economy-balancing

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Original

English
🇨🇳

Translation

Chinese

Economy Balancing

游戏经济平衡

Purpose

目标

Design and tune currencies, sinks, rewards, prices, and inflation control so the economy supports progression and retention.
设计并调整货币、消耗渠道、奖励机制、定价以及通胀控制策略,确保游戏经济能够支撑玩家的成长进程并提升留存率。

Use When

适用场景

  • the game has currencies, crafting, shop systems, or upgrade economies
  • reward pacing feels too generous or too punishing
  • live tuning is required
  • 游戏包含货币、制作、商店系统或成长经济体系
  • 奖励节奏过于宽松或过于严苛
  • 需要进行实时调优

Inputs

输入项

  • progression model
  • reward sources
  • sink list
  • target session and retention goals
  • 成长模型
  • 奖励来源
  • 消耗渠道清单
  • 目标游戏时长与留存指标

Process

流程

  1. define currency roles and allowed flows
  2. map sources, sinks, and exchange paths
  3. set baseline values and anti-inflation controls
  4. identify abuse cases, softlocks, and over-reward loops
  5. instrument economy-critical events for monitoring
  1. 定义货币角色与允许的流转路径
  2. 绘制来源、消耗渠道与兑换路径图谱
  3. 设置基准数值与反通胀控制措施
  4. 识别滥用场景、软锁问题与过度奖励循环
  5. 为经济关键事件添加监控埋点

Outputs

输出成果

  • economy model
  • balance sheet
  • source/sink matrix
  • tuning plan
  • 经济模型
  • 资产负债表
  • 来源/消耗渠道矩阵
  • 调优方案

Quality Bar

质量标准

  • supports the core fantasy and player goals
  • defines readable rules, edge cases, and feedback
  • creates concrete hooks for tuning, telemetry, and QA
  • 契合核心玩法体验与玩家目标
  • 定义清晰的规则、边缘情况与反馈机制
  • 为调优、数据埋点与QA测试提供明确抓手

Common Failure Modes

常见失败模式

  • adding systems that do not serve the core loop
  • shipping vague rules that QA and engineering must guess at
  • tuning without instrumentation or hypotheses
  • 添加与核心循环无关的系统
  • 交付模糊的规则,导致QA和开发团队需要自行猜测
  • 在没有埋点或假设的情况下进行调优

Related Agents

相关Agent

  • economy-designer
  • systems-designer
  • mobile-f2p-analyst
  • economy-designer
  • systems-designer
  • mobile-f2p-analyst

Related Commands

相关命令

  • economy-balance
  • telemetry-plan
  • liveops-brief
  • economy-balance
  • telemetry-plan
  • liveops-brief

Notes

注意事项

  • Keep this skill aligned with the relevant rules layer and current project documentation.
  • If engine-specific constraints materially change the workflow, hand off to the matching engine skill or engine-specific reviewer.
  • 保持该skill与相关规则层及当前项目文档一致。
  • 如果引擎特定约束对工作流程产生重大影响,请转交给匹配的引擎skill或引擎特定审核人员。