godot-build-release

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Original

English
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Translation

Chinese

Godot Build Release

Godot构建发布

Purpose

用途

Run Godot export, CI, and release packaging with reproducible presets and platform-aware checks.
使用可复现的预设和平台感知检查来运行Godot导出、CI和发布打包。

Use When

适用场景

  • shipping Godot builds
  • export presets are fragile
  • platform packaging issues are recurring
  • 交付Godot构建版本时
  • 导出预设不稳定时
  • 平台打包问题反复出现时

Inputs

输入项

  • export presets
  • target platforms
  • addon state
  • release checklist
  • 导出预设
  • 目标平台
  • 插件状态
  • 发布检查清单

Process

流程

  1. script or standardize export entry points
  2. capture Godot version, export preset, platform target, and addon state in logs
  3. validate startup, resources, localization, and platform assets before release candidates
  4. treat each platform as its own risk surface
  5. tie exports to QA and release readiness
  1. 编写脚本或标准化导出入口点
  2. 在日志中记录Godot版本、导出预设、平台目标和插件状态
  3. 在候选发布版本前验证启动项、资源、本地化和平台资产
  4. 将每个平台视为独立的风险面
  5. 将导出流程与QA和发布就绪状态关联

Outputs

输出项

  • Godot build pipeline notes
  • platform risk list
  • artifact expectations
  • release validation targets
  • Godot构建流水线说明
  • 平台风险清单
  • 工件预期要求
  • 发布验证目标

Quality Bar

质量标准

  • respects scene-tree ownership, autoload boundaries, and resource behavior
  • keeps scripts, signals, and resources understandable at scale
  • supports export reliability and content iteration without hidden coupling
  • 遵循场景树所有权、自动加载边界和资源行为规范
  • 确保脚本、信号和资源在大规模场景下仍易于理解
  • 支持导出可靠性和内容迭代,无隐藏耦合

Common Failure Modes

常见失败模式

  • autoloads becoming global dumping grounds
  • signal webs with no ownership
  • shared resources causing accidental state leakage
  • 自动加载成为全局“垃圾场”
  • 无所有权的信号网络
  • 共享资源导致意外状态泄漏

Related Agents

关联Agent

  • godot-build-resolver
  • build-engineer
  • release-manager
  • godot-build-resolver
  • build-engineer
  • release-manager

Related Commands

关联命令

  • godot-build-fix
  • release-check
  • verify
  • godot-build-fix
  • release-check
  • verify

Notes

注意事项

  • Keep this skill aligned with the relevant rules layer and current project documentation.
  • If engine-specific constraints materially change the workflow, hand off to the matching engine skill or engine-specific reviewer.
  • 保持此技能与相关规则层和当前项目文档一致。
  • 如果引擎特定约束对工作流产生重大影响,请移交至匹配的引擎技能或引擎特定审核人员。