economy-balancing
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Original
English🇨🇳
Translation
ChineseEconomy Balancing
游戏经济平衡
Purpose
目标
Design and tune currencies, sinks, rewards, prices, and inflation control so the economy supports progression and retention.
设计并调整货币、消耗渠道、奖励机制、定价以及通胀控制策略,确保游戏经济能够支撑玩家的成长进程并提升留存率。
Use When
适用场景
- the game has currencies, crafting, shop systems, or upgrade economies
- reward pacing feels too generous or too punishing
- live tuning is required
- 游戏包含货币、制作、商店系统或成长经济体系
- 奖励节奏过于宽松或过于严苛
- 需要进行实时调优
Inputs
输入项
- progression model
- reward sources
- sink list
- target session and retention goals
- 成长模型
- 奖励来源
- 消耗渠道清单
- 目标游戏时长与留存指标
Process
流程
- define currency roles and allowed flows
- map sources, sinks, and exchange paths
- set baseline values and anti-inflation controls
- identify abuse cases, softlocks, and over-reward loops
- instrument economy-critical events for monitoring
- 定义货币角色与允许的流转路径
- 绘制来源、消耗渠道与兑换路径图谱
- 设置基准数值与反通胀控制措施
- 识别滥用场景、软锁问题与过度奖励循环
- 为经济关键事件添加监控埋点
Outputs
输出成果
- economy model
- balance sheet
- source/sink matrix
- tuning plan
- 经济模型
- 资产负债表
- 来源/消耗渠道矩阵
- 调优方案
Quality Bar
质量标准
- supports the core fantasy and player goals
- defines readable rules, edge cases, and feedback
- creates concrete hooks for tuning, telemetry, and QA
- 契合核心玩法体验与玩家目标
- 定义清晰的规则、边缘情况与反馈机制
- 为调优、数据埋点与QA测试提供明确抓手
Common Failure Modes
常见失败模式
- adding systems that do not serve the core loop
- shipping vague rules that QA and engineering must guess at
- tuning without instrumentation or hypotheses
- 添加与核心循环无关的系统
- 交付模糊的规则,导致QA和开发团队需要自行猜测
- 在没有埋点或假设的情况下进行调优
Related Agents
相关Agent
- economy-designer
- systems-designer
- mobile-f2p-analyst
- economy-designer
- systems-designer
- mobile-f2p-analyst
Related Commands
相关命令
- economy-balance
- telemetry-plan
- liveops-brief
- economy-balance
- telemetry-plan
- liveops-brief
Notes
注意事项
- Keep this skill aligned with the relevant rules layer and current project documentation.
- If engine-specific constraints materially change the workflow, hand off to the matching engine skill or engine-specific reviewer.
- 保持该skill与相关规则层及当前项目文档一致。
- 如果引擎特定约束对工作流程产生重大影响,请转交给匹配的引擎skill或引擎特定审核人员。