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Implement Godot input through InputMap actions with correct event propagation, device support, and rebinding.
npx skill4agent add mrcalderon3d/everything-game-dev-code godot-input-patternsInput.is_action_*InputEventInput.get_vector_physics_processis_action_just_pressed_input_gui_input_unhandled_input_unhandled_inputset_input_as_handled()joy_connection_changedInputEventScreenTouchemulate_mouse_from_touchaction_erase_eventsaction_add_eventprocess_modeset_input_as_handled()Input.get_vector_input_process_inputengineering-common/input-abstraction