godot-build-release
Compare original and translation side by side
🇺🇸
Original
English🇨🇳
Translation
ChineseGodot Build Release
Godot构建发布
Purpose
用途
Run Godot export, CI, and release packaging with reproducible presets and platform-aware checks.
使用可复现的预设和平台感知检查来运行Godot导出、CI和发布打包。
Use When
适用场景
- shipping Godot builds
- export presets are fragile
- platform packaging issues are recurring
- 交付Godot构建版本时
- 导出预设不稳定时
- 平台打包问题反复出现时
Inputs
输入项
- export presets
- target platforms
- addon state
- release checklist
- 导出预设
- 目标平台
- 插件状态
- 发布检查清单
Process
流程
- script or standardize export entry points
- capture Godot version, export preset, platform target, and addon state in logs
- validate startup, resources, localization, and platform assets before release candidates
- treat each platform as its own risk surface
- tie exports to QA and release readiness
- 编写脚本或标准化导出入口点
- 在日志中记录Godot版本、导出预设、平台目标和插件状态
- 在候选发布版本前验证启动项、资源、本地化和平台资产
- 将每个平台视为独立的风险面
- 将导出流程与QA和发布就绪状态关联
Outputs
输出项
- Godot build pipeline notes
- platform risk list
- artifact expectations
- release validation targets
- Godot构建流水线说明
- 平台风险清单
- 工件预期要求
- 发布验证目标
Quality Bar
质量标准
- respects scene-tree ownership, autoload boundaries, and resource behavior
- keeps scripts, signals, and resources understandable at scale
- supports export reliability and content iteration without hidden coupling
- 遵循场景树所有权、自动加载边界和资源行为规范
- 确保脚本、信号和资源在大规模场景下仍易于理解
- 支持导出可靠性和内容迭代,无隐藏耦合
Common Failure Modes
常见失败模式
- autoloads becoming global dumping grounds
- signal webs with no ownership
- shared resources causing accidental state leakage
- 自动加载成为全局“垃圾场”
- 无所有权的信号网络
- 共享资源导致意外状态泄漏
Related Agents
关联Agent
- godot-build-resolver
- build-engineer
- release-manager
- godot-build-resolver
- build-engineer
- release-manager
Related Commands
关联命令
- godot-build-fix
- release-check
- verify
- godot-build-fix
- release-check
- verify
Notes
注意事项
- Keep this skill aligned with the relevant rules layer and current project documentation.
- If engine-specific constraints materially change the workflow, hand off to the matching engine skill or engine-specific reviewer.
- 保持此技能与相关规则层和当前项目文档一致。
- 如果引擎特定约束对工作流产生重大影响,请移交至匹配的引擎技能或引擎特定审核人员。