保生成的内容既有趣又可投入使用。
Use When
适用场景
- levels, loot, encounters, or world content will be generated rather than authored
- generated output quality varies wildly and needs constraints
- determinism, seed sharing, or reproducibility matters for testing or community features
- levels、loot、encounters或世界内容采用生成而非人工制作的方式
- 生成内容的质量波动极大,需要施加constraints
- determinism、seed共享或可复现性对测试或社区功能至关重要
Inputs
输入项
- content type and generation goals (variety, replayability, scale)
- authored content that generation must complement
- difficulty and pacing constraints
- determinism and seed requirements
- 内容类型与生成目标(多样性、重玩价值、规模)
- 生成内容必须与之互补的人工制作内容
- 难度与节奏constraints
- determinism与seed要求
Process
流程
- define what generation must guarantee versus what may vary
- choose the authored-versus-generated split per content type
- specify seed handling, determinism scope, and reproducibility rules
- define validation gates that reject degenerate output before the player sees it
- plan telemetry to detect quality drift in shipped generation
- define how designers tune generators without touching generation code
- 明确生成系统必须保证的内容与可以变化的内容
- 针对每种内容类型选择人工制作与生成内容的比例分配
- 制定seed处理方式、determinism范围及可复现规则
- 定义validation gates,在玩家看到之前拒绝不合格的生成内容
- 规划遥测方案,以检测已上线生成系统的质量偏移
- 设计设计师无需修改生成代码即可调整生成器的方式
Outputs
输出项
- generation constraint specification
- seed and determinism rules
- validation gate definitions with rejection criteria
- tuning surface for designers
- 生成constraint规范
- seed与determinism规则
- 带有拒绝标准的validation gate定义
- 设计师可调校界面
Quality Bar
质量标准
- supports the core fantasy and player goals
- defines readable rules, edge cases, and feedback
- creates concrete hooks for tuning, telemetry, and QA
- 支撑核心游戏体验与玩家目标
- 定义清晰易懂的规则、边缘场景及反馈机制
- 为调校、遥测和QA创建具体的挂钩
Common Failure Modes
常见失败模式
- generation without validation gates, shipping degenerate output
- non-deterministic systems that QA cannot reproduce
- variety goals that ignore pacing and difficulty constraints
- 未设置validation gate的生成系统,上线不合格内容
- QA无法复现的非确定性(non-deterministic)系统
- 忽略节奏与难度constraints的多样性目标
Related Agents
相关Agent
- systems-designer
- level-designer
- gameplay-programmer
- systems-designer
- level-designer
- gameplay-programmer
Related Commands
相关命令
- procgen-design
- level-beat
- qa-plan
- procgen-design
- level-beat
- qa-plan
Related Skills
相关技能
- level-design
- core-loop-design
- level-design
- core-loop-design
Notes
注意事项
- Keep this skill aligned with the relevant rules layer and current project documentation.
- If engine-specific constraints materially change the workflow, hand off to the matching engine skill or engine-specific reviewer.
- 确保本技能与相关规则层及当前项目文档保持一致。
- 如果引擎特定的constraints显著改变工作流程,请移交至对应的引擎技能或引擎特定审核人员处理。